MikeT wrote:
LordotMilk wrote:
Concerning Questor strength, I don't think I need to insist more, as I have already stated my case (coming from experience mind you). Obviously 8 shots x2 cannot kill 30 units. But multiple Questors have multiple times that firepower.
Finally, I don't see why you would state that my posts are not substantiated by experience. At best, your experience is different.
As I mentioned earlier in this thread, I am glad someone is tackling this list. I am just hoping that something a bit more flavourful than just a rinced down list comes out of of the process.
I'm going to reply to LoM again, but am concious this risks being perceived as turning into some kind of group hazing. It's not.
Yes, you
really do need to insist more; you
haven't provided any concrete experiences to back up your concerns and the analysis (kill a huge mob) is provably false. this is in
no way the level of evidence we should be working to. If you have concrete examples, present them here with as much ancillary evidence as possible (full batreps are really needed to judge a formations potential effects) rather than vague assertions.
Regarding the Daemon formations; I really like that idea but I worry what it would do to this list. At the very least, the Daemon Engine formations would once again have to be limited to one per core formation which seems silly as the stated goal of the list is to allow for more use for said formations.
What I highlighted as a problem was the omnipresence of a certain playgroup in NetEA development, with any other playgroup's opinion discarded for one reason or another. This is not what I call open development. Also, this one playgroup already has its own lists and has had a systemic approach of only supporting Net EA development which is compatible with those lists or, even worse, stating as a good thing (for who?) that the lists would be the same.. Finally, though those lists present some advantages (streamlining mostly), those advantanges are only relevant in a tournament environment. In a non-tournament environment, more colourful and diverse lists are preferable. I don't know about you, but I play 90% of my games out of tournaments.
Now concerning daemon engine formations being limited to one or 2, I am certain that if they would be reviewed for balance and/or redesigned, you would have no problem in leaving two per and allowing for daemon hordes.
Concerning the Slaanesh Titans, my issues are stated above are firstly concerned with the bad design they suffer from
ab initio fluffwise and battlefield role wise. My issue with balance and questors is mostly related to the new ability of Fielding multiple single one in your current list. I am certain that your own playtesting will highlight this as a problem.