A little late to the show but here are my comments as the Eldar player

First one clarification.
We did not play the Deathstrikes wrong ( I hope

) . I manage to miss both my saves on 3+ and then he rolled 3 or more damage on both his rolls. So it went the way Matt described with me ending up at the wrong side of the 3.4%
Anyway it was a fun but hard battle after that.
The Silo is in my mind a little bit boring to play against (even when they do not take out 650 points in their first activation...

).
With 3 DC it is really hard to take out and once it has fired its missiles it just sits there and guards the blitz. Compared to the ordinary Deathstrikes this one is much much better. Compared to if the guards was being able to take a "HQ" or similar that had 3 DC RA and was placed at the blitz. How much would it cost? Then add the deathstrikes and some more because of greater durability. That both Revenats went down is probably just (bad) luck but put it the other way, they take out one of them (and breaks the other) every third game or so...
The problem with transports never transporting anyone is universal. When we play it is very rare that a unit remains on board at the end of a movement. Especially with a waregine as there it to much to gain/loose if it it taken out.
I still think the Gorgons are perhaps a little bit to cheap. Their main role is to keep the infantry alive and 6 DC for less then 200 is a bargain.
Other then this it was a fun game and I agree with most of Nicks conclusions.