Login |  Register |  FAQ
   
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 681 posts ]  Go to page Previous  1 ... 25, 26, 27, 28, 29, 30, 31 ... 46  Next

Gargant Big Mob list development

 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Apr 01, 2016 11:56 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 22, 2015 5:43 pm
Posts: 274
Location: Germany/UK
jimmyzimms wrote:
And to lighten the mood playfully I feel obliged to meme

"Say 'zerg' again. Say 'zerg' again, I dare you, I double dare you nidhumper, say zerg one more Goddamn time!'

had to be done ;D


zerg


Top
 Profile Send private message  
 
 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Apr 01, 2016 12:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9658
Location: Manalapan, FL
Attachment:
Pulp Fiction_ Say What Again - YouTube.jpg
Pulp Fiction_ Say What Again - YouTube.jpg [ 97.31 KiB | Viewed 3201 times ]

;)

=============


Thanks for the write up kyusss. Have to say the critical hits seems to be pretty thematic and of course had the intention of making you think about all ahead full with out it just be auto select is good I feel. The thing about gargants really seems weapons, being that the only thing you can reliably do is double everything's shooting at a -1 unlike amtl. Add in the classical Blitz Artillery titan doesn't work with orks (and probablyshouldnt as what good ork ladz wants to get left behind in a scrap?). I'm getting a game in today so not thought to come later.

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Apr 01, 2016 2:04 pm 
Hybrid
Hybrid
User avatar

Joined: Tue Apr 19, 2011 12:03 pm
Posts: 6355
Location: Leicester UK
the problem you have is that a fire in itself does not automatically cause a point of damage if it goes out, so it may be worth the effect being a point of damage PLUS a crit

_________________
Just some guy

My hobby/painting threads

Army Forge List Co-ordinator


Top
 Profile Send private message  
 
 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Apr 01, 2016 4:20 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Jul 10, 2008 9:04 pm
Posts: 5999
Location: UK
jimmyzimms wrote:
I'm getting a game in today so not thought to come later.



we are live on vassal (ea vmod1.2.0) playtesting atm if anyone wants to snoop, quadruple gargant rampage

*edit, we are currently on a lunch break

*edit, now waiting why jimmy attempts to procure soup

_________________
AFK with real life, still checking PMs


Top
 Profile Send private message  
 
 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Apr 01, 2016 7:44 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Feb 21, 2014 1:05 am
Posts: 995
Apocolocyntosis wrote:
*edit, now waiting why jimmy attempts to procure soup


I could be wrong, but I'm pretty sure you saying "soup" is code for "dice that don't roll 1s".

/sass


Top
 Profile Send private message  
 
 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Apr 01, 2016 8:06 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Jul 10, 2008 9:04 pm
Posts: 5999
Location: UK
Doomkitten wrote:
Apocolocyntosis wrote:
*edit, now waiting why jimmy attempts to procure soup


I could be wrong, but I'm pretty sure you saying "soup" is code for "dice that don't roll 1s".

/sass

and 'soup' turned out to actually be whisky

_________________
AFK with real life, still checking PMs


Top
 Profile Send private message  
 
 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Apr 01, 2016 8:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun May 30, 2010 6:55 pm
Posts: 803
I would also go for "soup" if I would have to play at that list :P

_________________
My blog - A man without a mountain of unpainted lead is no real man!


Top
 Profile Send private message  
 
 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Apr 01, 2016 9:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Sep 20, 2015 1:42 pm
Posts: 286
I'm using "nidhumer" from now on. Thanks.


