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Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
PostPosted: Mon Jan 18, 2021 6:41 pm 
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Also Meganobz should take up two transport spaces. They're way bulkier and heavier in the armour and are the ork equivalent of Terminators, both having rules in 40k that make them take up twice as much transport space as usual.

What happens if the teleporta array scatters to a position where not all the teleporting models can be deployed out of enemy ZoC? The rules should specify. The target point for a planetfalling unit automatically repositions to the nearest free space out of enemy ZoC, does the same happen with the teleporta?


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 Post subject: Re: Bad Moons list v1.0
PostPosted: Sat Apr 10, 2021 7:20 am 
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All of the above makes sense to me. I would use play it like that.

Gonna give the list a whirl in the next game. Just obtained some nice MegaNobz that I need to paint up :D


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 Post subject: Re: Bad Moons list v1.0
PostPosted: Sat Apr 10, 2021 11:53 am 
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Also.. is it intentional that Morkanauts feature 1 power field but Gorkanauts do not?

In a further thought with regard to Flash Gitz being Nobz I guess it would be fair to use the same leader rule that apply to Mega Nobz formations..


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 Post subject: Re: Bad Moons list v1.0
PostPosted: Sat Apr 10, 2021 12:17 pm 
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Graf_Spee wrote:
Also.. is it intentional that Morkanauts feature 1 power field but Gorkanauts do not?

That's from their 40k rules, where Morkanauts have a Kustom Force Field which has traditionally been represented as Power Fields in EA.

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 Post subject: Re: Bad Moons list v1.0
PostPosted: Sat Apr 10, 2021 2:49 pm 
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IJW Wartrader wrote:
Graf_Spee wrote:
Also.. is it intentional that Morkanauts feature 1 power field but Gorkanauts do not?

That's from their 40k rules, where Morkanauts have a Kustom Force Field which has traditionally been represented as Power Fields in EA.


Ok, thanks. Looks like there is little incentive to go for Gorkanaut then..


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 Post subject: Re: Bad Moons list v1.0
PostPosted: Mon Apr 12, 2021 2:02 am 
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im going to naturally be building into Bad Moonz as I expand/repaint my Ork collection. I am starting with the Big Mob then I will run int o this as well eventually. I really want to get the bogmob list official.


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 Post subject: Re: Bad Moons list v1.0
PostPosted: Thu Apr 29, 2021 3:25 pm 
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GlynG wrote:
One or two of us might try this list for the Orktober tournament (planned tournament where all armies used must be orks) later in the year :)

Gorkanauts and Morkanauts should really only transport one unit. They can only transport 6 models in 40k which should get rounded to the nearest number to transport one in Epic (same as the SM Razorback which transports 6 models in 40k).


Fair enough, I can make that change

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Why the restriction to not allow the supreme to added to Flash Gitz and could we scrap this please? Flash Gitz are Nobz that specialise in shooting and according to the background there are particularly large numbers of Flash Gitz who are part of the Bad Moonz clan (sometimes groups of Flash Gitz band together as piratey Freebooterz instead but more often they are Bad Moonz themselves). It seems odd that the supreme can't join elite shooty elements of his army as this would have seemed a natural place for him and where I'd planned to model my infantry supreme. Could you change it to if you don't have a Gargant you can add the supreme to any Nobz or Flash Gitz stand?


okay, I was confusing flash gitz with freebooterz a bit, yes the warlord should go there

GlynG wrote:
Also Meganobz should take up two transport spaces. They're way bulkier and heavier in the armour and are the ork equivalent of Terminators, both having rules in 40k that make them take up twice as much transport space as usual.


I figured orks were less prone to giving a crap about space and would hang out the sides or boot other smaller orks off transports, it also makes them more expensive to mechanise

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What happens if the teleporta array scatters to a position where not all the teleporting models can be deployed out of enemy ZoC? The rules should specify. The target point for a planetfalling unit automatically repositions to the nearest free space out of enemy ZoC, does the same happen with the teleporta?


yes the same should happen with the tellyporta, deploy them as close to the bubble as possible while still making the deployment legal

Graf_Spee wrote:
In a further thought with regard to Flash Gitz being Nobz I guess it would be fair to use the same leader rule that apply to Mega Nobz formations..


Nobz in stature but more concerned about their big shiny gunz and armour than bossin' the boyz around

Graf_Spee wrote:
Ok, thanks. Looks like there is little incentive to go for Gorkanaut then..


Need to make them more fighty I guess, they do have better stats than the morkanaut.....

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