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Iron Warrior V2/V3 battle reports (lots of photos). http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=25942 |
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Author: | Onyx [ Wed Sep 18, 2013 1:35 pm ] |
Post subject: | Iron Warrior V2/V3 battle reports (lots of photos). |
This thread is for players to record their games using the NetEA Iron Warriors list. Version 2 3 is the most up to date list. See HERE for details. Don't feel that you have to include photos but a clear report of how thhe game played and the outcome would be appreciated. 3K SM vs IW (V1) 2K SL vs IW (1.0a) 4K White Scars V’s Iron Warriors (V2.5) 3K Blood Angels vs. Iron Warriors (V2.5) 4K Necron Sautekh Expansion (0.3) vs IW (V3) 4K Necron Sautekh Expansion (0.3) vs IW (V3) 4K Necron Sautekh Expansion (0.3) vs IW (V3) 3K AMTL vs IW (V3) 4K Dark Angels vs IW (V3) Cheers, Steve. |
Author: | Onyx [ Wed Sep 18, 2013 2:35 pm ] |
Post subject: | Re: Iron Warrior V2 battle reports. |
15th September 2013 – Iron Warriors vs Codex Marines 3000 points Frosthammer and I managed to get a couple of test games in. My Iron Iron Warriors (using V2) took on the Raptor Space Marines (using the Codex Astartes list). The Iron Warriors: - DEFILER ASSAULT GROUP [250] 4 Defilers - DEFILER ASSAULT GROUP [250] 4 Defilers - DEFILER ASSAULT GROUP [250] 4 Defilers - IRON WARRIOR TERMINATORS [275] Iron Warriors Lord, 4 Iron Warrior Terminator - CHOSEN [125] 4 Chaos Space Marine Scouts - HAVOC COMPANY [400] 4 Havocs and 2 Land Raiders, Stalker, Warsmith (Supreme Commander) - ARMOURED COMPANY [400] 7 Chaos Predator, Stalker - SUPER HEAVY COMPANY – DECIMATOR [225] Decimator - HELLBLADE FLIGHT [200] 3 Fighters - ORDINATUS MEDRENGARD [600] (BTS) The Raptor Space Marines: - TACTICAL DETACHMENT [450] 6 Tacticals, Supreme Commander, Rhinos, Hunter (BTS) - DEVASTATOR DETACHMENT [350] 4 Devastators, 2 Dreadnought - THUNDERHAWK [200] - TERMINATOR DETACHMENT [400] 4 Terminators, Captain - TERMINATOR DETACHMENT [400] 4 Terminators, Chaplain - TERMINATOR DETACHMENT [350] 4 Terminators - LAND SPEEDERS [200] 5 Landspeeder - WHIRLWINDS [300] 4 Whirlwinds - THUNDERBOLT FIGHTERS [175] 2 Thunderbolts - THUNDERBOLT FIGHTERS [175] 2 Thunderbolts The board at the beginning of the game. The Raptors had chosen corner deployment. Turn 1. No teleporting. Marines win the Strategy Roll and place one of the Thunderbolt Squadrons on CAP. The Iron Warriors move forward cautiously. Imperial Navy Thunderbolts attack the Chosen Scout formation destroying a stand and placing 2 blast markers. The Thunderbolts are shot at (by the Ordinatus) during their disengagement move and one is destroyed. All Iron Warrior formations rally. Turn 2. No teleporting. Marines win the strategy roll. The lone Thunderbolt fails to activate and stands down (clearing it’s BM’s). The Chaos Hellblade fighters go on CAP. Seeing the Iron Warriors begin to head for the objectives, the Thunderhawk drops it’s load of Devastators and Dreadnoughts on the objective in the woods. The Hellblades CAP the Thunderhawk but do no damage for the loss of 1 fighter. The Iron Warrior Chosen formation moves to keep a scout screen around the Ordinatus. The Marine Whirlwinds advanced to get into a better position for turn 3. Turn 3. Iron Warrior Terminators teleport into the center of the board on top of an objective. 2 detachments of Marine Terminators teleport in near the Chaos Terminators and Decimator. Another detachment of Marine Terminators teleport in near the Chaos Predators and Defilers. Marines win the strategy roll. Marine Terminators wipe out the Chaos Terminators. Retaining the initiative, more Marine Terminators engage the Decimator super-heavy tank and destroy it. Chaos Defilers move to firefight the un-activated Marine Terminators. With supporting fire from the Predators, the Marine Terminators are wiped out for no loss. The Defilers consolidate onto the nearby objective being guarded by the Devastators. The Ordinatus opens fire on the Devastators in the woods and kills several stands, breaking the formation. The Marine