Oh I can't face another write up - does anyone really want to read it?
The warhound with 2 plasmas was a bit clumsy, failing 2 dangerous terrain tests in the game.
The zaps weren't that hot, missing I gues 2/3's of the time, or so it seemed during the game.
AMTL outlasts, partially thanks to marshalls, the orks mainly to finish the game turn 4 3-0 (Take and hold, blitz, They shall not pass). I would like to have another crack at it though as i think I would play the orks somewhat differently, go back to my tourny list and mass the zapps together on a flank and try to shield them more. Oh and stick all the objectives next to the road. I did manage to kill a reaver (TK fire and an assault to get the last DC) and a warhound (skorcha and air) and had a good chance of winning turn 3 I think.
I will add the assault from turn 3 though

The reaver on the right went to clear the take and hold I was aiming for.
First round killed my grotz and his void shields for a draw and the 2nd and 3rd rounds both only did 1 point of damage and one nob dead (thanks to poor to hits and great saves) each round

The Titan finally won though turn 3

One more round and I would have been in base to base

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