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Death Guard v0.2 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=28211 |
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Author: | Steve54 [ Fri Sep 19, 2014 3:23 pm ] |
Post subject: | Death Guard v0.2 |
DEATH GUARD. Initiative 1+, Daemon Engines+Navy+spacecraft 2+, Strategy 4+ Implacable Advance: Nurgle armies are noted for their slow, ponderous and methodical advance. to represent this I have borrowed the necron rule - therefore no units can March. Summoning - as Black Legion List (including free daemon per pact purchased) CORE FORMATIONS PLAGUE MARINE RETINUE 1 Plague Lord and 7 Plague Marines 325pts Upgrades: All ELITE FORMATIONS 1 may be selected per core formation DEATH SHROUD TERMINATORS 1 Plague Lord and 4 Death Shroud Terminators 400pts Upgrades: Grave Wardens, Champion, Icon bearer, Daemonic Pact, Nurgle Land Raiders, Nurgle Dreadnoughts, Lord of Decay, Walkers BLIGHT DRONE SWARM 250pts 5 Blight Drones Upgrades: None SUPPORT FORMATIONS 2 per Core formation ARMOURED COMPANY 4 to 7 Armoured vehicles - 50pts per Nurgle Predators, Nurgle Vindicators, 75pts per Nurgle Land Raider Upgrades: Walkers WALKER HORDE 4 of any Walker type (Defiler, Desecrator, Plague hulk) Upgrades: Dreadnoughts, Chaos Spawn CONTAGION TOWERS 4 Contagion Towers 350pts Upgrades: Plague Towers PLAGUE ZOMBIE INFESTATION 2D6+3 Plague Zombies 175pts Upgrades: none PLAGUE TOWERS 1-3 Plague Towers 325pts each Upgrades: Walkers, Contagion Engines, Dreadnoughts DAEMON POOL Plaguebearers 15pts each Great Unclean one 50pts TITANS, WAR ENGINES, AEROSPACE FORMATIONS 3 Hellblades 200pts 2 Helltalons 225pts 1-3 Plague Reapers 200pts Fester Titan 275pts Repugnant Titan 625pts Plaguelord Titan 850pts Plague Ship 175pts UPGRADES 0-1 Warlord Replace the Plague Lord character with a Lord of Pestilence 50pts 0-1 Daemon Prince Replace the Plague Lord or Lord of Pestilence character with a Daemon Prince 50pts Nurgle Rhinos 10pts per Rhino Champion of Chaos 50pts Daemonic Pact 25pts Icon bearer 25pts 0-3 Contagion engines 75pts each Plague towers 300pts 0-3 Chaos Spawn 25pts each Nurgle Land Raiders 75pts each 0-3 Chaos Dreadnoughts 50pts each Walkers (Defiler, Desecrator or Plague Hulk) 75pts Havocs - replace 0-3 Plague Marines with Plague Havocs in a Plague Marine retinue 25pts Grave Wardens - replace 0-2 Death Shroud terminators for free PLAGUE LORD Ch Man Reaper (base contact) Assault Weapon MW EA+1 Bolt of Decay (Small arms) (15cm) MW EA+1 Notes Leader, Fearless, Invulnerable Save. Plague Lord can be 3 types: Plague Lord who has the Man Reaper, Nurgle Sorcerer who has the Bolt of Decay and Lord of Pestilence who has Supreme Commander. NURGLE VEHICLES Nurgle Rhino, Predator, Vindicator and Land Raider are as Black Legion Chaos vehicles with 2 exceptions - each has a 5cm speed reduction and an invulnerable save. CHAOS UNITS Plaguebearer,Great Unclean One, Plague Marines, Chaos Dreadnought, Hellblades and Helltalons as Black Legion list. Chaos Spawn, Contagion Engines, Plague Tower as LatD list. PLAGUE MARINE HAVOCS Inf Speed 15cm Armour 3+ CC5+ FF3+ bolters (15cm) small arms 2 x Autocannon 45cm AP5+/AT6+ Notes: Fearless BLIGHT DRONES AV Speed 35cm Armour 4+ CC 6+ FF 4+ Maw Cannon 30cm AP3+/AT5+ Ignore Cover Reaper Autocannon 30cm AP5+/AT6+ Notes: Invulnerable Save, Fearless, Skimmer DEATH SHROUD TERMINATORS Speed 15cm Armour 4+ CC3+ FF3+ Power Scythe (assault weapon) base contact EA+1 (MW) 2 x Reaper Autocannon 30cm AP4+/AT6+ Notes: Reinforced armour, thick rear armour, fearless, teleport, INV GRAVE WARDEN TERMINATORS Speed 15cm Armour 4+ CC3+ FF3+ Power first (assault weapon) base contact EA+1 (MW) Alchemical weapons (15cm) small arms EA+1 Notes: reinforced armour, thick rear armour, fearless, teleport, INV DESECRATOR AV Speed 15cm Armour 4+ CC 4+ FF4+ 2 x Desecrator Cannons 45cm AP4+/AT6+/AA5+ Vomit Launcher 30cm AP5+/AT6+ Disrupt battle claws (Assault weapon) base contact EA+1 (MW) Notes: Fearless, Invulnerable Save, Walker PLAGUE HULK Speed 15cm Armour 4+ CC3+ FF6+ Decay Cannon 30cm AP3+ Disrupt Battle claws (Assault weapon) base contact EA+1 (MW) Daemon Sword (Assault Weapon) base contact EA+1 (MW) Notes Daemon Engine, Invulnerable Save, Fearless, Walker, Infiltrate PLAGUE SHIP Orbital bombardment 8BP Disrupt Notes: In addition for each template placed in the bombardment the Nurgle players place D6+2 Plague Zombies. These must be placed in the centre of the template area (taking into account normal ZoC rules) and each group