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Gargant Bigmob 3.04

 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Jan 10, 2012 1:02 pm 
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without the telyporta rule or landas, is there much point in taking a battlekroozer? since it's transport capability is wasted, should it be reduced in cost? Say to 150 points? (It can't come on until turn 3 and maybe it won't come on at all)


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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Jan 10, 2012 1:04 pm 
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I've no objection to a reduction in points of the Battlekrooza.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Jan 10, 2012 4:12 pm 
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Am I missing something? Is the Mega Gargant supposed to not have Reinforced Armour?

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Jan 10, 2012 4:31 pm 
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The stats are correct: It is not supposed to have Reinforced Armour.

It's got a higher DC than the Great Gargant, but worse armour, so that killing one during a game is a reasonably achievable goal.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Jan 10, 2012 4:38 pm 
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I'd probably give it 3+ armour in that case.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Jan 10, 2012 4:39 pm 
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zombocom wrote:
I'd probably give it 3+ armour in that case.

+1

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Jan 10, 2012 4:43 pm 
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5+ RA will be the next stop if 4+ proves underpowered.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Jan 10, 2012 4:45 pm 
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I think 3+ gives a nice feel; it's still tough, but MWs blow lumps off it.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Jan 10, 2012 4:49 pm 
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Evil and Chaos wrote:
5+ RA will be the next stop if 4+ proves underpowered.


zombocom wrote:
I think 3+ gives a nice feel; it's still tough, but MWs blow lumps off it.

Coolio, I'm going to play test it a bit in the next two weeks and we'll try all three Armours....
Then I'm going to field one at the Bristol Winter Warmer :)

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Jan 10, 2012 5:05 pm 
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I'm looking forwards to seeing how the various Bigmob and AMTL armies do at the Winter Warmer.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Jan 10, 2012 6:40 pm 
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Even w/ 4+ non-RA it's still damn near indestructible except against an army tailored to face it - don't forget it also has power fields on top. Ask Alan.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Tue Jan 10, 2012 7:34 pm 
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Aye, I've used it in 4 games so far: Overall all it's suffered is the loss of 1 or 2 powerfields. The reason for that it's felt to be an impossible or too expensive a target and so was left alone (note: it's easier to kill than the Great Gargant)

We'll see at the warmer if anyone without figgin Imperators wants to take it on eh?


Last edited by alansa on Wed Jan 18, 2012 11:47 am, edited 1 time in total.

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Wed Jan 18, 2012 10:30 am 
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Lunchmoney wrote:
Evil and Chaos wrote:
5+ RA will be the next stop if 4+ proves underpowered.


zombocom wrote:
I think 3+ gives a nice feel; it's still tough, but MWs blow lumps off it.

Coolio, I'm going to play test it a bit in the next two weeks and we'll try all three Armours....
Then I'm going to field one at the Bristol Winter Warmer :)


We played 2 games last week and dispite one of my opponents tayloring an army to take out the Mega Gargant, neither of them even aim a gun at it. So no idea yet. Will play test again on Thursday :)

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Sun Jan 22, 2012 1:26 pm 
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OK the Winter Warmer is over and there were two Mega G's there, mine and another young chap.
In three games my wasnt killed once, though it came very close in the third.
My first two opponents avoided it, so no real useful info into it's survivabilty.
My third gunned for it. He did have lots of TK attacks but wasnt able to use them. With just a few barrages and then many, many, lots of AT shots took the Mega G down to 1 hit point by the end of the game!

I've no real idea how the other chap's Mega G faired, though I did hear it killed in game 2. So they are killable.

Personally I think switching the armour 3+ would be good. MW still tear it apart, but peasky LeMan Russ and Artillery would still need to work at it. But more testing maybe in order.

I'm sure E&C will take my comments from the day on board, as well as the other Mega G player :)

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 Post subject: Re: Gargant Bigmob 3.04
PostPosted: Sun Jan 22, 2012 1:30 pm 
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I don't see a great need to upgrade the mega gargant unless it's seen to be under-performing... What spot did you finish in?

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