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Gargant Big Mob list development

 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Dec 30, 2016 3:06 pm 
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Agree the mega/great is a good idea. Though going this route you may need to revise the mega. Maybe allow it to take options too rather than the set load out.

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 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Dec 30, 2016 6:42 pm 
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I always got the impression that the mega was included more so people could use them and giving them more flexibility breaks them a bit, 18 DC is bad enough without adding more shields or further DC... I think they really are at the bleeding edge of what EA is capable of handling...

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 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Dec 30, 2016 7:50 pm 
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Had a 5k game against CAA today, report to follow. Was fun but he was playing Eldar Titans and I'm not sure playing against anything other than a titan list would work.

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 Post subject: Re: Gargant Big Mob list development
PostPosted: Sat Dec 31, 2016 8:31 am 
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atension wrote:
Agree the mega/great is a good idea. Though going this route you may need to revise the mega. Maybe allow it to take options too rather than the set load out.


As KIC said already that Gargant is way to good already. I even gave it 5+RA way back to make it even playable in a match. If I opened up customization on it it would be crazy good with extra shields and DC.
This is theoryhammering on my part though so I might be wrong, but we'll have to try a few games with the Mega Gargant first.

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 Post subject: Re: Gargant Big Mob list development
PostPosted: Mon Jan 02, 2017 10:10 pm 
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Nice work on the list mordoten.
I quite like Doomkitten's force multiplier great gargant over the compulsory one, mostly as I think it's a more elegant solution ( which is so un ork like :D).
I'll probably be getting smashed by this list at some point in the future, but am unlikely to use it myself.

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 Post subject: Re: Gargant Big Mob list development
PostPosted: Mon Jan 02, 2017 11:29 pm 
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I've been loving the work on the Gargant List - in fact I've gotten the goahead to take it to CANCON - australia's largest Epic 40k Tourney.

My list is below, I've kept the weapons cheap and upgrades cheap to maximise the numbers.
In practice games the only concern is the rallying of broken formations, but I guess I just have to keep them from being broken!
I''ll post up a full report following the tourney (28&29 of January)

Goldteef's Gargants!, 3000 POINTS
Gargant Bigmob (3.3.1 - Developmental)
==================================================

GREAT GARGANT [825]
2 Soopa Zzap Gun, Mega Lobba, Mekboy Big Boss, (Kustom) Flakka Dakka

GARGANT [625]
2 Soopa Zzap Gun, Mega Lobba

GARGANT [650]
Soopa Zzap Gun, Mega Lobba, Grot Guided Missile

SUPA STOMPA [300]
3 Soopagun, (Kustom) Extra Armour Bitz

SUPA STOMPA [300]
3 Soopagun, (Kustom) Extra Armour Bitz

FIGHTA-BOMMERS [150]
3 Fighta-Bommers

FIGHTA-BOMMERS [150]
3 Fighta-Bommers

regards,
Kendall


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 Post subject: Re: Gargant Big Mob list development
PostPosted: Tue Jan 03, 2017 7:33 am 
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Oh awesome!! I would love it if you would make a write up on how the games went! In the latest version Supa-Stompas has been increased to 300p (so your list is 50p over the limit) each but i don't think that has been added to armyforge yet.

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 Post subject: Re: Gargant Big Mob list development
PostPosted: Tue Jan 03, 2017 10:25 am 
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If you haven't seen it in the Fir Iolarion thread a link to a 5k Report - https://youtu.be/uuId6XrvWlI

Thoughts on the OGBM list - The extra powerfield upgrade is a must for any unit that can take it. This kept the Gargants & Supa-Stompas in the game and allowed me to be aggressive with them.
Without the ability to out activate the Eldar I would have been worried about just pushing my forces forward to then be hit at the start of the next turn.

I like both lists, but need to try some non-WE lists against them to check general game play.

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 Post subject: Re: Gargant Big Mob list development
PostPosted: Tue Jan 03, 2017 5:59 pm 
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Cool, thanks!!

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 Post subject: Re: Gargant Big Mob list development
PostPosted: Wed Jan 04, 2017 4:32 am 
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Arrgghhh Balls, updated list - not happy with the increase cost on the poor Supa-Stompas..., but have adjusted.

Goldteef's Gargantz!, 2950 POINTS
Gargant Bigmob (3.3.1 - Developmental)
==================================================

GREAT GARGANT [800]
Mekboy Big Boss, 2 Soopa Zzap Gun, Mega Lobba

GARGANT [625]
Soopa Zzap Gun, Grot Guided Missile, Gatling Kannon

GARGANT [625]
2 Soopa Zzap Gun, Mega Lobba

FIGHTA-BOMMERS [150]
3 Fighta-Bommers

FIGHTA-BOMMERS [150]
3 Fighta-Bommers

SUPA STOMPA [300]
3 Soopagun, (Kustom) Extra Armour Bitz

SUPA STOMPA [300]
3 Soopagun, (Kustom) Extra Armour Bitz

- Kendall


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 Post subject: Re: Gargant Big Mob list development
PostPosted: Wed Jan 04, 2017 10:31 am 
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You've got 50 pts spare to spend on a couple of kustom upgrades or a weapon or two.... :)

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 Post subject: Re: Gargant Big Mob list development
PostPosted: Wed Jan 04, 2017 11:07 am 
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No, left 50 points for the new price on the Supa-Stompas...a less lazy man would have just edited the text he pasted...I am not that man.

Kendall


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 Post subject: Re: Gargant Big Mob list development
PostPosted: Wed Jan 04, 2017 11:47 am 
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mordoten wrote:
atension wrote:
Agree the mega/great is a good idea. Though going this route you may need to revise the mega. Maybe allow it to take options too rather than the set load out.


As KIC said already that Gargant is way to good already. I even gave it 5+RA way back to make it even playable in a match.

Originally I had it with a normal 4+ armour save. Not sure when it picked up RA. Was that a typo along the way somewhere, as the points cost hasn't changed.

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 Post subject: Re: Gargant Big Mob list development
PostPosted: Wed Jan 04, 2017 12:23 pm 
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JumpingJehovah wrote:
No, left 50 points for the new price on the Supa-Stompas...a less lazy man would have just edited the text he pasted...I am not that man.

Kendall


Haha, okay!

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 Post subject: Re: Gargant Big Mob list development
PostPosted: Thu Jan 05, 2017 2:11 am 
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I just noticed that the "push em harder ladz" rule means mega gargants gain a 20cm move! Forget my pervious comment about the weapons load out flexibility. I have used one in its normal incarnation and it was quite unkillable but oh so avoidable. With it being able to move 20cm the opponent will have less options and wow will that be able to deny objectives.

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