Top
 Profile Send private message  
 
 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Apr 01, 2016 9:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9658
Location: Manalapan, FL
ha! [eats soup]

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Apr 01, 2016 9:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Mar 20, 2012 9:14 am
Posts: 268
Location: Germany
kyussinchains wrote:
Turn 1

fightas strafed and killed 3 war walkers, nightwings strafed rightmost lootas, killed two boyz, lootas tried to double, failed, removed blast markers, guardians on far right marched to behind buildings, stompa doubled, pushed it arder and had it's head blow off from a crit (we played a crit on a roll of 1 rather than a point of damage) needing 7's to hit the wave serpents it scored a hit which was saved, 2 blast markers, falcons doubled and shot the stompa stripping shields, fightas went on CAP (actually first activation they shot down a nightwing), wraithguard on foot marched, g.gargant doubled (pushed 'arder twice and got a fire) and managed to draw a line of sight on wraithguard, killed two stands, remaining ork stuff advanced, vampire air assaulted lootas on right, wiped out for the loss of two wraithguard, one set of fightas mauled on flyoff down to 1 plane

Turn 2
eldar win strategy, guardians engage second loota mob, wipe out for a single stand, eldar retain twice and do some shooting at supa stompas, g.gargant fails to sustain fire at wraithguard BTS, takes BM and shoots killing two more stands including supcom, they break. headless stompa engages falcons with g.gargant in support, wipes them out but takes two damage, stompa is then broken by guardians engaging it

Turn 3
eldar win strategy, nightwings finish off stompa, second stompa is broken by wraithguard+falcons, g.gargant fails to single, takes bm and moves into eldar half, gargant fails to finish off wraithguard BTS, falcons claim T&H objectives, guardians march to blitz, eldar win 2-0

while it wasn't a massive loss, I never felt like I was in the game at all, my shooting was dire as I was either doubling, headless or failed to sustain at units in cover, taking crits for the boiler made me very cautious, luckily the fire in the great gargant went out at the end of the turn, but it could have been a different story

generally the list felt frustrating to play, it certainly didn't feel like AMTL does, where your opponent tends to cower in fear....


thanks for the report and effort, kyuss.

and honestly as it turned out for you is more or less excatly what i imagined what would happen.

seriously.. any games with that list nearly turn out the same. shooty gargants need to double first turn hitting virtually nothing with their barrage work. -1 for double and extra -1 for cover you never hit anything better than on 6+ or worse in case of av in cover. next turn you try to do some damage but are blastmarkered and will need a 4+ to sustain. half of the time you will catch hold. i'm not afraid of shooty great gargants one least bit. they are just a big point grave imo. if you're opponent is stupid enough to do more than just place 3bm on them and not focussing on the important units its his fault alone for losing, because it just takes too much to kill it off. the assault gargants are a bit more dangerous but seriously you just feed them some lousy 100 or 150pts scout unit each round and keep them at distance. all you have to do is prevent the loota bands from stripping your scout screens. and they are quite soft targets. the only war engine worth the effort killing are supa stompas. and normaly they are quite forward so normally it is fairly well doable to get them into crossfire position with many options at your disposal.

my rule of thumb for battling against them is:
ignore great gargant (except for 3 bm (in case of onboard sc)), use scout or whatever to block if you must
bm and break or ignore gargants; use scouts or whatever ceap to block
kill supa stompas

from my experience the only thing that keeps this list going are the loota warbands and fighta bombas. everything else you can keep at bay at low cost or can simply ignore, cause it's either bogged down if you play at least half decently or it struggles with failed activation rallying. of course the dice may be against you and some gargants do actually what the ork player wants them to do.. but on the average it should be more than handable.

the only thing with some real ranged smack in it is the mega gargant. but you hardly see that in a 3k battle.

in my battle vs. largo the mega was the only thing hitting anything at all. killing two shadowswords and nearly a already broken leman russ company by blastmarkers alone when the mega managed to order "advance" eventually (all over the course of 3 turns). the only thing my great gargant achieved was engaging a mechanized company in third round and killing half of it. (honestly i still don't know why you put them within 25cm, largo. ??? you could have spared some some cheaper unit.) the only reason largo didn't smoke me after killing my other gargant all 9 stompas and supa stompa was for 2 landa actions from other players tables taking out superheavy comps.

