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F-ERC changes Orks http://www.tacticalwargames.net/taccmd/viewtopic.php?f=83&t=12088 |
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Author: | okpjay890 [ Fri Mar 21, 2008 6:07 pm ] |
Post subject: | F-ERC changes Orks |
As the first proposed lists generated a lot of interesting reactions I continue with the following. Profiles: 1) Stompa: Stompa is much more imposing a dread, it is only natural that this is reflected on its power CC. In addition, the full version shooting is by far preferred by the players, which leaves the version with weapons of melee. This is accompanied by a reduction in its cost by 10 points to make it even more attractive. New Profile: Stompa: Armoured Vehicle Speed: 15cm, Svg4+ CC3+, FF4+ Kanons big 2-3: 45cm AP5 + / AT5+ 0-1 hammer kombat: 30cm AP5 + / AT6 + and assault weapon attack +1 macro weapon Note: reinforced armour, walker, can be fitted to the choice of 3 large kanons or 2 gors kanons and a hammer kombat. By Rab ': any number of Krabouillator in addition to 65 points each. 2) Buggy: buggies is poor kultes its status ungrateful light vehicle, its "versatility" which hides rather a lack of specialization, it was too often left aside in favour of motorcycles (counting as infantry) and Karbonisators (whose power is superior in FF). It was therefore necessary to find a specialist to Buggies without encroaching on the field of others. The decision to increase its potential AT seemed the best solution. New Profile: Buggies / Traks: Light Vehicle Speed 35cm, Svg5 +, CC5 + + FF5 Wholesale flingu 'twinned: 30cm AP5 + / AT5+ 3) battlewagon: the battlewagon aims to be a transport, but its fragility and its high cost makes this task difficult, especially compared to fortresses. Reducing the cost at 25 points was the best way to make it easier to use, but its relative fire power might then make it more useful as a platform for mobile shooting and cheap. We have therefore opted for a double change, reducing the cost and power of fire. New Profile: Battlewagon: Armoured Vehicle Speed: 30cm, Svg5 +, CC6 + FF5 + Ch'ti Kanon: 30cm AP5 + / AT6 + Note: transport (2 units from the following: boyz, kommandos, nobz, one of the units can be a big gunz, can carry more with a base grots) By Rab 'in the bands: +25 points by battlewagon. 4)flakwagon: the flakwagon has a flak fire power as important as the gunwagon, simply exchanging the range against the possibility of DCA. This made a little lapses when choosing the gunwagon. The armored brigade ork not in need of boost as a source of superzap mobile, we thought it better to slightly reduce the firepower of the carriage by limiting flak over its role: the DCA. New Profile: flakwagon: Armoured Vehicle Speed: 30cm, Svg5 +, CC5 + ,FF5 + flakgun : 30cm AP5 + / AT6 + / + AA5 Note: transport (a unit from: boyz, kommandos, nobz, biggunz, grots) 5) Fighter bommerz: Chassa-Bomba been added to a limitation arc shooting for its weapons, in agreement with the fluff, and cohesion with the rest of the aircraft epic. New Profile: Fighter bommerz: Airplane/fighter-bombarder/Svg6 + / CC-/FF- Aero fling ': 15cm AP5 + / + AA5 forward arc Rockette kass'tank: 30cm AT4 + forward arc Formations : 1) Kommandos: The Kommandos are scouts and they seem logical, therefore, that its units to operate independently in formation, like scouts space marine. Band Kommandos: 6 kommandos Cost: 150 points Option: kommandos additional +25 points. 2) Formation of Stompa: The Stompa being used only to enforce the Super Stompa, including the firepower equivalent to that of a gargant, at a ridiculous cost . We therefore consider separating these units in 2 formations : Super Stompa with his Stompas and a Stompa formation only at a reduced price. Super Stompa band: Normal: 1 Super Stompa and 3 Stompa 500 points Huge ': No Very huge ': No By Rab ': any number of Stompa in addition to 65 points each. Stompa Band: Normal: 3 to 225 points Huge ': 6 to 400 points Very huge ': 9 for 575 points By Rab ': any number of Stompa in addition to 65 points each. Like as usual, any comments are welcomes Jay |
Author: | Dave [ Fri Mar 21, 2008 6:25 pm ] |
Post subject: | F-ERC changes Orks |
That is a far more extensive list of changes then what went into Neal's ChangeDocs. I don't think any of the unit profiles were touched at all. Except for removing the ability to allow FF attacks from units transported in Junka Trukks and Speed Freak Trukks. Most of the changes were cost and army list related. Oddboyz went to 75 points Flakwagons became 0-1 in the core units for a Blitz Brigade Supa-Stompa went to 300 points Stompa Mob went to 225/400/575 Of those ideas posted, I'm only partial to the Kommandos formation. How much play testing have the unit changes seen? |
Author: | Evil and Chaos [ Fri Mar 21, 2008 6:26 pm ] |
Post subject: | F-ERC changes Orks |
One question: Do all of these mods have popular support amongst the French community? |
Author: | okpjay890 [ Fri Mar 21, 2008 6:35 pm ] |
Post subject: | F-ERC changes Orks |
We do not have the same approach as on the TC. There is no champion in the F-ERC who purpose a list of changes. These are all players who give ideas, they are then discussed and finally retain what makes unanimously or for which a large majority is in agreement. From there we validate the changes. Regarding the numbers of tests for the list, I am unable to tell you because I have not followed the development of the Ork army. In contrast to other lists I could tell you. Jay |
Author: | Evil and Chaos [ Fri Mar 21, 2008 6:50 pm ] |
Post subject: | F-ERC changes Orks |
?galit?! ![]() |
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