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Kytan Daemon Engine

 Post subject: Kytan Daemon Engine
PostPosted: Tue Jul 07, 2015 10:29 am 
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Well essentially a Chaos Knight of Khorne:
http://www.forgeworld.co.uk/New_Stuff/KYTAN.html
Image

Rules:
http://www.forgeworld.co.uk/Downloads/P ... /Kytan.pdf

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 Post subject: Re: Kytan Daemon Engine
PostPosted: Tue Jul 07, 2015 10:46 am 
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Truly awful and no effort put into it

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 Post subject: Re: Kytan Daemon Engine
PostPosted: Tue Jul 07, 2015 11:13 am 
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I don't think it's awful myself but nothing all that special being a set of legs for the baby Lord of Battles GW made. The legs are spindly but that's a general problem with GW design aesthetics period IMHO. Certainly is just a Knight with Chaos alignment for Epic concerns so yeah, no rules/stats/list changes warranted that probably couldn't be met with using the KW lists already (though I do admit a certain desire for Greater Demons and Knights in a battle for no proper reason :) )

Thanks for linking. I had noticed that in the WHW displays and was wondering when we'd finally see it.

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 Post subject: Re: Kytan Daemon Engine
PostPosted: Tue Jul 07, 2015 11:45 am 
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It really does look like a fan kitbash from a couple of years ago.

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 Post subject: Re: Kytan Daemon Engine
PostPosted: Tue Jul 07, 2015 10:03 pm 
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chains and skulls again. Could have been so much better.


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 Post subject: Re: Kytan Daemon Engine
PostPosted: Wed Jul 08, 2015 8:00 am 
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I'm surprised it took them this long. It's fine for what it is.

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 Post subject: Re: Kytan Daemon Engine
PostPosted: Wed Jul 08, 2015 5:12 pm 
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Actually I quite like it, sorry.

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 Post subject: Re: Kytan Daemon Engine
PostPosted: Mon Jul 13, 2015 3:00 am 
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The legs are a little spindly, but only because we're so used to "Space Marine" proportions (massive shoulders, elephant man shins).

Rather than building it standing tall, I'd be curious what it looked like canted forward, coiled up a little tighter as if it was sprinting forward. I get the feeling it would have more of a "two story tall mechanical bloodletter" feel to it, which I think they were sorta going for with those semi-reverse-jointed legs.

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 Post subject: Re: Kytan Daemon Engine
PostPosted: Mon Jul 13, 2015 3:23 am 
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I quite like it.

If they had have built it from scratch, I'm sure we would have had something much more interesting and inspired, but considering it's a conversion kit I'm satisfied with what they've produced.

As mentioned above, I think with some smarter posing (and minus that ridiculous left arm chain gun), it could lead to really interesting models.

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 Post subject: Re: Kytan Daemon Engine
PostPosted: Mon Jul 13, 2015 1:17 pm 
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Yeah ... as has been the GW/FW predilection ... especially recently ... It's Waaaay too over the top, silly, etc., for me ...


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