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Should the OGBM list be "Approved"?
Approved 45%  45%  [ 21 ]
In Development 28%  28%  [ 13 ]
I don't know but I can't stand to have an unvoted poll on my screen. 28%  28%  [ 13 ]
Total votes : 47

Orkamedies Gargant Big Mob

 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Tue Apr 12, 2011 7:19 pm 
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i think kustom gargants are just that, kustom. i use various gargant models and convert random bitz to my liking.

what is with all this deletion of units? cant we just iron out rules so can run this list officially?


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Tue Apr 12, 2011 9:42 pm 
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studderingdave wrote:
i think kustom gargants are just that, kustom. i use various gargant models and convert random bitz to my liking.

IIRC they were put into the list when jj wanted to get some new models made for the list, which clearly isn't going to happen now. At DC6 I was wondering what proxy is now recommended. Likewise for Grotnaughts only worse because close proxies have never been made afaik.

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what is with all this deletion of units? cant we just iron out rules so can run this list officially?

As the list is known to be very over powered I don't think things like that can be ruled out. In addition this list is going in a supplement so realistic proxy guidelines should be looked at IMO.

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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Tue Apr 12, 2011 10:01 pm 
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good to hear EnC, im loking forward to any such supplement.


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Tue Apr 12, 2011 10:04 pm 
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I'll be opening a picture request thread soon :-)

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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Tue Apr 12, 2011 10:09 pm 
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hit me up, i have most of the list, and will convert to fill gaps if i have too.


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Wed Apr 13, 2011 5:44 am 
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Well for me, I use the Mega-Gargant as a Great Gargant, the Great Gargant as a Gargant, and the Gargant as a Kustom Gargant.


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Wed Apr 13, 2011 5:29 pm 
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Matt A wrote:
Well for me, I use the Mega-Gargant as a Great Gargant, the Great Gargant as a Gargant, and the Gargant as a Kustom Gargant.


Glad to hear I'm not the only one! Have you ever had trouble with that approach?


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Wed Apr 13, 2011 8:34 pm 
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nealhunt wrote:
Its the same reason there are just broad categories of wagons instead of lungburstas and giblet grindas and so on. Ork stuff is all one-off construction, but we group them together for ease of use. Gargants basically have big gunz that saturate an area with explosions - MWBP weapons - or Mek weapons that hit one thing really, really hard - TK variants. They all have a mix of secondary weapons that are normal AP/AT or FF/CC...Please do. I've asked repeatedly over the course of years for input on the weapon variants and gotten almost no response.

I’m familiar with the one-off-ness of orky construction and am fine with their individual vehicles with guns being abstracted into Gunwagonz. In terms of Gargants I’m ok with there being a number of main weapon types which again are abstractions of one-off weapons, however I don’t think enough weapon types are available.

If you only looked at the currently available Epic40k era Gargant then yes, you could argue Gargant main weapons are either MW barrages or the Super-Lifta Droppa’s TK(D3). However once you look back at the older rules and models, you will see that this isn’t the case at all and that Gargant can have other sorts of weapons too. Like the Titan lists which caters for older and OOP options the Gargant list should allow players more flexibility and variety and the option to use types of weapons they used to have.

What's primarily missing is the short-ish range AP/AT weapons with a high-rate rate of fire? This sort of weapon with lots of dakka has always been a firm favourite of Orks and modern orks are in to it too (both Stompa variants in the Apocalypse book are armed with very rapid firing gatling weapons).

In Titan Legions a Gargant could be armed with 0-1 Slasha Attack Gun which had a high rate of fire with 5 shots, at low-medium range of 50cm. IMO converting the stats for EpicA would produce something like 5 x 45cm AP5+/AT5+.

A Great Gargant could be armed with Gatling Cannon which has an extremely high rate of fire with 8 shots, again at low-medium range of 50cm, though at less hitting power than the Slasha Attack Gun. IMO converting the stats to EpicA would produce something like 8 x 45cm AP5+/AT6+.

Snapper – I really don’t think First Strike on an ork unit is appropriate, orks are slow and pondersome! It also makes the Gargant incredibly lethal offensively and defensively in an assault with 14 FF attacks. I think instead it should be represented as it was, with a short ranged template. Due to rules for combined barrage giving up special rules it can’t be a barrage weapon so I think it should be along the lines of Flame Template, AP4+/AT6+ Ignore Cover AND CC +1EA TK.

The options could then read:

Gargant - must be armed with 3 weapons selected from the following list: 0-3 Soopaguns, 0-1 Mega-Choppa, 0-1 Supa-Zzap-Gun, 0-1 Slasha Attack Gun.

Great Gargant
- must be armed with 1 weapon chosen from the following list: 0-1 Soopagun, 0-1 Snapper AND 2 weapons chosen from the following list: 0-2 Twin Soopaguns, 0-1 Ripper Fist, 0-1 Gatling Cannon.

The other weapons are already taken care of - a Deth Kanon is a longer ranged Super-Zap Gun, but close enough that it’s fine counting as that IMO unless anyone are people are especially bothered about having a long ranged version? (it’d have to cost more). Gutbuster Mega-Cannon and Magnum Mega-Cannon are perfect as Supagun/Twin-Supagun.


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Wed Apr 13, 2011 8:38 pm 
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I’m not sure the Kustom Gargants are especially needed in the list and surely all Gargants are kustom? I like the idea of a Grotnaught though, but the lack of a model or good proxy isn’t ideal. Perhaps the stats could be reduced a bit and Tinbotz used as the proxy?
Matt A wrote:
Well for me, I use the Mega-Gargant as a Great Gargant, the Great Gargant as a Gargant, and the Gargant as a Kustom Gargant.

Yeah I’m planning on doing the first two as well, as otherwise my Gargants would look too small compared to their truescale enemy titans. I was thinking I’d use the Gargant as a Super-Stompa though.


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Wed Apr 13, 2011 10:01 pm 
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i use the older slasha and mekboy gargants as supa stompas


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 Post subject: Re: Orkamedies Gargant Big Mob
PostPosted: Sat Jun 04, 2011 5:18 am 
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I would like to add a couple of points based on some testing of this list locally.

1. Over approximately 10 games, the list only lost once.

2. The Mega-Gargant, which I realize is not part of the formal list, still needs it's points boosted significantly. We were testing it at the 1800 pt level, and I was still thinking it needed to be higher.

3. Something else to consider...if you make it Approved, it will show up in tourneys. I don't think the list has demonstrated that it has some of the compensating weaknesses built in like the AMTL does. So I voted "In Development".

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