Land Speeders double across the board and attack a Defiler formation, placing a blast marker. The Iron Warrior Predators advance on the Whirlwinds and destroy 2 of them. Thunderbolts ground attack the Defilers and kill 1 of them, breaking the formation. The Iron Warrior Havocs (and Warsmith) and Defilers double forwards now that the Terminators are all in play. They had been guarding the Ordinatus from Terminator assaults. The Marine Tactical detachment (with Supreme Commander) advances to claim 2 objectives At the end of turn 3, the Iron Warriors have 1 Victory Goal (Defend the Flag) to the Marines none. Onto turn 4. Turn 4. No teleporting. Iron Warriors win the Strategy Roll. Fortune smiled on the Iron Warriors and they took advantage. Thunderbolts strafe the Defilers holding the objective in the woods but only place a blast marker. The Havocs advance on the Land Speeders and destroy them. They spread out to claim 2 objectives. The Marine Tactical detachment goes on Overwatch to deter any advance on the Marine objectives they are guarding. At the end of turn 4, the Iron Warriors have 2 Victory Goals (Defend the Flag and They Shall Not Pass) to none. Chaos wins! Frosthammer was fine with the V2 list changes but he mentioned that Defilers felt under-priced for their abilities. Cheers, Steve. |
Author: | mordoten [ Wed Sep 18, 2013 11:10 pm ] |
Post subject: | Re: Iron Warrior V2 battle reports (lots of photos). |
I thought you could only teleport 1 detachment per side every turn? Thanks for a great report! |
Author: | Ginger [ Wed Sep 18, 2013 11:35 pm ] |
Post subject: | Re: Iron Warrior V2 battle reports (lots of photos). |
Agreed it is a fantastic report and a good game. Interesting comment about the Defilers as well. And on Teleporting, each side may teleport as many formations as they like. However where both sides wish to teleport (as here) they should use a strategy roll to decide, the winner dictating who teleports first with the players alternating until they either run out of formations or "pass". |
Author: | dptdexys [ Thu Sep 19, 2013 7:59 am ] |
Post subject: | Re: Iron Warrior V2 battle reports (lots of photos). |
very enjoyable report, as always. Ginger wrote: And on Teleporting, each side may teleport as many formations as they like. However where both sides wish to teleport (as here) they should use a strategy roll to decide, the winner dictating who teleports first with the players alternating until they either run out of formations or "pass". The official way to sort out teleporting order is higher strategy chooses to go 1st or 2nd and then alternate. Quote: SPECIAL RULE
1.4.2 Abilities Used At Start Of Turn/Action Some units have special abilities that are specified as taking effect at the beginning of the turn. These effects are resolved before the Strategy roll. Similarly, abilities that are used at the start of an action can be taken before the Initiative roll is made or the action chosen. If both players have effects for the beginning of the turn, take turns resolving them, alternating between players for each subsequent effect until all effects are resolved. The player with the higher strategy rating decides which player will go first. |
Author: | Onyx [ Thu Sep 19, 2013 10:03 am ] |
Post subject: | Re: Iron Warrior V2 battle reports (lots of photos). |
We've always played teleporting as described by dptdexys. Cheers for the kind words guys! |
Author: | Chazrael [ Wed Sep 25, 2013 12:10 pm ] |
Post subject: | Re: Iron Warrior V2 battle reports (lots of photos). |
Just posted another (delayed) battle report in the battle report section viewtopic.php?f=84&t=25986&p=492699#p492699 Not as pretty as yours though! 2-0 loss vs NetEA Steel Legion. I suspect the loss was due to poor play rather than problems with the list. Interesting comments about the defilers, will include some in my next game. |
Author: | jimmyzimms [ Wed Sep 25, 2013 5:03 pm ] |
Post subject: | Re: Iron Warrior V2 battle reports (lots of photos). |
Lovely battle and scenery. Inspiring to look at (as always) OFF TOPIC WARNING: Where'd you get that awesome wall? Got some resin bits (probably recast) from a random lot of stuff that has some of those in it but I need more. |
