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Batrep: Ultramarines vs Orcs, 4k

 Post subject: Batrep: Ultramarines vs Orcs, 4k
PostPosted: Tue Jun 20, 2006 8:59 pm 
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LQQks like a good time. Excellant job on the GGargant!!! :cool:

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 Post subject: Batrep: Ultramarines vs Orcs, 4k
PostPosted: Tue Jun 20, 2006 9:28 pm 
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Cool report!  Surprised it isn't Tyranids... ;)

Quote (Hena @ 20 June 2006 (20:58))
The Landing craft loads up the terminators and dread and takes off. With a lazzy circle to western edge, it avoids the two remaining flak wagonz and withdraws from battlefield.


Hmmm... I don't believe a war engine air transport can pick up and drop off the same formation(s) in one turn as "pick up" occurs at the end of the aircraft's approach move, not in the End Phase... wonder how much of a difference that'll make in future turns!

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 Post subject: Batrep: Ultramarines vs Orcs, 4k
PostPosted: Wed Jun 21, 2006 9:55 am 
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Quote (Hena @ 21 June 2006 (08:29))
They can't? We assumed that it was normal loading (ref transports box 1.7.something)... The difference would have been though then that I would have put the termies and dreads into landing craft with consolidate move (as they were within 5cm of the craft). Orcs would have been forced to shoot the land raiders or the landing craft in that case.

They can load up - but the transport cannot exit until the next turn endphase.

Surprised at the drop. Thunderhawks are very rarely dropped unless facing lots of flak (like Eldar) and the only drop pod attacks I see are all availible units - so all or nothing (the favourite being the 10th company). So interested to see what happens :)

Oh, don't suppose you could say in the assaults what the result would have been without the two ideas you are using (1/2 bp and no outnumbering) in each case?

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 Post subject: Batrep: Ultramarines vs Orcs, 4k
PostPosted: Wed Jun 21, 2006 1:17 pm 
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Quote (Hena @ 21 June 2006 (10:25))
Rulebook section 1.7.5, Special Rule box Transport Vehicles, page 16, writes:
Transport vehicles can pick up and carry units as part of the transport vehicle's move. The vehicle simply moves into base contact with the unit to be picked up, and then carries on with its move as normal. Note that the transported unit is not
allowed to move themselves during the move when they are picked up.

I don't know where I had in mind that they can pick up units within 5cm, but since disembark move is 5cm from the transport, then consolidate move (again 5cm) will bring them back. So in that sense the situation was not wrong (except that the consolidate move was not used).

4.2.5 Transporting Ground Units

Landing: Aircraft with a transport capability can land after making their approach move and having being fired upon by any enemy flak. If the aircraft lands in dangerous terrain it must take a dangerous terrain test. After the aircraft has landed, any units being transported may disembark and are placed within 5cms of the transport aircraft (skimmers and units with jump packs can be placed within 15cms, to represent them dropping from the aircraft as it comes in to land). Alternatively, the aircraft may pick up any friendly units within 5cms, assuming they will fit on board of course. After embarking or disembarking any units, the aircraft may carry out its ground attack. Note that the limitations that apply to units disembarking from a war engine transport vehicle also apply to units disembarking from an aircraft (ie, they can?t take an action on the turn they disembark but can shoot with the aircraft ? see 3.1.3)


Note that embarking/disembarking occurs after the WE aircraft's approach move, but *before* it shoots/ground attacks, so it can't drop off formations and then pick them up to fly away.

If the WE aircraft is boarded via a consolidation move, then the WE rules that it can't move applies.




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 Post subject: Batrep: Ultramarines vs Orcs, 4k
PostPosted: Wed Jun 21, 2006 2:35 pm 
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Heh, Gargants names are Iso-Jyr?ys and Pikku-Jyr?ys. Iso means Big and Pikku means Little. Jyr?ys is something like rumble or something like that. So, Big-Rumble and Little-Rumble.

It is allways pleasure to read Hena?s battle reports after games, just like it its pleasure to blast his troops to oblivion and to lose to him by objectives...

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 Post subject: Batrep: Ultramarines vs Orcs, 4k
PostPosted: Wed Jun 21, 2006 2:55 pm 
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Oh interesting point, worth sticking on the sg board for an answer.

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 Post subject: Batrep: Ultramarines vs Orcs, 4k
PostPosted: Wed Jun 21, 2006 4:34 pm 
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Answered there.

Unfortunately, I STILL have no idea why Adobe is causing Firefox to crash on me so I can't quote the exact rule text.

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