count as a separate formation. FESTER TITAN Speed 25cm Armour 5+ CC 4+ FF5+ Pus Cannon 30cm 3 BP Disrupt, Ignore Cover Forward Arc Decay Cannon 30cm 4 x AP3+/AT5+ Disrupt Forward Arc DC 4 2 Void Shields Notes: Fearless, Reinforced Armour, Crit as normal REPUGNANT TITAN Speed 20cm Armour 4+ CC 3+ FF 4+ Putrifier Cannon 60cm 4 x AP3+/AT5+ Disrupt Plague Flail (assault weapon) base contact TK(1) EA(+3) Rot Mortar 60cm D3+3 BP Disrupt Cloud of Pestilence (small arms) (15cm) EA(+1) DC 7 4 Void Shields Notes: Fearless, Reinforced Armour, Crit as normal PLAGUELORD TITAN Speed 15cm Armour 4+ CC2+ FF3+ Liquefier Cannon 75cm 3 x MW3+ 2 x Putrifier Cannon 60cm 4 x AP3+/AT5+ Disrupt Plague Claw (assault weapon) (base contact) TK(D6) EA(+1) Cloud of Pestilence (small arms) (15cm) EA(+1) DC 9 6 Void Shields Notes: Fearless, Reinforced Armour PLAGUEREAPER Speed 15cm Armour4+ CC5+ FF4+ Pus Cannon 30cm 3BP Disrupt, Ignore Cover, Fixed Forward Demolisher Cannon 30cm AP3/AT4, Fixed Forward 3 x Heavy Bolter AP5+ 3 x Lascannon AT5+ DC3 Notes: Fearless, Reinforced Armour PLAGUE TOWER Speed 20cm Armour 4+ CC4+ FF4+ Plague Mortar 60cm 3+D3 BP Disrupt FFA 2 x Battlecannon 75cm AP4+/AT4+ Rot Cannon 90cm AP3+/AT5+ IC. FFA Notes: DC6, INV, Fearless, Transport (16 - Chaos Spawn, Plague Marines, Plague Havocs, Death Shroud Terminators, Grave Warden Terminators, Plaguebearers, GUO, Daemon Prince, Chaos Dreadnought) GUO, Chaos Spawn, Terminators, Daemon Prince, Chaos Dreadnought take up 2 spaces each. Crit: Extra point of DC and D3 selected passengers killed (no saves). The DG player may pick which passengers. |
Author: | Steve54 [ Fri Sep 19, 2014 3:26 pm ] |
Post subject: | Re: Death Guard v0.2 |
Changes - name changed to Death Guard, Nurgle Marine Options removed - DS+GW terminators save changed to 4+ RA INV - AT5+ added to Fester - Plague Tower stats updated matching LatD redux |
Author: | Steve54 [ Fri Sep 19, 2014 5:51 pm ] |
Post subject: | Re: Death Guard v0.2 |
To do - test list - look at Great Unclean one - possibly DG specific Daemon Prince+Dreadnought |
Author: | dptdexys [ Fri Sep 19, 2014 7:25 pm ] |
Post subject: | Re: Death Guard v0.2 |
What extra attacks does the Lord of Pestilence gain. Also which stats are to be used for the defiler. |
Author: | Steve54 [ Fri Sep 19, 2014 7:38 pm ] |
Post subject: | Re: Death Guard v0.2 |
- man reaper so CC EA+1 MW - defiler as Black Legion |
Author: | mordoten [ Fri Sep 19, 2014 10:37 pm ] |
Post subject: | Re: Death Guard v0.2 |
Woohoo! Great stuff! Building tbis army at the moment! Will help approve Space Wolves and Knights then this one will have all my attention! |
Author: | Graf_Spee [ Mon Oct 13, 2014 6:16 pm ] |
Post subject: | Re: Death Guard v0.2 |
hi, wow ![]() as i like the idea of having a uniform plaguemarined army and plaguehulks very, very much i still have some notions. infantry is getting more and more expensive it seems to me. so a plague marine retinue with 3 havocs is now 400pts, where it was 350 before (dg marine retinue 250 + 2 havocs 100pts) and included more ranged units at nearly the same resilency but better cc abilities and mobility? this limits the available activations per turn even more. also the feeling of a more and more drop optimized list starts growing in me. is this intentional? is the plaguereaper missing an ignore cover on its demolisher cannon? and the grave warden terminators seem a bit expensive to me. losing 2 ranged ap/at attacks in exchange for an extra attack in ff does not really compensate, i think. was the blight drone downgraded as well weaponwise? still i would love to play it. death guard has always been by far my favorite and those buggers seem to be more resilent then ever ![]() |
Author: | dptdexys [ Mon Oct 13, 2014 7:00 pm ] |
Post subject: | Re: Death Guard v0.2 |
Graf_Spee wrote: hi, infantry is getting more and more expensive it seems to me. so a plague marine retinue with 3 havocs is now 400pts, where it was 350 before (dg marine retinue 250 + 2 havocs 100pts) and included more ranged units at nearly the same resilency but better cc abilities and mobility? The retinue is 325, the Havocs are 0-3 replacing the plague marines for 25 points (not 25 points each). This keeps the formation at 350 with the havoc upgrade. |
Author: | Steve54 [ Mon Oct 13, 2014 7:03 pm ] |
Post subject: | Re: Death Guard v0.2 |
