Another mini-batrep.






My list was testing out Nurgle's Rot, the combined Desecrator/Plague Hulk profile, and the INV5+ Blightlord Terminators.
Incompertus, 3000 POINTS
Death Guard (NetEA V0.7.0 Taccoms Thread)
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PLAGUE MARINE RETINUE [390]
Plaguecaster Lord, 4 Plague Marines, 3 Havocs, Daemonic Pact & Nurgle's Rot (No LD!), 4 Death Guard Rhino
PLAGUE MARINE RETINUE [355]
Plaguecaster Lord, 7 Plague Marines, Daemonic Pact & Nurgle's Rot (No LD!), (Beasts) Beasts of Nurgle
BLIGHTLORD TERMINATORS [440]
4 Blightlord Terminators, Vectorium Lord, Daemonic Pact & Nurgle's Rot (No LD!), Nurgling Infestation (1+1D3 Nurgling Swarms), Teleportarium
DEATH GUARD CHOSEN [350]
4 Plague Marine Chosen, Daemonic Pact & Nurgle's Rot (No LD!), 2 (Walkers) Plague Hulk
ARMOURED ASSAULT COMPANY [440]
6 Death Guard Vindicators, Nurgling Infestation (1+1D3 Nurgling Swarms), 2 (Walkers) Plague Hulk
PLAGUE ZOMBIE INFESTATION* [175]
3+2D6 Plague Zombies
PLAGUE ZOMBIE INFESTATION* [175]
3+2D6 Plague Zombies
CONTAGION TOWERS* [325]
4 Contagion Towers
DAEMON POOL [75]
5 Lesser Daemon (Plaguebearers)
FESTER TITAN [275]
This was against DarkAngelDentist's NetEA Dark Angels WIP list, with:
All-bike Ravenwing with Chaplain
2 x Whirlwind
Land Speeder Vengeance (non-scout, AP3/AT4 on the Plasma Battery)
Land Speeder Tornado (garrisoned)
Deathwing with Chaplain
Devastator with 2 Mortis Dreads (garrisoned)
Relic formation of Vindicator Laser Destroyers & Predator Executioners?
Nephilim
Dark Talons
Notable moments included:
The Blightlords and one set of Zombies coming down in the far corner, winning the first Strategy Roll and having the Zombies break one Whirlwind formation with supporting fire from the Blightlords.
The Deathwing coming in behind the Plaguehound Titan, and crossfire meaning that the Devastators wiped it out from full health to dead, without crits.
Stupid numbers of Invulnerable Saves for Death Guard units. I think it ended up being 7-8 across the game! Although it didn't help in the end as it was a 3-2 win to the Dark Angels.
Unit/Rules Feedback:
Nurgle's Rot - kicked in multiple times, gaining me 5-6 Lesser Daemons. As this cost the same as an extra 4 would have to start with, this feels about right - overall you usually get more across the game, but you have to invest extra points to have an initial Daemon Pool.
Blightlord Terminators - their 5+ INV save was irrelevant as the only two INV saves they needed to take were rolls of 6 anyway. Their 15cm AP-only ranged attack was an issue, as the only time they could have used it would have left them intermingled with Zombies that had Blast Markers on them, in range of Whirlwinds and in front of a big bunch of Bikes with MW CC and a Chaplain.
Plague Hulks - the combined profile seems to work OK. As expected, only having four AA wasn't enough and the enemy aircraft made a mess of things, eventually killing the last unit from the Vindicator BTS on the last activation of the game. Their CC MW attacks didn't get used as their formations were targeted heavily.