Steve54 wrote:
I don't think you understand how the flying circus Ork list works, it has 5 formations of FBs (4,3,3,3,3 and a landa.
Orks CAPing on 3 is irrelevant, its the ground attacking and the numbers to fly through flak and BM units to breaking that makes it work
Bad choice against opponents with AA, Better 5, 5, 3, 3.
Your view is very limited. The points cost of a formation is not made by how you use it, but how it can be used.
If you compare costs every capability/incapability counts. You use a certain tactic because of your capabilities and incapabilities. And some players just might want to use them to defend against enemy air assault or bombing runs, instead of doing your own air assault. It might even loose you the game having that squadron deliver another ping instead being on cap (or the other way round). Having a formation of 5 F/Bs on Cap against a Flying Eldar list has it's virtue. Ignoring the possibility to go on cap is like saying that Stormboys can't shoot is irrelevant for their points cost, because "I never shoot with them, I don't even use them to ping".
Depending on whether you go for an early assault or wait 'til the aa is removed and the starting amount of opponents AA the Air Assault will work or not. And of course depending on the target formation and on your opponents list, whether he puts someone in overwatch whether he has the possibility to rally the unit in between and I know not what.
I've got the feeling you don't know how to defend against air assaults like that.
I will not worry about 5 Squadrons F/B and a single Lander, if you make that 5(6 UK) Thunderbolts or 4 Marauders and 2 Thunderhawks, i will.
A friend of mine plays regularly with 5 formations of Falcons with 2 Firestorms in each. I use Steel Legions list with up to 12 Hydras. Even if you get the target formation, how many fliers will still be available in the next turn ? Trading 300 points for the target formation (I rarely have units that are more expensive) with 500+ points of flyers is ok in my book. Of course that might have been my BTS, but if you set 1000 points against my BTS it will most likely crumble anyway.
Flyers combined with Transport Flyers are always causing problems, especially if you have no aa.
Orks are not the best players of this game, neither by choice of Flyers nor the choice of troops that can be landed.
Before you start removing options from the Orks, start with the other armies. The only big advantage Ork flyers have, is that you can have formations with more than 3 flyers, making them good against aa units.
Not to talk about SM's where a Ping on the fleeing unit is not enough or the lone Commisars in his Leman Russ that can't be pinged away.
Basically it's meta and army composition again.
It makes a difference, if you play Space Marines with Thunderhawks and get the game turned on you, or Steel Legion with Hydras and every other unit on overwatch or Shooty Eldar rearranging aa screens on the go.
Not knowing how to handle them or being not willing to change your army composition is no reason to change the army list.