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Legio Vesta (AMTL 3.04) Vs guard |
ragnarok
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Post subject: Legio Vesta (AMTL 3.04) Vs guard Posted: Sat Mar 15, 2008 10:16 am |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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Titan legion
Scion of Ryza - BTS Walord battle titan, with 2 plasma cannons, 2 plasma destructors, legate, sacred icon and carapace multilasers 1025pts
Storm bringer Walord battle titan, with 3 apocalypse missile launcher, carapace landing pad and carapace multilasers 925pts
Romulus Warhound scout titan with plasma blast gun and vulcan mega bolter 275pts
Remus Warhound scout titan with plasma blast gun and vulcan mega bolter 275pts
Ordinati Regulus Ordinatus Majoris with two triple barrelled turbo lasers and carapace multilasers. 500pts
More to come once I had the battle today 
_________________ Tyranid air marshal
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Evil and Chaos
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Post subject: Legio Vesta (AMTL 3.04) Vs guard Posted: Sat Mar 15, 2008 11:31 am |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Wow, the Scion of Ryza is a monster!
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NOVAGUARD
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Post subject: Legio Vesta (AMTL 3.04) Vs guard Posted: Sat Mar 15, 2008 1:09 pm |
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Joined: Tue Jan 17, 2006 11:37 pm Posts: 406
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wow, 3k and only 5 activations available... and i doubt single warhounds can be counted on for activations for long..
should be intresting, i want to see how many Deathstrikes and shadowswords the guard wheel out to play 
_________________ Legio Nova guard: Finished legio Storm lords: built legio warp runners: un built skitari: built Eldar: in boxes Orks: built, gargants painted Ultra marines: 5 companies Thousand sones: 5 companies (unpainted)
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ragnarok
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Post subject: Legio Vesta (AMTL 3.04) Vs guard Posted: Sat Mar 15, 2008 8:41 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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Fluffy brought along the following for me to face.
Regimental HQ Mechanised company Infantry company Infantry company Infantry company with fire support Storm troopers with valkyries Shadow sword company Baneblade platoon Thunderbolt squadron Lunar class cruiser
All got commissars
Very infantry heavy and he knew he was going to face titans.
Set up is as in the photos below, with everyone who could hide in transport hiding in transport. The lunar class cruise was scheduled to turn up on turn 1.


_________________ Tyranid air marshal
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ragnarok
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Post subject: Legio Vesta (AMTL 3.04) Vs guard Posted: Sat Mar 15, 2008 8:42 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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Turn 1 The turn begins with a recon drone taking off from Storm bingers, allowing it to fire a mighty apocalypse barrage at Infantry companies 2 and 3. ?Infantry company 2 lose 5 stands (out of 7 under the template), whilst company 3 loses 7 stands (of 9). ?Company 2 break and in the confusion flees towards the titans.
Worried by the reports of massed volcano cannons, the ordinates doubles up behind the nearby wood, before turning and firing at the broken remains of infantry company 2. ?Leaving just the fearless commissar behind.
The Thunderbolts are then called in to strip the shields from Storm binger. ?One is caught by the thick curtain of AA and explodes, whilst the other one manages to knock down a shield with its rockets.
Romulus then doubles forwards around the wood and opens fire with its Vulcan mega bolter. ?Killing 3 stands of infantry and a fire support stand from infantry company 1.
Infantry company 1 returns the favour, advancing so that they are in range, but failing to hit the titan.
The storm troopers are then ordered to advance on the flanking warhound, but refuse, so the supreme commander tells them to again. ?They advance and the storm troopers pile out of the skimmers and knock down a void shield.
Remus doubles from behind the wood he was hiding behind and hides behind another wood.
The mechanised company are ordered to double on Remus, but fail. ?So they move towards it instead, before disembarking.
Scion marches down the centre of the field, trying to get into range.
Remus doubles from behind the wood he was hiding behind and hides behind another wood.
The mechanised company are ordered to double on Remus, but fail. ?So they move towards it instead, before disembarking.
Scion. ?The lance strike doesn?t miss and slams through Romulus? remaining void and doing 2 DC of damage to the scout titan, which flees back towards the ordinatii.
The baneblade advances on scion and places a blast marker
Finally the Shadow swords advance on Storm bringer and strip it of 4 void shields.
End phase. ?Everyone but the lone commissar rallies. ?Feeling plucky the commissar runs up to Scion and shouts at the titan.

