Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2

Black Legion Developments

 Post subject: Re: Black Legion Developments
PostPosted: Wed Mar 21, 2018 1:02 pm 
Brood Brother
Brood Brother

Joined: Mon Nov 05, 2012 9:35 am
Posts: 3323
Location: Norrköping, Sweden.
+1 on Elriks post.

_________________
https://epic40ksweden.wordpress.com/

"You have a right to be offended" - Steve Hughes
"Your feelings are hurting my thoughts" - Aron Flam


Top
 Profile Send private message  
 
 Post subject: Re: Black Legion Developments
PostPosted: Wed Mar 21, 2018 1:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu May 27, 2010 8:07 pm
Posts: 731
Location: Stockholm, Sweden
Yeah, something needs to be done about Tzeentch. Even with the nerfs, it's still the best way to play BL.

_________________
AC for Traitor Titan Legion and Hive Fleet Dagon


Top
 Profile Send private message  
 
 Post subject: Re: Black Legion Developments
PostPosted: Wed Mar 21, 2018 8:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu May 27, 2010 8:07 pm
Posts: 731
Location: Stockholm, Sweden
I've put up a cleaned up version of Black Legion on Tabletop Simulator with the current stats + the discussed changes to daemons: http://steamcommunity.com/sharedfiles/f ... 1337928312

_________________
AC for Traitor Titan Legion and Hive Fleet Dagon


Top
 Profile Send private message  
 
 Post subject: Re: Black Legion Developments
PostPosted: Fri Aug 17, 2018 12:25 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu May 27, 2010 8:07 pm
Posts: 731
Location: Stockholm, Sweden
Noticed that there's a difference between the Banelord crit in NetEA and the E-UK. In NetEA it just runs around but takes no extra damage unless it runs into something it can't go over. In E-UK always suffers at least one additional damage.

I much prefer the E-UK version as I think the Banelord crit is pretty darn good already. Maybe something to consider?

_________________
AC for Traitor Titan Legion and Hive Fleet Dagon


Top
 Profile Send private message  
 
 Post subject: Re: Black Legion Developments
PostPosted: Fri Aug 17, 2018 11:10 am 
Brood Brother
Brood Brother

Joined: Mon Dec 13, 2010 3:51 pm
Posts: 582
SpeakerToMachines wrote:
Flamers - why not simply replace them with Horrors from the Daemon World list? They have a perfectly fine "troops daemon" 4+/4+/3+ statline already. The Flamers are "elite daemons" in 40K, too, it always seemed a little strange that these were the lesser daemon choice in Epic.


This. And model problems are obsolete.

_________________
My EPIC and BFG Blog: https://epicaddiction.wordpress.com/


Top
 Profile Send private message  
 
 Post subject: Re: Black Legion Developments
PostPosted: Mon Aug 27, 2018 7:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Oct 21, 2014 8:01 pm
Posts: 1501
Will these changes be in effect for the European Championship?

_________________
Image


Top
 Profile Send private message  
 
 Post subject: Re: Black Legion Developments
PostPosted: Mon Sep 30, 2019 12:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 14, 2013 3:43 pm
Posts: 1286
Location: Devon, UK
A bit of a late reply, but...
Steve54 wrote:
These are the changes that have been highlighted for development by the NDC project

Increase range on Hellblades to 30cm from current 15cm.
Increase range on Hellblades to 30cm from current 15cm and decrease AA to 6+ from current 5+.
Change flamer attacks from 2 4+attacks to 1 3+ attack.
Give Daemonettes 20cm Move.
Give keeper of Secrets 20cm Move.
Undivided beasts gets 5+ save from current 4+

I've no problem with any of them (except for raising the Hellblade range without changing it to 6+), but I'd particularly appreciate testing of the daemon changes (especially the flamer and the beast changes).

I've been using the Black Legion list heavily the last few months and IMO the list is well balanced and has very few never-use units or formations. However there are a couple of issues that could do with some discussion.

Cult Marine upgrade - I never use this as the cost of adding 4 stands that don't really add much apart from Fearless is prohibitive. I'd always choose 2 obliterators over them. We could change the upgrade to 2-4 or even have it replacing CSM stands? Connected to this and will need the view of the WE champ as well is whether Berzerkers need changing to make them, and indeed WE, viable.

Bikes - currently 300 for 8, compared to Raptors at 175 for 3 (8 for 315). Do the bikes need more flexibility or a pricedrop?

Apart from the Hellblade changes that all looks good, and I strongly support the idea of Cult Marines being a swap rather than an addition.


Mrdiealot wrote:
I'd also like to see that the SM rebate for Land Raiders that is being discussed carries over to CSM lists.

Also this, doubled. It was already odd that non-Fearless non-TSKNF Chaos Land Raiders cost as much as TSKNF SM ones, that they now cost more as an upgrade is even worse.

_________________
The Wargaming Trader
NetEA Death Guard Army Champion


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net