kyussinchains wrote:
I think the AMTL is a stronger list based on those comparisons (feel free to point out my mistakes) so I wouldn't get too hung up on the nitty gritty of gargants moving the same speed as a reaver titan myself....
Oh, perhaps I sounded to harsh in the beginning

I agree on all of this. I also fell that the AMTL is better then the Gargant list in most ways. The list as it is now probably need a small boost rather then a nerf. I want them to be able to assault 20 cm, they need it as you say. (But I'm not so sure they need +15 cm when doing tripples)
My "problem" with push em arder is:
1.With the current ruling, when the whole army basically got an almost risk free +5 cm move it does not feel right. Gargants is slower then say Reavers in all other lists, so it should be slower here also in general

. I can accept that they are faster on occasions or if there is a drawback that makes people think before they use the extra move. (Like the ones we are discussing)
2. You already roll a lot of dice with this list (D3 attacks etc) It is fun and orky but it should not be done to the extreme

3. In the current wording boilers is so good that it is almost an auto include for me
They should not get an auto DC loss, that is a big drawback. (Not 100% sure but wouldn't that give them a BM, not so good when engaging)
That said I do not think any of the suggestions is to bad or OP. And I do not think that the current ruling makes them OP either. I just thought that the rule could use some tweaking

So I have no problem with them getting any of the suggestions.

The "only" thing that I am worried about is them being boring to play against if they do a turtle formation and goes for a 4th turn draw and win on points...