largos build was not specifically tailored to counter gargant big mobs because opponents where detemined randomly.

the same i managed vs. beelzemetz when battling his gargant list. it wasn't that hard a fight. admittedly i had a burning great gargant 25cm away from my blitz in the last round but everything else of him was out of the picture. failed activations, lousy chances to hit, heavy bm from disrupt and the casual scout unit thrown in his way simply left him stranded somewhere unimportant. i didn't manage to kill of any of his engines (well, the supa stompa just survived because of beelze cheater dice) but it didn't matter cause it did not really try, killing off his lootas and dominating his figter bommaz with aa and fighters was enough. and the boilers (former upgrade at 50pts) didn't help much.

i'm much more afraid of amtl. they at least hit something at range. and activate on at least 2+ if blastmarked. not 4+. also their ranged fire hurts so much more and equipped rightly they rip as much in a ff as any gargant. also they regain shields, warlords can't be crossfired and equipped with quake cannos and fire control centers will deal out a world of hurt... and still.. on the advance any stupid/brave sentinel will block them most effectively. and whats more frustrating than harving to deal with a sentinel between you and the objective when you're an emperor titan. wasn't this you as well in that tournament game, largo?

no engine list works without good small unit support, no matter what upgrades. but of course they will work nicely if supported smartly. and thats when you have to check costs thoughtfully and limit support in a way, in order to avoid the often mentioned powercreep imo. so my biggest concern with the big mob list is the oddboys upgrade on the lootas.


edit.. sorry for that long text and thanks to anyone who bothered reading.

cheers guys. enjoy your weekend... whooey gt time.. so much for "soup" :spin


Top
 Profile Send private message  
 
 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Apr 01, 2016 10:26 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Jul 10, 2008 9:04 pm
Posts: 5999
Location: UK
Tested OGBM with no lootas or other support ground formations, no great gargant, just 4* gargants + 2* fightas:

Bat rep: viewtopic.php?f=84&t=31094&p=587573#p587573

_________________
AFK with real life, still checking PMs


Top
 Profile Send private message  
 
 Post subject: Re: Gargant Big Mob list development
PostPosted: Fri Apr 01, 2016 11:16 pm 
Brood Brother
Brood Brother

Joined: Mon Nov 05, 2012 9:35 am
Posts: 3338
Location: Norrköping, Sweden.
Oh great, 2 reports in 24h! Awesome job guys! I'm getting one in next week also! :-)

_________________
https://epic40ksweden.wordpress.com/

"You have a right to be offended" - Steve Hughes
"Your feelings are hurting my thoughts" - Aron Flam


Top
 Profile Send private message  
 
 Post subject: Re: Gargant Big Mob list development
PostPosted: Sat Apr 02, 2016 9:51 am 
Purestrain
Purestrain
User avatar

Joined: Thu Jul 10, 2008 9:04 pm
Posts: 5999
Location: UK
added a bit more after action thoughts in bat rep thread

as i've said there im not sure how much real use the test was due to how things worked out, but hopefully it is relevant to Graf's and Vaaish points on support formations vs gargant 'spam'

_________________
AFK with real life, still checking PMs


Top
 Profile Send private message  
 
 Post subject: Re: AW: Gargant Big Mob list development
PostPosted: Sat Apr 02, 2016 10:37 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun May 30, 2010 6:55 pm
Posts: 803
@spee probably because it was a 14.000 pts fun game and I couldn't have cared less the outcome :P

_________________
My blog - A man without a mountain of unpainted lead is no real man!


Top
 Profile Send private message  
 
 Post subject: Re: Gargant Big Mob list development
PostPosted: Sat Apr 02, 2016 1:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9658
Location: Manalapan, FL
YOU RAN A 14000 POINT GAME AND DIDN'T TAKE PICTURES?

you're dead to me :P

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 681 posts ]  Go to page Previous  1 ... 25, 26, 27, 28, 29, 30, 31 ... 46  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net