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3k Krieg vs Orks

 Post subject: 3k Krieg vs Orks
PostPosted: Sun Oct 18, 2009 1:09 pm 
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Ok that's good then, sorry, must have missed it in there and misinterpreted what you meant with your referring to the rules from Swordwind. I've flicked through Siege on various occasions and know bits very well but I've not sat down and read it from cover to cover.


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 Post subject: 3k Krieg vs Orks
PostPosted: Sun Oct 18, 2009 3:56 pm 
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Yep, bunkers underground!

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 Post subject: 3k Krieg vs Orks
PostPosted: Sun Oct 18, 2009 6:21 pm 
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Er... where does it say that Bunkers don't block line of sight in Swordwind?

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 Post subject: 3k Krieg vs Orks
PostPosted: Mon Oct 19, 2009 1:20 am 
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Quote: (Chroma @ Oct. 18 2009, 18:21 )

Er... where does it say that Bunkers don't block line of sight in Swordwind?

It doesn't refer to them affecting LOS at all, and as TRC says the model is an abstract, as 'bunkers' are generally underground! :)




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 Post subject: 3k Krieg vs Orks
PostPosted: Mon Oct 19, 2009 1:57 am 
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Quote: (Evil and Chaos @ Oct. 19 2009, 01:20 )

Quote: (Chroma @ Oct. 18 2009, 18:21 )

Er... where does it say that Bunkers don't block line of sight in Swordwind?

It doesn't refer to them affecting LOS at all, and as TRC says the model is an abstract, as 'bunkers' are generally underground! :)

Well, they still can physically obscure a model near them... we play that bunkers block/obscure LOS just like buildings do, since they are a "Fortification" terrain-type.  

Trenches don't block line of sight, though we do often grant the -1 to hit if they obscure models beyond them since you're to "apply it liberally".

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 Post subject: 3k Krieg vs Orks
PostPosted: Mon Oct 19, 2009 7:02 am 
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Quote: (Chroma @ Oct. 19 2009, 01:57 )

Well, they still can physically obscure a model near them... we play that bunkers block/obscure LOS just like buildings do, since they are a "Fortification" terrain-type.  

Trenches don't block line of sight, though we do often grant the -1 to hit if they obscure models beyond them since you're to "apply it liberally".

Its also in the FAQ Jervis did for Swordwind.

I would not be generous with trenches and would instead argue if you aren't in the hole you get no benefit. A few sandbags aren't enough and would be the same as the undulations on the battlefield anyway. (All that stuff about the empty battlefield and so on, troops on overwatch getting cover saves etc etc.)

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 Post subject: 3k Krieg vs Orks
PostPosted: Mon Oct 19, 2009 7:07 am 
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I think it's fairly clear within the rules. Bold and italicised for emphasis.

Main Rulebook Section 1.9.2
Quote: 

Buildings, rubble, woods, fortifications and the like don’t block the line of fire to or from units that are in the terrain itself unless the line of fire passes through more than 10cms of the terrain feature (ie, you can shoot 10cms ‘into’ a terrain feature, but the line of fire is still blocked to units on the other side). The only units that can block the line of fire are war engines (see 3.0). Other units do not block the line of fire for friend or foe.


Swordwind Supplement 1.2.1
Quote: 

Bunkers are Fortifications (see 1.8.4). Gun emplacements provide vehicles with a Cover Save that works in the same manner as an infantry Cover Save (see 1.8.3). Each gun emplacement can hold one unit, and each bunker can hold three units. Trenches can hold one infantry unit per 40mm of length.


It's not so clear with regards Gun Emplacements (mentioned in 1.8.4, but not in 1.2.1), and Trenches/Razor Wire (not mentioned as terrain in the Notes). However, ALL the Fortified Position Types have a Terrain Code (Name/Infantry Effect/Tank Effect/War Engine Effect), so technically, all could count as Terrain, but seriously, Razor Wire blocking LOS?

The only argument I could see for them NOT blocking LOS is the italicised section, as they are also 'units'.

Morgan Vening





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 Post subject: 3k Krieg vs Orks
PostPosted: Mon Oct 19, 2009 9:06 am 
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Well a 10cm wide section of Razorwire in Epic is retty deep.
Also a 10cm wide bunker is pretty big.

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 Post subject: 3k Krieg vs Orks
PostPosted: Mon Oct 19, 2009 12:15 pm 
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Any idea yet what the ork force was?

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 Post subject: 3k Krieg vs Orks
PostPosted: Mon Oct 19, 2009 12:31 pm 
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Nope, not yet. You should be able to make out roughly what the the different formations he used were if you look at the photos (particularly if you view the actual online photos which are a good twice the size or more of the smaller ones Tac Com displays in the thread), even if not the exact units within each.

Man of Kent has just bought a house-boat he's going to me moving into and living on, so now is an incredibly busy time for him with sorting things out and internet stuff is likely to a low priority for a while.


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 Post subject: 3k Krieg vs Orks
PostPosted: Mon Oct 19, 2009 12:58 pm 
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None can stop me from taccomms at the moment...well...not when i'm at work at least...

anyway, orks...

-Big Warband
-Warband + Battlefort
-Warband + Battlefort
-Warband + 2 Boyz +2 Grots
-6 Stormboyz
-KoS (6 Skorcha 2 Buggy)
-Big Blitz Brigade +2 Oddboyz
-Stompa mob + Supa Stompa
-Big gunz + Oddboy
-3 Fighta Bommerz
-Landa

Tada!

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