Nuglug wrote:
As it is now Gargants are kinda mediocre at everything.
As a general note, nearly all Ork firepower is multi-purpose. Most of it has the same AP/AT to-hit values, or is barrage. They don't have specialty weapons and units, so much as just "really shooty" options. I think most people would say that MW barrages are good at everything, rather than mediocre. They are one of the best all-rounder weapons in the game.
Major features of the Gargant, as compared to Imperial titans, are durability and assault ability. Unfortunately, those are unavoidably somewhat "generic" in feel.
Both those factors, combined with the fact that they don't have the same level of firepower to customize means there are just going to be less dramatic differences from unit to unit than among Imperial titans.
That said, I think there's more customization than you're giving the list credit for.
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Long range barrage,
If you mean indirect fire, Orks don't do that. What's the fun in shooting something you can't see blow up? It's a purposeful design concept that none of the Ork lists have IDF.
For just long range barrage, any gargant can increase the range of 4 MWBP to 75cm (though it might arguably need to be a bigger boost). If the list needs a longer range option for a "sit and shoot" build, that's a possibility, as long as it remains direct fire only.
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AP
The Kustom starts with 2 Megalobbas, which is 3 templates. That's pretty strong AP. You can substitute a Gatling Cannon for the TK weapon on any of the Gargants. That would give you 6x AP4+ in addition all the normal barrages and secondary weapon attacks (all of which are decent AP as well).
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AT
MW barrages are usually considered fairly strong AT.
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and even CC
The Krawla is basically a CC specialist gargant - 2 MegaChoppas, plus 5cm faster. You can customize it to a Snappa or Ripper fist for more flexible CC, make it even faster, or use the "Extra Shooty" upgrade to make it a more generalist assault unit.
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Is there a specific type of ability or firepower you want to see?