_________________ Tyranid air marshal
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ragnarok
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Post subject: Legio Vesta (AMTL 3.04) Vs guard Posted: Sat Mar 15, 2008 8:44 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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Turn 2 Scion of Ryza advances around the crazy commissar and fires all it has at the shadow swords. All 10 shots hit. The nearest super heavy suffers 2DC of damage and explodes from a critical, the commissars tank suffers a single DC of damage and a critical. The final Shadow sword suffers 2DC of damage and breaks, fleeing towards Scion.
Storm bringer then sustains fire at the regimental HQ. Killing 6 stands of infantry and 3 chimeras, breaking the formation.
The storm troopers get back into their Valkyries and advance on Romulus, knocking down its? void.
Infantry company 2 tries to engage the powered down scion but fail but chicken out and just shoot at it. Knocking down a void.
Romulus advances around the wood and fires its? Vulcan mega bolter at the broken shadow sword, destroying it.
The baneblade advances away from scion and knocks downa void with its autocannon.
The Ordinatii advances towards the storm troopers and destroys all of the Valkyries. Only two stands of infantry pull themselves from the wreckage and their commissar leds them in a last charge on the Ordinatii.
Infantry company 1 then advances on Romulus and massed autocannon fire brings the titan down.
Remus doubles on the commissar from infantry company 3 and kills it with his Vulcan mea bolter.
The remaining Thunderbolt stands down.
The mechanised company advances on scion, but their weapons are mostly out of range and the few shots they do fire miss.
End phase All Admech rallies, scion with a reroll No Steel legion rallies, the storm troopers, flees to the blitz, hoping to rally the next turn. The other move in on Storm bringer.
_________________ Tyranid air marshal
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ragnarok
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Post subject: Legio Vesta (AMTL 3.04) Vs guard Posted: Sat Mar 15, 2008 8:46 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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ragnarok
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Post subject: Legio Vesta (AMTL 3.04) Vs guard Posted: Sat Mar 15, 2008 8:48 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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Thoughts Fluffy made quite a few mistakes, which I was able to use against him. The bunching up of the infantry (and taking of infantry) allowed me to reap a bloody harvest of his men. Also his believe that fleeing forwards is a good thing. For marines and fearless units yes, for units with no armour save, no.
He should have also taken a tank company (no death strikes available). We talked about tanks afterwards and he thought that they were not that useful, until I mentioned the 10 4+ and 10 5+ shots they put out against me, and the 4+RA save. Massed infantry just don?t have the AT firepower needed.
He also had so much bad luck, failing to rally turn 2 and activate turn 1.
If I had taken his list. I would of dropped the fire support from the infantry company so that the shadow swords could all be platoons, thus harder to kill
On the AMTL list.
I really don?t think sentinels should be in the main list, rather part of the allies. I took so many CMLs because I couldn?t afford anything else.
Plasma lords. Scion really didn?t do that much compared to a more normal pattern warlord. Two gatling blasters and 2 volcano cannons, cost the same maths hammer wise is a far more useful combo, putting out 8 AT4+/AP4+ and 2 MW2+ TK(D3) shots a turn, at 60cm, compared to 5 MW2+ shots at 45cm.
Against marine armour or an Ork armoured Kompany I can see the possible usefulness of a plasma lord, but against 4+RA MW isn?t that hot.
I am not that sure about the ordinatus majoris. It is too slow and too restricted in its fire arc. For 150pts more I could have had a Reaver with almost the same firepower, but 2 more DC and better armour, and twice the speed. The Regulus barely moved all game. With a par of support missiles It could be a useful blitz holder against slower armies, but I am not sure how to use it in an aggressive stance.
Storm Lord. Man of the match right here.

Broke or annihilated a formation a turn. Though it was a target rich environment CLP (or fire control tower, whatever it is called) could go to 175pts.
_________________ Tyranid air marshal
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Evil and Chaos
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Post subject: Legio Vesta (AMTL 3.04) Vs guard Posted: Sun Mar 16, 2008 12:24 am |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Though it was a target rich environment CLP (or fire control tower, whatever it is called) could go to 175pts.
Worth considering, but it's also worth bearing in mind that the IG infantry spent much of this game in the open (With no cover save), that being the worst place to be when facing BP weapons. 
Rules were core rulebook rules only?
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ragnarok
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Post subject: Legio Vesta (AMTL 3.04) Vs guard Posted: Sun Mar 16, 2008 11:09 am |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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Yep Rules were core rulebook only with no mods, though we normally play with MW BP using the AP column
and will probably always play with true gun (restricted fire arcs) Baneblades, though we didn't this game.
I agree the table was somewhat sparse, we removed all the WHFB scale terrain, started playing and then realised how open it was. Though fluffy did keep all his mounted infantry next to their transports for the -1 to hit modifer.
_________________ Tyranid air marshal
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[ 10 posts ] |
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