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Red Corsairs v3.4

 Post subject: Re: Red Corsairs v3.4
PostPosted: Thu Mar 02, 2017 5:42 pm 
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Are there any other changes from the list/first post beyond the 300 point terminators?

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Thu Mar 02, 2017 5:45 pm 
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Current test list

Terminators - 300pts
Chosen - 175pts
Berzerkers - 8 stands for 275pts (this is almost fixed)
daemons to 10pts (move 15cm armour 4+ CC4+, invulnerable save) so they're cheaper but crappier

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Mon Mar 20, 2017 2:43 pm 
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Had a game yesterday against Karl's LatD. I'll try to get the battle report up tomorrow before I head off to Adepticon:

http://traitor-legion.appspot.com/choos ... ~11x1~12x1

The lesser I paid for is 5 points cheaper so it's 3k.

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Mon Mar 20, 2017 6:15 pm 
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Thanks Dave! Going forward I'm keen to see bikes get some testing, especially in thunderhawks

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Mon Mar 20, 2017 7:08 pm 
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I can swap out the Raptors for the Bikes and a daemon at some point (we'll see how much room I have for Adepticon). Going by just the stats I'd prefer the Raptors for the extra 10cm of disembark and the ability to utilize cover. The former's pretty big when you have something just on the edge of an AA bubble and don't want to risk getting shot down or BMed coming in.

We play completely within for disembark here, so you might not run into that as much.

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Fri Mar 24, 2017 12:54 pm 
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Got another game in yesterday against m_folias. I snapped pics and he took notes. I won't be able to post until next week and I've recovered from Adepticon. We have odd numbers for most of the day tomorrow. I should be able to get you a few more games if opponents are willing.

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Sat Mar 25, 2017 11:59 am 
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Legend! Cheers Dave! I have one more to do myself to satisfy the '6 games from the AC' quota then will reciprocate with some Raven Guard games :)

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Sat Mar 25, 2017 4:00 pm 
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Is the daemon pool intended to be a support formation? As written (3.4.1) it is (in divergence from BL and other list convention) but many of the playtest lists in the thread ignore this and have >2 support / core if counting the daemon pool.


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Sat Mar 25, 2017 4:24 pm 
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The daemon pool is separate just like BL or other chaos lists

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Sat Mar 25, 2017 4:56 pm 
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Ok great, pdf ideally needs to separate it out of the support formations section for clarity. Obliterators also still typoed at 85.


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 Post subject: Re: Red Corsairs v3.4
PostPosted: Sat Mar 25, 2017 8:15 pm 
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The files are on my work computer, will correct next week

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Mon Apr 03, 2017 4:17 pm 
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Four are up Simon. Are you going to need more? If so I'll hold off on thoughts until they're done. They'll be a few weeks off though as I've got no gaming time until then.

viewtopic.php?f=84&t=32307
viewtopic.php?f=84&t=32290
viewtopic.php?f=84&t=32288
viewtopic.php?f=84&t=32308

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Mon Apr 03, 2017 6:10 pm 
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Thanks Dave! 2 more games would mean we've hit the 18 games from 3 groups (we have 18 already but it's split 2,4,6,6 across 4 groups)

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Mon Apr 03, 2017 6:36 pm 
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OK, I'll see about getting them when we're gaming next.

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 Post subject: Re: Red Corsairs v3.4
PostPosted: Mon Apr 03, 2017 11:00 pm 
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Awesome reports Dave.

I've had a Red Corsair army sitting in a box awaiting construction for a while now (Just no time with work being hectic to even assemble for games)

I really enjoy the look of this list, though it seems I'm going less drop pod/air assault (We know how the Meta's be different over here) and more of a mix approach with this:

Incompertus, 3000 POINTS
Red Corsairs (3.4 - Developmental)
==================================================

RENEGADE WARBAND [425]
Chaos Warlord, Chaos Hunter, 4 Chaos Space Marine units, 4 Havoc units

RENEGADE WARBAND [375]
Swap the chaos Lord and his unit for a Daemon Prince, 4 Chaos Space Marine units, 4 Khorne Berzerker units

TERMINATOR RETINUE [350]
Chaos Lord, 4 Terminator unit, Obliterators

HOUNDS SQUADRON [300]
8 Chaos Space Marine Bike units, Chaos Lord

BLOOD SLAUGHTERER PACK [225]
5 Blood Slaughterers

BLOOD SLAUGHTERER PACK [225]
5 Blood Slaughterers

BRASS SCORPION ONLSAUGHT [250]
2 Brass Scorpions

BRASS SCORPION ONLSAUGHT [250]
2 Brass Scorpions

CHAOS THUNDERHAWK [200]
1 Chaos Thunderhawk Gunship

CHOSEN [200]
6 Chaos Space Marine Units - all have the Scout ability

THREE HELLBLADE INTERCEPTORS [200]


Terminators/Oblit for Teleporting

Berzerker/Daemon Prince in the Thunderhawk

Hounds as a fast moving FF support for the Infiltrating Blood Slaughterers

Brass Scorpions for some mobile shooting AND the same infiltrate attack

Chosen because more activations and you never leave home with some form of scouts for screening

Interceptors for that AA

Now list could be trash, but I'm keen to see it have a go.
Anyone else try something similar?


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