Haven't got the previous list to hand but if IIRC none of the infantry units were fearless in that list, adding fearless is responsible for the points increases. There is no option to use drop pods at the moment. Blight drone+plaguereaper are typos that I'll change. Regarding the terminators - how often do shoot with terminators? In my experience CC is obviously optimal but FF is very common against skimmers or after the initial teleport when speed is an issue. You could still take 1 shroud and 3 wardens to allow shooting. Glad to see interest in the list, testing more than welcome |
Author: | Graf_Spee [ Mon Oct 13, 2014 7:51 pm ] |
Post subject: | Re: Death Guard v0.2 |
dptdexys wrote: The retinue is 325, the Havocs are 0-3 replacing the plague marines for 25 points (not 25 points each). This keeps the formation at 350 with the havoc upgrade. ah.. thanks. missed that one. better ![]() Steve54 wrote: Haven't got the previous list to hand but if IIRC none of the infantry units were fearless in that list, adding fearless is responsible for the points increases. There is no option to use drop pods at the moment. Blight drone+plaguereaper are typos that I'll change. Regarding the terminators - how often do shoot with terminators? In my experience CC is obviously optimal but FF is very common against skimmers or after the initial teleport when speed is an issue. You could still take 1 shroud and 3 wardens to allow shooting. Glad to see interest in the list, testing more than welcome well plague marines, terminators and characters were fearless in the compendium. the rest was indomitable, which was nearly as good. i use the shooting option for terminators. especially when i need to cancel out a formation quite badly (and have no indirect fire capabilities). like a deathstrike battery thats babysitted and scout screened. then i teleport just within range and cover and shoot sustained. normally this causes a break of the formation. also i use shooting in follow up turns for crossfire. right, no drop pods. my fault. just thought them to be in as its marines (kind of). mhmm.. but the option will come then? and there is good interest. i've built some 5000pts according to the 2014 compendium list and love playing it. the offensive potential isn't really great (at least when you skipped the drop or plaguelord option) but i loved advancing lots of big infantry formations with dreadnought/walker cover. like holding a sign "do your worst" and smiling to my opponent. they take brutal punishment and were especially devastating to orks. at least when i did not encounter odd boys or gargants with mw barrages. will start to test it. i really like the option to take vindicators as own formation. do you intend to add the stalker AA to the list? regards |
Author: | kyussinchains [ Mon Oct 13, 2014 8:37 pm ] |
Post subject: | Re: Death Guard v0.2 |
the stalker as it is currently is a pair of big blue pants with its poxy 30cm range.... I think the desecrator is the better AA option |
Author: | Graf_Spee [ Mon Oct 13, 2014 9:12 pm ] |
Post subject: | Re: Death Guard v0.2 |
kyussinchains wrote: the stalker as it is currently is a pair of big blue pants with its poxy 30cm range.... I think the desecrator is the better AA option it is. but will slow down any armoured formation. |
Author: | The_Real_Chris [ Wed Nov 26, 2014 1:43 am ] |
Post subject: | Re: Death Guard v0.2 |
PLAGUE SHIP 175pts Orbital bombardment 8BP Disrupt Notes: In addition for each template placed in the bombardment the Nurgle players place D6+2 Plague Zombies. These must be placed in the centre of the template area (taking into account normal ZoC rules) and each group count as a separate formation. >>>> Looks pretty good - is the intention that the disrupt replaces MW for the orbital attack? When you say is placed in the centre, do you mean bases stacked next to each other? Otherwise, have you considered taking these simply as an activation boost? First turn for 175 points I can delay moving the army for 4 activations (ship, zombie, zombie, zombie), or am I misunderstanding how the zombie rules work? If I paste an objective that is at least three activation worth of shooting/assaulting to get rid of the zombies. Can't imagine wanting to use them in the enemy half of the table! |
Author: | Graf_Spee [ Thu Dec 04, 2014 9:33 pm ] |
Post subject: | Re: Death Guard v0.2 |
is there a pdf of the new list yet? |
Author: | kyussinchains [ Thu Dec 04, 2014 9:46 pm ] |
Post subject: | Re: Death Guard v0.2 |
if Steve wants, I can probably put this into PDF format over the weekend while I'm slaving away over a hot armyforge server... ![]() |
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