Nuka wrote:
Kinda make them superior in air to air superiority fight to other factions.
fighter-bommas can approach thunderbolts from the rear and fire away without the thunderbolts being able to make a flak attack when the bommers approach. However, should the thunderbolts approach the bommers they always get free shots before the thunderbolts get to fire(unless the thunderbolts stay outside the 15cm range). Hell blades and doom wings will always suffer from being shot at before they get to fire upon the fighta-bommers(and fighta-bomma would be able to approach them safely outside their respective fire arcs)
I wouldn't normally intercept Ork fighters with T/Bolts, there's usually far more valuable targets on the ground to go after and those targets can claim objectives to win the game.
Here's a tip for you if you do ever need to CAP or Intercept with T/bolts against Ork fighter bommers, only get within 15cm of 1 of the Ork fighters, this would cut the attacks down to just 1xAA5+ instead of all the fighter bommers getting an attack. Your attacks back (if you haven't had to jink) can still hit all the ork aircraft that are in range as you have 15cm and 30 cm AA attacks.
Hellblades and Doomwings come in 3s so if intercepting ork fighter bommers is such a priority you should be willing to risk using normal 6+ armour saves (doomwings also get another 6+ inv.save too) and losing an aircraft only jinking if the ork player rolls really well and gets above average to hit rolls.
Another tip,don't get greedy with attacks. If the ork player is using formations of more than 3 aircraft there is no need to get within 15cm of all of them just within 15cm of what you can kill.
A Doom Wing formation gets a max of 3 attacks so don't get within 15cm of more than that, I'd personally just go after 2 to cut attacks back as it's unlikely your going to kill more than that anyway. Similar with Hellblades, I'd just go after 2 aircraft.