Abetillo wrote:
- Coruscant Hail and Corruption Cannon should: shouldn't they have its stats exchanged?, so Nurgle gets the BP ignore cover and Tzentch the MW which fits both much better than the opposite, and maybe the ranges too. I supose this is a typo.
-Daemon's maw get Ignore Cover which is not much typical for Tzeentch and also is less powerful than Nurgle's head. I think you could go with MW, +3 attacks or just +2 EA with nothing more (i am taking into account here they have better FF on Warhounds)
The weapons are based on the E-UK Chaos Titan stats, and the intention has always been to keep them like this unless there's something horribly wrong with them.
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One thing that bothered me is what is the advantage of chosing Tzeentch for Reavers and Warlords? They get punished with no tail and less CC which harms them further because they have to take a mandatory CC weapon but i don't see the advantages, and the weapons are on par with other God's or lower (Demon's maw for example).
I have to disagree with you here, because I think Tzeentch is very competitive. And you've misread the rules: There's no mandatory CC weapon, you can take a Scout weapon as well. This is to differentiate the list from AMTL, and is how the titans look in E-UK. In a pure list, Tzeench has +1 when making an advance, which is pretty nice given how shooty they are.
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Easy to circunvent, my aim is to reduce the number of changes to one, add granularity and make easier to reach the crippling and it can still be done: Make it so they get at -2 on activations at 2DC and -1 on 4DCs for the Reavers and Lord of battles, and maybe the Warlord too (it is sturdire and that would be a point to take it over the Reaver). And at 4DCs and 8DCs for the Emperor. So far i like the -1 on activations more than the half BMs and it looks to me less frustrating (at least a hold can be made) and the effect is similar.
I'd like to try the current proposed rules first, but always good with more alternatives.
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More than the Special Rules i see more concern about the number of units. Don't missunderstand, i prefer lists were there is variety and freedom in choosing, but some of them i don't see the point.
-For example, what was the intention on three Defilers, one for each god? Just for the one god army Special Rule? If it is that you can always add a note saying that they can choose any faction, like with the Warbike Outriders on Speed Freks or Trappas in Ferals.
The variety in the list might seem insane, but I think the default way of playing it will always be a one-power list. And then having some variety isn't too much I think.
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-Second, how Daemon works with Titans? It looks cool thinking that there is an Altar inside the Titan which spews daemons but i cannot picture and assault like that in EA. If only the daemonic engines were daemons and not possesed machinery i could see summoning as more into theme.
The idea is that Chaos Titans are all daemonic in one way or another. As you might have noticed, there's no infantry in the list apart from Daemons. So I thought that the Daemons fills that function very nicely, and it's a lot of fun to play with as well.
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Short answer would be I would like to but it is quite complicated. Longer without boring you with my life issues is i would like to because where I am right now i need to travel 12 hours to meet the closest person that plays, and i can only play online in the local library, meaning that in weekends i can only saturday morning, and paying for TTS would be a waste just for a few games, if any. Vassal could be OK but i need to set up the game two weeks beforehand because of work.
I've had a hard time getting into Vassal to be honest, it hurts my eyes to look at.