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INF Flak Gun

 Post subject: Re: INF Flak Gun
PostPosted: Tue Oct 25, 2011 8:17 am 
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 Post subject: Re: INF Flak Gun
PostPosted: Tue Oct 25, 2011 8:22 am 
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I like this idea.

It would be great for an all footsloggin infantry horde as well. It has always bugged me to be forced to have to have flakwagons, when aiming at an al inf. Horde.

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 Post subject: Re: INF Flak Gun
PostPosted: Tue Oct 25, 2011 8:38 am 
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Well for the Stompy Onslaught list, the aim was to remove anything that didn't walk on feet, so that those things that did walk (Kans, Dreads, Sompa type stuff) could be filled out with a few more types and options.

The Flakwagon has stuck out somewhat as it was the only unit in the list with wheels. By swapping it out for the Inf Flak Gun unit, the list can be 100% infantry, copters & walking AV's/WE's, so bringing it in would seem to fit the theme perfectly.

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 Post subject: Re: INF Flak Gun
PostPosted: Tue Oct 25, 2011 8:40 am 
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i gotta say, i prefer the idea of being able to upgrade stompas to have flak guns. thats pretty cool
still, i'm fine with footmounted AA (though i would consider them to be a significantly better choice than regular big-guns, so should be priced accordingly)

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 Post subject: Re: INF Flak Gun
PostPosted: Tue Oct 25, 2011 11:22 am 
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I agree they'd need to be slightly more expensive than normal Big Gunz. Sure flakwagons are a straight swap but there has to be a minimum price for AA units, so at infantry level they need to be more expensive.

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 Post subject: Re: INF Flak Gun
PostPosted: Tue Oct 25, 2011 11:23 am 
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35pts rather than 25pts?

That makes them the same price as Flakkwagons (35pts)... I think it's worth remembering that Flakwagons / Gunz are pretty poor, with a 30cm range that hits on 6's.

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 Post subject: Re: INF Flak Gun
PostPosted: Tue Oct 25, 2011 12:29 pm 
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Quote:
That makes them the same price as Flakkwagons (35pts)


Should they be comparable in cost with the wagon variant? They lose movement, armour save and CC value don't they? In return they gain INF perks, but I think 25pts is reasonable myself...

...or have I missed something obvious?!

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 Post subject: Re: INF Flak Gun
PostPosted: Tue Oct 25, 2011 1:00 pm 
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I'm just nervous about the idea of a 25 point AA unit.

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 Post subject: Re: INF Flak Gun
PostPosted: Tue Oct 25, 2011 1:11 pm 
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Reedar wrote:
Quote:
That makes them the same price as Flakkwagons (35pts)


Should they be comparable in cost with the wagon variant? They lose movement, armour save and CC value don't they? In return they gain INF perks, but I think 25pts is reasonable myself...

...or have I missed something obvious?!

Cheers
Reedar

They can hide safely in amongst large ork units and can garrison to spread Ork AA over large sections of the board. I think 35 points sounds right myself.


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 Post subject: Re: INF Flak Gun
PostPosted: Tue Oct 25, 2011 1:22 pm 
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Quote:
They can hide safely in amongst large ork units and can garrison to spread Ork AA


Yea, they're the bits I meant by the INF perks. Still think 35pts for something without an armour save is steep, but as ever the proof is in the playtest pudding...

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 Post subject: Re: INF Flak Gun
PostPosted: Tue Oct 25, 2011 1:26 pm 
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I'm just nervous about the idea of a 25 point AA unit.


How about limiting them as an upgrade? 0-2 or 0-3 maybe? Obviously that multiples up with Big and Uge as normal.

Just a thought...


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 Post subject: Re: INF Flak Gun
PostPosted: Tue Oct 25, 2011 1:38 pm 
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How about limiting them as an upgrade? 0-2 or 0-3 maybe?

Nope. Just getting their points cost correct in the first place is preferable.

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 Post subject: Re: INF Flak Gun
PostPosted: Tue Oct 25, 2011 1:54 pm 
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35 points costs seems fair me to- will be interesting to see how they do when playtested.

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 Post subject: Re: INF Flak Gun
PostPosted: Thu Nov 17, 2011 3:46 pm 
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Evil and Chaos wrote:
Name: Flak Gun
Type: Infantry
Speed: 10cm
Armour: None
CC: 6+
FF: 5+

Weapon: Flak Gun
Range: 30cm
Firepower: 2x AP6+ / AT6+ / AA6+

Notes: Counts as a Big Gun unit for transport purposes.

I'd like to see these stats tested. I think 25 points is okay, primarily due to the speed.

10cm move means it hampers any non-Big Gunz formation, so the idea of scattering them all over the board won't work. If you take transport, you can have Flakwagons in the mix anyway, and you'd probably be better off with the wagonz.

Mixing a few Flak Gunz into a Big Gunz mob would obviously be a no-brainer, but outside of that, I don't think they'd be all that great as a choice, even at 25 points. And given the rarity of Big Gunz mobz I see in armies (aside from yours truly), I hardly think giving them a boost with a "free" flak gun or two would go amiss.


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