Following on from
viewtopic.php?f=82&t=30859 ...
There have now been enough changes from v0.3.x to justify a new revision number, woo!
I'm very happy with the overall structure now, but obviously a number of units may need tweaks based on playtest feedback.
Changelog for version 0.4.3: (2017/02/23)
Green = name changes & typos.
Blue = changes from 0.4.2.
Red = new items or rules.
Nurgle's Rot
Changed Rule - changed to a formation-wide ability and added to some formations as a 25pt upgrade.
Death Guard Daemon Prince
Nurgle's Rot Changes - Nurgle's Rot removed as a unit ability and instead granted to any formation including the Daemon Prince.
Profile Changes - FF dropped from 3+ to 4+ to counter the increase in power of Nurgle's Rot.
Grave Warden Terminators unit
Nurgle's Rot Changes - Nurgle's Rot removed as a unit ability and instead granted to any formation including Grave Warden Terminators.
Blight Drone Formation
Upgrade Added - Nurgle's Rot.
Plague Marine Chosen Formation
Upgrade Added - Nurgle's Rot.
Desecrator
Skill Added - Infiltrator added.
Plague Hulk
Missing Skills Added - missing Fearless and Infiltrator added again.
Plaguereaper
Transport - can now transport four Nurgling Swarms.
All Titans
Fire Arcs - fire arcs added to Titan weapons.
Beasts of Nurgle
Major Changes - multiple stat changes, added Reinforced Armour, removed Mounted, Walker and Nurgle's Rot. Summing cost 2. Transport capacities for vehicles updated to let BoNs be transported, taking up two spaces.
Attachment:
Death Guard v0.4.3.pdf [163.8 KiB]
Downloaded 843 times
Changelog for version 0.4.2: (2016/12/29)
Green = name changes & typos.
Blue = changes from 0.3.3.
Red = new items or rules.
Plague Marine Destroyer Unit
Removed Unit - removed as not being distinct/useful enough.
Assault Dreadnought Unit
Major Changes - changed to 2 x 30cm ranged shots and regained FF EA attack, at the cost of losing the CC EA MW completely.
Attachment:
Death Guard v0.4.2.pdf [182.98 KiB]
Downloaded 615 times
Changelog for version 0.4.1: (2016/12/22) (0.4.0 was an internal version so doesn't appear here)
Green = name changes & typos.
Blue = changes from 0.3.3.
Red = new items or rules.
LayoutNot being a huge fan of Excel for layout, I've redone the whole layout from scratch and attempted to make it more readable. This also involved changing the order of a bunch of stuff like Upgrades and Notes to be in alphabetical order. The order of units in the quick reference section has also changed, so it goes:
Lords/Characters
Actual Plague Marines
Other INF
All AV
All non-Titan WE
Titans
Spacecraft/Aircraft
Daemons
I've also added more detailed Transport notes at the end of the section. A number of unit notes etc. have been changed in wording to be closer to the Black Legion.
Nurgle's RotUpdated - now a Skill that effectively inflicts an extra BM after combat res, as long as one or more units with Nurgle's Rot were directly involved in the combat, including via Supporting Fire.
Army StructureCore/Elite/Support - Armoured Company and Armoured Assault Company formations moved to Core, but without the ability to unlock Elite or Support formations.
Obligatory Retinue - Plague Marine Retinues are now 1+ for list construction, to reduce the ability to run an all AV/WE Death Guard list containing no Death Guard...
Formations, Upgrades & UnitsHavoc Upgrade
Changed Upgrade - now gives the option of Havocs or Destroyers in any combination.
Plague Marine Destroyer Unit
New Unit - a short-ranged Havoc equivalent with Disrupt and Ignore Cover but only 15cm range.
Nurgling Infestation Upgrade
New Upgrade - Nurgling Infestation adds 1+1d3 Nurgling Swarm units to the formation. Available to Retinues, Armoured Companies, Armoured Assault Companies, Terminators and Plaguereapers.
Nurgling Swarm Unit
New/Altered Unit - Nurgling Swarms are now a 'normal' unit that can be bought as an upgrade.
New Skill - gain Teleport.
Lost Skills - Scout removed, Nurgling Swarms now count towards the size of the formation.
Predator, Rhino, Land Raider, Plaguereaper & Vindicator Units
Transport Expansion - related to the above, all 'standard' AVs can carry a Nurgling Swarm in addition to any existing Transport Capacity, Plaguereapers can carry three.
Plaguereaper Formation
Updated Costs - additional Plaguereapers in the formation costed at 175pt, so 1 for 200pt, 2 for 375pt or 3 for 550pt.
Lord of Pestilence
Weapon Change - as the only Chaos SupComm that has both MW EA in FF
and CC, I've downgraded the MW FF to First Strike and Ignore Cover, along with a slight name change to echo the lower power level.
Nurgle Sorcerer Lord
Regained Skill - Commander added back in to match Black Legion.
Champion of Nurgle
Weapon Change - these were mistakenly listed as having both CC and FF Extra Attacks. I've dropped the CC EA and made the FF EA match the one on the Lord of Pestilence and the Daemon Prince to reduce the number of different weapons.
Death Guard Daemon Prince Unit
Weapon Change - FF EA MW dropped to FS, IC to match the Lord of Pestilence.
New Skill - added Nurgle's Rot.
Terminator Unit
Large Unit Changes - I've rolled the two unit types back into a single one and called them Grave Wardens as the Deathshroud Terminators are the CC specialist ones. All EA FF are gone, turning them into a more normal unit.
Weapon Change - '2 x Chem Launcher' represents a mix of Heavy Flamers and Astartes Grenade Launchers, with Ignore Cover added to their FF value.
New Skill - added Nurgle's Rot.
Dreadnought Unit
Regained Skill - Walker
Assault Dreadnought Unit
Regained Skill - Walker
Weapon Change - Twin Chem Launcher based on the Grave Warden Terminator weaponry, with Ignore Cover added to their FF value. This was partly to reduce the number of different weapons.
FF Value/FF EA - I've taken away the EA FF and bumped them up to FF3+.
Beast of Nurgle
Profile Change - reduced from CC4+ to CC5+.
New Skill - added Nurgle's Rot.
Attachment:
Death Guard v0.4.1.pdf [182.16 KiB]
Downloaded 625 times