Author: | Onyx [ Thu Sep 26, 2013 1:45 am ] |
Post subject: | Re: Iron Warrior V2 battle reports (lots of photos). |
Thanks for the report Chazrael! I need to make a note in the upgrades section that Chaos Vindicators are 0-3. Your list is fine, I just need to clarify things in the PDF. I was hoping we could keep all battle-reports in this thread (easier to find and compare notes if everything is in one place). Don't worry about how pretty things are . Looking forward to seeing more games. The walls came from Armorcast. These walls have really annoyed players at certain times (me included) and sometimes, they are gold! |
Author: | Frosthammer [ Fri Sep 27, 2013 4:13 pm ] |
Post subject: | Re: Iron Warrior V2 battle reports (lots of photos). |
those wretched walls, bane of my Squats didnt feel the list was unbalanced overall...my only issue was the Defilers cost...when i look at units for similar cost the Defilers are much more versatile...they have a good save plus invulnerable, good ranged attack and good CC attack as well...honestly i would happily build a list of almost all Defilers and i think it would be a real b#%@h to fight...especially in the hands of someone like Onyx... |
Author: | jimmyzimms [ Fri Sep 27, 2013 6:15 pm ] |
Post subject: | Re: Iron Warrior V2 battle reports (lots of photos). |
For clarification, Frosthammer, are you saying you think they might be undercosted or that they need more restrictions to field? |
Author: | Onyx [ Wed Oct 16, 2013 1:24 pm ] |
Post subject: | Re: Iron Warrior V2 battle reports (lots of photos). |
13th October 2013 – Iron Warriors vs Codex Marines The Iron Warriors: DEFILER ASSAULT GROUP [250] 4 Defilers DEFILER ASSAULT GROUP [250] 4 Defilers DEFILER ASSAULT GROUP [250] 4 Defilers IRON WARRIOR TERMINATORS [275] Iron Warriors Lord, 4 Iron Warrior Terminator CHOSEN [125] 4 Chaos Space Marine Scouts HAVOC COMPANY [400] 4 Havocs and 2 Land Raiders, Stalker, Warsmith (Supreme Commander) ARMOURED COMPANY [400] 7 Chaos Predator, Stalker SUPER HEAVY COMPANY – DECIMATOR [225] Decimator HELLTALON FLIGHT [225] 2 Fighterbombers ORDINATUS MEDRENGARD [600] (BTS) The Minotaur Codex Marines (from Memory): TACTICAL DETACHMENT [350] 6 Tacticals, Rhinos, Land Raider TACTICAL DETACHMENT [300] 6 Tacticals, Rhinos, Razorback DEVASTATOR DETACHMENT [400] 4 Devastators, 2 Land Raider SCOUT DETACHMENT [175] 4 Scouts, Rhinos, Razorback LAND SPEEDERS [200] 5 Landspeeder LAND SPEEDERS [200] 5 Landspeeder LAND RAIDERS [400] 4 Land Raiders, Hunter PREDATORS [325] 4 Destructor, Hunter PREDATORS [250] 4 Annihilator VINDICATORS [225] 4 Vindicators SCOUT DETACHMENT [175] 4 Scouts, Rhinos, Razorback Deployment on turn one (the Scout Marines in the bottom right had already moved before I took the photo). Turn 1 No Teleports. Strategy roll goes to the Marines – they give the Iron Warriors the first activation. The Marine Devastator Detachment doubles forward and shoots the Defilers – killing 1 and breaking them. The broken Defilers move next to the hill in the middle of the board. The Chaos Hell Talons attack a Scout Marine formation. Retaining, a Defiler formation goes on Overwatch. Scout Marines retain and Engage the broken Defilers. They are hit by Overwatch fire and a Rhino is destroyed. The Scout Marines win the engagement killing a Defiler – the (Fearless) broken Defiler moves further across the board and hides behind a building. A Landspeeder formation doubles and catches the Chaos Predators in a crossfire – killing one of them. The other Landspeeder formation doubles and breaks the Chaos Predators. The Marine Land Raiders double forward – destroying two Defilers and breaking them. The Chaos Chosen Marines Advance. A Marine Tactical Formation doubles forwards and kills a stand of Chosen Chaos Marines. Vindicators March across the the board ready for turn 2. Tactical Marines Double along the road and open fire on the Decimator. Rally phase The Helltalons are shot at by a Hunter as they withdraw which downs one of the planes. Marine Predator