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wargame_insomniac wrote:
I was always dissapointed when Stompa mobs got removed from OGBM list. I would be happy if these got reinstated.
These were removed in order to concentrate on the "Gargants & Mekboy Weapons" theme of the list; Especially since the options for Stompa Mobs got expanded options in the standard Ghazgul's Ork list (extra Supa Stompa options).
They could be put back in, but I would personally caution against it as their presence would start to dilute the list's theme, IMO. A list is of course defined as much by what it lacks, as what it has.
I am a massive fan of Stompas, both in terms of modelling and also their fluff - however I am forced to agree that they aren't really needed in this list.
The 'slow stompy stuff' should and will always be the WEs. The support stuff should compliment these units. In addition, I think you'd find them competing for slots with loota warbands, flyers and maybe even Supa Stompas. In each case I think the alternatives are a better choice. Just my opinion, obviously.
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Firstly, the Mad Mek Bigboss should be able to be placed in a gargant, not just in a great or mega gargant. However, it should also be forced to go into the most expensive gargant on the table. He is, after all, going to go where all the shiniest big guns are.
Agreed.
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Secondly, I have found that when placed against an equivalent AMTL list, the Gargants are pretty solidly outperformed. They're fun, and cool, but they do not stand up well to the weaponry available to a titan legion.
Agreed. Was discussing this with Jon before BWW recently. The concensus was that they are marginally better than a Supa Stompa - but substantially more points, and much worse than a great Gargant, although not that many less points.
I've no desire to change their cost - 650pts has been long established now and that's not a road I'm giong to go down. Do think they need something to make them more viable though. (Spitballing hat on) Maybe an extra D3 shields? Not a game changer but would make them slightly more durable without changing their weapons or cost (both bigger changes IMO), while also matching the 'Mad Mek' theme of the list.
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While I realise that this might not be possible, given its position in core lists, I think that Supa Stompas should have their weaponry reduced in some manner. As it stands, Stock Standard 2 Supa Stompas vs a Gargant
Gargant gets +1 on its CC and FF, and on average 1 extra power field, and cannot be suppressed without being broken compared to Supa Stompas
Supa Stompas get the ability to spread out more, and twice as much firepower. They also get 50 points to spend. they're standing at basically as survivable, twice as capable at range, marginally less capable in engagements.
Based on my recent games (I'll post more on these shortly), not sure I agree here.
Don't forget that if you're going down this road, you're going to start taking hits on your activation count. In addition, taking a Gargant gives you support slots to take other units, whereas any Stompa formation is actually using a support slot up.
You're absolutely right that two Supsa are pretty potent, but for 600+ points, they should be! I see this more of an issue that the Gargant is slightly under-par than the Supas being above par myself....
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The one thing I REALLY want in the list is the ability to customise all Gargant and Great Gargant weapons. Please allow full customisation of these, like titans can in either the Net-EA or Epic-UK Titan lists.
Not adverse to this. As an Ork player, I find the mostly BP weaponry a bit frustrating sometimes myself. Having to double to get anywhere (and to activate in the first place!) means I'm often not doing much damage. Having improved access to other weaponry (which would still match E&Cs direction for the list) wouldn't hurt.
This is a bit of a major list composition change tho, so I'd be interested to hear what E&C thinks first. It is his list/supplement after all.
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I agree that Supa-Stompas look too good in comparison to Gargants and think their power should be reduced. Ideally make a list specific version that's the same but with different armament - perhaps a mandatory CC arm, gattling style multiple shot AT/AP gun and only a single Soopagun.
Rather than changing stats of existing units, why not just increase the points cost a bit?
Disagree here - reasons started to be stated above. I don't think they are too cheap myself, although suggest we let playtests add more weight to the argument.
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Whilst a balanced list with those changes might be a possible outcome, it would I think reset the playtesting experience to date on the existing list. My personal preference would be to finish balancing the existing list for the supplement in a reasonably short period of time (let's say a couple of months), and then look to replacing the list with a more "extended options" version of the list at a later date.
Quick thought: why not increase by 1, the amount of weapons that can be swapped?
So standard upgrade = swap 1-2 weapons for free.
Big upgrade = swap 1-2 weapons for 50pts each
(personally I think it should be 25 each, but would suggest playtesting at the current points first)Quote:
I agree to bring back the stompas. Better yet, instead add Mega dreads, maybe even just the Dread-mob formation from the onslaught list.
Again, I'd like to see them in myself, but agree that keeping them out is the right thing to do. Sorry!
Ok, that's my lot for now - will try and type up some notes on my three games using the list at BWW shortly.
Cheers
Reedar