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Guard vs Chaos 8000pts
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=14217
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Author:  Markconz [ Sun Dec 14, 2008 7:53 am ]
Post subject:  Guard vs Chaos 8000pts

We played a 4 player game today for the Alfakta campaign, guard vs chaos.
http://alfakta.org/index.php

Using Handbook 2008, with multiplayer simultaneous game rules.

Each player had 4000 pts.

Setup below, first turn the chaos nuked both the guard basilisk artillery companies, and a deathstrike battery with well predicted orbital bombardments. Ouch. Pinpoint attacks kill a shadowsword and damage another.




Author:  Markconz [ Sun Dec 14, 2008 8:01 am ]
Post subject:  Guard vs Chaos 8000pts

My two tank companies and Reavers push forward towards the Chaos blitz objective with mechanised infantry following up.

Author:  Markconz [ Sun Dec 14, 2008 8:14 am ]
Post subject:  Guard vs Chaos 8000pts

My ally regrets not getting his thunderbolts painted in time for the game as Chaos aircraft take out a Bombard battery.




Author:  Markconz [ Sun Dec 14, 2008 8:20 am ]
Post subject:  Guard vs Chaos 8000pts

Lots of chaos formations attacking the Imperial right flank... and about to be joined by two Chosen formations.

Author:  Markconz [ Sun Dec 14, 2008 8:22 am ]
Post subject:  Guard vs Chaos 8000pts

My ally decides to pull back with the survivors...

Author:  Markconz [ Sun Dec 14, 2008 8:24 am ]
Post subject:  Guard vs Chaos 8000pts

My two reavers and an infantry company try and take the Chaos Blitz objective...

Both reavers have 1/6 Damage Capacity left, both have reactor damage and both are destroyed end of turn 3.




Author:  Markconz [ Sun Dec 14, 2008 8:27 am ]
Post subject:  Guard vs Chaos 8000pts

Turn 4, the Chaos manage to defend their Blitz objective, breaking my infantry company.

Author:  Markconz [ Sun Dec 14, 2008 8:29 am ]
Post subject:  Guard vs Chaos 8000pts

And my ally just manages to hold off the enemy at the guard blitz.




Author:  Markconz [ Sun Dec 14, 2008 8:39 am ]
Post subject:  Guard vs Chaos 8000pts

Victory Conditions end of turn 4 are at 0-0.

So comes down to destruction of enemy units, and Chaos come out just ahead at 3700-3550.

Win to Chaos!

Chaos remaining: 3700
Ravager Titan @ 650
Retinue @ 700+
Chosen (Broken) @ 130
Chosen/Obliterators (Broken) @ 242.5
Greater Daemons @ 4 400
Lesser Daemons @ 2 40
Swiftdeath Fighters @ 200
Swiftdeath Fighters @ 200
Bombers @ 300
Decimators (broken) @ 337.5
Cruiser @ 150
Cruister @ 150
Predators @ 200

Imperial remaining: 3550
Reg HQ (Broken) @350
Basilisks @ 700
Leman Russ Company @650
Leman Russ Company @650
Reg HQ @ 700
Bombard battery (Hydra battery (1 Emperor class battleship @ 300




Lesson from this battle... don't deploy formations in obvious target locations for orbital barrages!  :ghost:  Our guard lost most of their artillery turn 1 and were on the backfoot immediately. Probably would have been a much heavier loss to the Guard if the Chaos had timed a few assaults better.

Author:  Warhead [ Sun Dec 14, 2008 8:49 am ]
Post subject:  Guard vs Chaos 8000pts

Now that is what I would call an Epic battle nice to see a bigger army being taken. Great stuff, nice terrain pieces and pretty impressive formations of models too. Shame you couldn't play a few more turns though.

How did you find working with another player against two opponents? Confusing, annoying or easy or what?..

Author:  Markconz [ Sun Dec 14, 2008 8:56 am ]
Post subject:  Guard vs Chaos 8000pts

Quote: (Warhead @ 14 Dec. 2008, 06:49 )

Now that is what I would call an Epic battle nice to see a bigger army being taken. Great stuff, nice terrain pieces and pretty impressive formations of models too. Shame you couldn't play a few more turns though.

How did you find working with another player against two opponents? Confusing, annoying or easy or what?..

Cheers.  :)

Team games aren't confusing in our experience, just use the simultaneous multiplayer game rules from the Epic rulebook and it works great.  :agree:  We've done quite a few of them now.

I don't think playing any more turns necessary in this case, both armies under half strength and full game length played so was all good!  :;):

Author:  Warhead [ Sun Dec 14, 2008 9:03 am ]
Post subject:  Guard vs Chaos 8000pts

I don't think playing any more turns necessary in this case, both armies under half strength and full game length played so was all good!

Meh, you just didn't want to see what was coming next is all.  :tongue:

+ +
 -

Given the same game is there anything you would have done different or would not have done? (with the exception of artillery blitzed from orbit)

Author:  Markconz [ Sun Dec 14, 2008 9:14 am ]
Post subject:  Guard vs Chaos 8000pts

Quote: (Warhead @ 14 Dec. 2008, 07:03 )

I don't think playing any more turns necessary in this case, both armies under half strength and full game length played so was all good!


Meh, you just didn't want to see what was coming next is all.  :tongue:

+ +
 -

Given the same game is there anything you would have done different or would not have done? (with the exception of artillery blitzed from orbit)
Yeah another turn, don't know how that would have gone...  :_(

We should have taken a few fighters, and maybe more infantry...
Hard to resist taking 2 Reavers and 20 Leman Russ though...  
All boils down to needing to play with more points... then I could take everything I want.  :))

Tactics wise, well we actually managed to survive pretty well given close to 2000 points of our artillery was broken/destroyed before they even got to fire! So not sure we'd change too much in what we did game plan wise after that...




Author:  Warhead [ Sun Dec 14, 2008 9:23 am ]
Post subject:  Guard vs Chaos 8000pts

Yeah, the artillery thing was a bit of a hard kick in the teeth to make a comeback from. Did your opponents plan it that way or was it just good luck do you think? Still, it took four turns to push the IG and even then the Objectives where contested. (Score 0 - 0) Good game, thanks for posting.

Author:  Markconz [ Sun Dec 14, 2008 9:30 am ]
Post subject:  Guard vs Chaos 8000pts

Quote: (Warhead @ 14 Dec. 2008, 07:23 )

Yeah, the artillery thing was a bit of a hard kick in the teeth to make a comeback from. Did your opponents plan it that way or was it just good luck do you think?

Two big forests on our side of the table. Two obvious places for artillery companies to be I guess...  woops!  :sigh:  :))

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