So I pursuaded TRC to try out one of Chroma's excellent scenarios, and this got drawn at random. He had already decided to use Siegmasters (with a revised costing), while I picked out one of my tournament lists.
Rules - standard + 2008 changes
table 6' x 4'
Marines650 Reaver
500 Terminators + Dreadnoughts + Chaplain
350 Terminators
350 Landing Craft
300 Tacticals + Rhinos
300 Tacticals + Rhinos
200 Landspeeders
200 ThunderHawk
150 Thunderbolts
Siegmasters300 Ragnaroks Heavy tanks
300 Ragnaroks Heavy tanks
150 Siegfrieds Light tanks
150 Siegfrieds Light tanks
100 Hydra battery
150 Artillery battery in emplacements
200 Deathstrikes
150 Thunderbolts
150 Thunderbolts
250 Sapper company
175 Infantry company
175 Infantry company
175 Infantry company
350 HQ Company + Thudd guns + Snipers
100 six bunkers and 50cm Fortifications
100 six bunkers and 50cm Fortifications
(2975)
DeploymentMarines put the terminators in the Landing Craft and THawk, with the TBolts off table.
Siegies put a double line of wire and trenches around the 30cm perimeter in a horseshoe shape with the opening facing their rear, and six bunkers on the left end. The remaining 6x bunkers were set up in the town that occupied the centre of the table, with some wire protecting the rear edge of the town.
Siegies placed their infantry in the trenches and bunkers, one set of Ragnaroks facing the Marines line of approach to the front, with the other Ragnaroks and Siegfrieds covering the rear. The artillery and AA were place on the left side of the town. The Death Strikes being the only formation that could not garrison were set up on the Siege line of approach (to arrive on turn #2)
Marines placed the lead units of the two tacticals, Landspeeders and Reaver slightly left of centre ready to arrive as required, and crossed their fingers (and a lot of other extremities and items)
GAME #1
Turn #1
The Reaver advanced into a hail of Ragnarok fire which stripped all shields and saved a single hit. In reply it blasted the Heavy tanks and nearby HQ company killing a single tank. Then the tacticals and Landspeeders doubled behind cover in preparation for turn #2.
Meanwhile various Siegie formations went on OW adding to the 50% that were set up on OW and used their TBolts to shoot a Rhino off one of the Tacticals which resulted in a dogfight between the opposing fighters, one Siegie TBolt being downed.
At last, the Landing Craft did a fly past to prepare for an assault by the ThunderHawk, suffering a single hit as it did so. However when the assault finally occurred, the OW fire from five formations and the supporting fire eradicated the Transport and its contents for no loss.
Finally the Siegies place a couple more OW markers
At the end of the turn the Landing craft was shot at and exited with 3 BM, and everything rallied.
Turn #2
The Reaver sustained breaking the Ragnaroks, and the Marines shuffled a bit more and stood down their TBolts as the Landing Craft failed to activate. Meanwhile the Sieges placed a lot of OW markers, and used their TBolts to shoot a LandSpeeder. They also advanced their Deathstrikes to the top of a hill from where they could draw a bead on the Reaver - - - - - one missile mis-fired while the other scored a single point of damage that was deflected by the restored shield (I blame my dice that we were both sharing for the entire game
)
Everything rallied again
Turn #3
The Reaver did a bit more shooting and - - - we decided that the game was going nowhere because the Marines were being too timid in the face of all the potential OW fire.
GAME #2
Using the same setup, the marines were played a lot more aggressively - - -
Turn #1
The Reaver doubled forwards near the Siegie perimeter. By shere chance, the Ragnarok OW fire duplicated the first game stripping the shields but failing to damage the titan, and the Reaver fire was equally inneffective.
The Marines then retained using the Landing craft to assault the front of the trench lines. The reinforced Terminators were disgorded into another hail of OW fire and once the dust had settled, the Marines lost the assault by two from tied factors and reeled back from the fearless Transport.
Siegies put another formation on OW and the ThunderHawk assaulted the Ragnaroks. Amazingly, this went two rounds before the stubborn defence was overwhelmed resulting in a pyric victory as the ThunderHawk was destroyed and the terminators also broken.
Siegies then consolidated their armour forwards eliminating the 'pyric' terminators in the process while the Marines pounded the trenchline, finally breaking the infantry company there - which was promptly replaced by the Sappers from adjacent bunkers.
End of turn the Landing Craft remained on the ground and rallied, as did the reinforced Terminators.
Turn #2
The Marines set their tacticals on a nearby group of Siegfrieds with little effect,  - - - - and then sadly we had to stop. Strategically this game was probably better for the Marines although they had suffered more losses, because they did have a toe-hold in the outer defences of the position.