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Help our Gunfortresses stay alive! http://www.tacticalwargames.net/taccmd/viewtopic.php?f=83&t=33157 |
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Author: | mordoten [ Sun Mar 25, 2018 5:07 pm ] |
Post subject: | Help our Gunfortresses stay alive! |
Dear AC! I like gunfortresses, especially to field them in mass. They are an impressive sight on the gaming table, a really fun model to build from scratch and gives me the opportunity to roll heaps of dices (without hitting anything!). But with a 4+ save and a very harsh critical they tend do die off a little to fast. Would it possible to consider giving them 5+ RA or changing the crit to just +1 damage? Best Regards Mordoten. |
Author: | Tiny-Tim [ Sun Mar 25, 2018 5:36 pm ] |
Post subject: | Re: Help our Gunfortresses stay alive! |
It is a D3 war Engine so the critical should be auto-kill. A change in armour save could be looked at, but there would be a cost implication. |
Author: | mordoten [ Sun Mar 25, 2018 6:30 pm ] |
Post subject: | Re: Help our Gunfortresses stay alive! |
Tiny-Tim wrote: It is a D3 war Engine so the critical should be auto-kill. The Warhound, The Revenenant titan, the DKoK Gorgon and the Necron Warbarque are all DC3 WE:s that doesn't get destroyed on a critical hit... Tiny-Tim wrote: A change in armour save could be looked at, but there would be a cost implication. Would that really be needed? They would have a save against MW hits and a better chance to save normal hits (which they should have being a DC3 WE) but have a worse save against Lance hits. How much of an increase are we talking about? |
Author: | Kyrt [ Mon Mar 26, 2018 10:48 am ] |
Post subject: | Re: Help our Gunfortresses stay alive! |
The oddboy in the UK list is a sticking plaster aimed at the same issue, right? |
Author: | kyussinchains [ Mon Mar 26, 2018 12:11 pm ] |
Post subject: | Re: Help our Gunfortresses stay alive! |
Gunforts with oddboyz gain either a soopagun or zzap, shields are only for battlefortresses My suggestion would be just to take more gunforts ![]() |
Author: | GrimDarkBits [ Mon Mar 26, 2018 1:18 pm ] |
Post subject: | Re: Help our Gunfortresses stay alive! |
Tiny-Tim wrote: It is a D3 war Engine so the critical should be auto-kill. For what it's worth, in the Steel Legion list they're playtesting a change to the Baneblade's crit so it only loses one additional DC. No additional cost. It's only a slight improvement to durability, but it feels much less frustrating than losing your entire WE 1/6 of the time on the first point of damage. Between that and the other DC3 War Engines people listed, I think it's worth considering. |
Author: | Abetillo [ Mon Mar 26, 2018 5:06 pm ] |
Post subject: | Re: Help our Gunfortresses stay alive! |
Not really see the problem much. While Fortress mobs aren't the thing taken the most its not the unit taken the least by a margin, and there is even some tournament winners with lists mainly about Gunfortress, and the mobs even got an increase in points many years ago, but i have to say i don't understand it much, whih proves they aren't horrid The critical is the main concern of the Fortress when transporting, but it is one of the most common one amongst DC2-3 WEs also so it doesn't hurt it much when not transporting, as it is just a 135 points unit that its lost. I have tested them myself and work with numbers so the adversary has too many objectives to aim too. Bad thing i don't own many and had to use proxies. What i would iike to see as a more viable option and that are used a lot less are Speedstas, but i don't see much of a way to improve them in a good way. |
Author: | Kyrt [ Mon Mar 26, 2018 10:57 pm ] |
Post subject: | Re: Help our Gunfortresses stay alive! |
kyussinchains wrote: Gunforts with oddboyz gain either a soopagun or zzap, shields are only for battlefortresses From EpicUK ghazgkhull QRS:My suggestion would be just to take more gunforts ![]() "Or add to a Gunfortress or Battlefortress for D3+1 powerfields." |
Author: | kyussinchains [ Mon Mar 26, 2018 11:27 pm ] |
Post subject: | Re: Help our Gunfortresses stay alive! |
Yes you are correct, my memory is failing me in my old age... |
Author: | jimmyzimms [ Tue Mar 27, 2018 12:47 am ] |
Post subject: | Re: Help our Gunfortresses stay alive! |
yeah that's about the best approach right there. |
Author: | mordoten [ Tue Mar 27, 2018 6:28 am ] |
Post subject: | Re: Help our Gunfortresses stay alive! |
And that makes each gunfortress 50 points more expensive. I think changing the crit to +1 damage would help the unit alot. |
Author: | rubberlizard [ Wed Mar 28, 2018 11:09 am ] |
Post subject: | Re: Help our Gunfortresses stay alive! |
Love the idea of seeing more ork big vehicles. Have wanted to make some for years, but didnt really feel they were usefull enough. So can only support them surviving. ![]() Like the idea of upgrading them. Sorry for not being that useful, but wanted to chip in. |
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