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Should the OGBM list be "Approved"?
Approved 45%  45%  [ 21 ]
In Development 28%  28%  [ 13 ]
I don't know but I can't stand to have an unvoted poll on my screen. 28%  28%  [ 13 ]
Total votes : 47

Orkamedies Gargant Big Mob

 Post subject: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 3:00 pm 
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The list has been set for ~2 years but due to the intermittent nature of play on this list, I don't have a good sense of overall opinion on it. That means I have a hard time being certain it is truly ready to go.

I would normally keep it "In Development" due to that uncertainty but I've had several people urge me to go ahead and submit it for "Approved" status. The fact that there have been few or no complaints for 2 years lends credence to the request, so I am opening a poll to get a quick and (hopefully) relatively large sample.

If you've played with or against the since v2.2, please vote. If you had experience with v2.1that did not include the abusable aspects (Krawlas/Big Mek combos, mostly), that applies as well.

A copy of the list (v2.2) is attached for ease of reference.


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OGBM 2.2 Reformat.pdf [231.09 KiB]
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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 3:08 pm 
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I would still like it if you could drop the armour rating of the Mega Gargant to 5+, so as to be able to drop the points cost a bit and make it fieldable ala what we did with the Emperor Titan... I'm still interested in using this list (Possibly re-named) for the AMTL vs. Orks supplement.

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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 3:18 pm 
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Definitely need to make the Krusha +1EA on the Mega Gargant.

18x 3+ TKd6 for CC is a little harsh.

Morgan Vening


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 3:23 pm 
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Morgan Vening wrote:
Definitely need to make the Krusha +1EA on the Mega Gargant.

That's definitely a typo.

And I don't think the status of the Mega-Gargant should influence this list's approval as, like the Emperor-class Titans, I don't think it should be included in the "approved for tournaments" list, but simply as an addendum for friendly games.

I'm pro "Approved" for this list, perhaps with a quick polish check, I've played it extensively and it's a fun and no over-the-top list.

And, it would also mean at least one Ork list finally hitting "Approved" status after all these years... *sigh*


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 3:32 pm 
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Chroma wrote:
Morgan Vening wrote:
Definitely need to make the Krusha +1EA on the Mega Gargant.

That's definitely a typo.

Yes, it is +1EA.

Quote:
And I don't think the status of the Mega-Gargant should influence this list's approval as, like the Emperor-class Titans, I don't think it should be included in the "approved for tournaments" list, but simply as an addendum for friendly games.

Yes. Again, thanks for the clarification.

Quote:
And, it would also mean at least one Ork list finally hitting "Approved" status after all these years... *sigh*

Well, in fairness, the Orks got more official lists than any other force, and quicker. All of them are pretty flexible. They were far more covered in terms of army lists matching background than any other force.


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 4:08 pm 
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Every time I reply this damn thing logs me out!

Gah!

In brief, better reply later, but this is far an overpowered list. It is pretty much the only thing to wipe me out noo matter what list I go for. Stuff like grot riggers aren't needed and all the buffs combined with discounts are I think a mistake.


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 4:43 pm 
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The_Real_Chris wrote:
Every time I reply this damn thing logs me out!

Gah!

In brief, better reply later, but this is far an overpowered list. It is pretty much the only thing to wipe me out noo matter what list I go for. Stuff like grot riggers aren't needed and all the buffs combined with discounts are I think a mistake.

It is notable that in OGBM vs AMTL match-ups that I'm aware of, the OGBM generally come out on top.

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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 4:51 pm 
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Evil and Chaos wrote:
It is notable that in OGBM vs AMTL match-ups that I'm aware of, the OGBM generally come out on top.

I've found Eldar tend to eat them alive though, since they usually pack a lot of high quality AT weapons.

I think the Grot Attack! rule could be changed not to be "permanent" as a fix, if it's a strong problem. A cagey opponent will place their objectives far apart to force the Gargants to move towards them instead of the enemy; that the grot-drop happens at the end of a turn means the Gargants are going to have to, generally, be off on their own to do this. Also, even a single broken enemy model stops the Grots from holding an objective.


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 5:09 pm 
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If its so bad why not give it to all armies then :)

Since this now seems to be keeping me logged in.

The speed boosts are amazingly good. Speed 25 krawlers? Hell, speed 20 great gargants! Armies with the rank and file made up of super stompas with meks or grotnoughts. Grotnoughts for when your shields are down or you need! a boost in assault. Gargants - already excellent units - avalible at a discount. I contend I would never loose with this army - certainly I could draw but not loose especially with the grot rule and the ability to go all AV. unless of course I fancied the odd the warband for the grots for specific purposes (i.e in a lander with probably a bunch more grotz, or maybe alongside the snappas).

The list overflows with great stuff but the overall effect, especially with the special bonuses, is too much. Especially when for the purposes of Epic Ork Gargants are better than Imerpials and in this case cheap too. Low activation is only a problem in epic as it allows a formation to be outmanovered and picked off. Try doing that to a gargant. They are mini armies. I am quite happy for people to try and take out my GG in a normal ork force. Try doing that 2 or 3 times. It packs an amasing amount of inaccurate firpepower with fantastic resilance and surprisingly high speed for such an army. Oh and the grot rule.


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 5:11 pm 
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AMTL get along just fine without a Grot Drop type rule...

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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 5:21 pm 
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Ooh, just noticed that this list has the Dreadnought Mob + Landas combo available.
That's incredibly brutal...

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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 5:30 pm 
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Evil and Chaos wrote:
AMTL get along just fine without a Grot Drop type rule...

And play to a different style of war as well... a Titan hanging back to sustain, while guarding the Blitz is quite in character... Gargants hanging back, not so much.

I'd also look at changing the support options to "2 per Gargant" from "3 per Gargant" as well.


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 5:35 pm 
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Well Lootas would love to hang around objectives looking for interesting stuff :)

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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 5:39 pm 
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BlackLegion wrote:
Well Lootas would love to hang around objectives looking for interesting stuff :)

Indeed, but they don't drop Grots to hold on to stuff when they leave... can't trust 'em!


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Fri Dec 03, 2010 5:44 pm 
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Evil and Chaos wrote:
Ooh, just noticed that this list has the Dreadnought Mob + Landas combo available.
That's incredibly brutal...


There are many many brutal options...


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