Annihilators fail to rally and pull back towards the Marine Blitz objective. Other Marine formations rally. The single Broken Defiler fails to rally. All other Iron Warrior formations rally. Things are looking bad for the Chaos forces as they’ve been pushed back with the Marines in good position for turn 2. Turn 2 Iron Warrior Terminators Teleport in near the Marine Blitz objective (hoping to try and draw some heat from the Marines and also to threaten the Blitz objective). Strategy roll goes to the Marines. The Vindicators double towards the Chaos Blitz and strip 2 Void shields off the Ordinatus (also moving into a great position to support an engagement against two intermingled Chaos formations). The Marines attempt to retain on a 2+ to engage the Intermingled Defilers and Decimator but roll a 1. The Marine Predator Destructors moved into position to support another intermingled engagement. Unfortunately, the Marines rolled another 1 when trying to retain with Landspeeders (fortune was shinning on the Chaos forces and gave them a chance to turn the tide of the battle). The Devastator Detachment doubles and places a blast marker on the Chaos Predators. The Chaos Predators double and attack a Scout Marine Detachment. Another Marine Scout Detachment fails to activate and makes a single move. Defilers engage the Vindicators in close combat and kill 2 of them and break them. The Marine Land Raiders Marshall and place another blast marker on some Defilers. Havocs Sustain fire on the Land Speeders and wipe them out. The Terminators Engage the nearby broken Predators and destroy them, consolidating back into cover (near the Marine Blitz objective). The lone Helltalon fails to activate. Rally phase The Marine Vindicators don’t rally. All other Marine formations rally. All Chaos formations rally. Turn 2 had seen the Iron Warriors break through the Marine lines (with some very good fortune it must be said). Turn 3 No teleports. Iron Warriors win the strategy roll. The Havocs sustain fire on the Predator Destructors and break them. Retaining, the Chaos Predators sustain fire on the Devastator Detachment and break it. The Marines finally get to make the intermingled Engagement on the Defilers and Decimator. The Decimator is destroyed and the Marines win the assault. The broken Defilers move in between the Land Raiders and the nearest objective. Unfortunately the Marines cannot consolidate onto any nearby objectives. The Ordinatus sustains fire on a Scout Detachment placing many blast markers but not breaking the formation. The Scout Detachment moves onto an objective. The Chosen Marines place a blast marker on the Marine Land Raiders. Unfortunately, the last Marine formation (a battered Tactical Detachment) fails to activate and makes a single 15cm move. The Iron Warrior Terminators move onto the Marine Blitz to claim it. The lone Defiler doubles over to another objective on the Marine side of the board to claim it. A really interesting game with a big swing in the fortunes of each army. Many thanks to Glyn (and commiserations for appalling dice rolls in turn 2 which shaped the outcome). After the game, Glyn also mentioned the Defilers as an issue. I'm going to try out the Defilers at either 275pts per formation or making them a 2+ activation (rather than 1+ as they are now). Hopefully, this will help balance things (Steve54 - PM coming soon). I really want to keep them as a core formation for the Iron Warriors. Cheers, Steve. |
Author: | Onyx [ Sun Nov 17, 2013 5:21 am ] |
Post subject: | Re: Iron Warrior V2 battle reports (lots of photos). |
Thanks for the report Chazrael A really interesting Iron Warrior list! I wish I had enough Dreadnoughts to have a go at something like this A few points: - From memory (haven't checked the rules though) starting the game, Garrisoned on Overwatch provides infantry out in the open a -1 to-hit modifier when shot at. I don't believe going on Overwatch by itself provides the same to-hit modifier. - It's only the extra attack on the Dreadnought Power Fist that is Macro Weapon. The base attack is normal. - Invulnerable Saves cannot be used on hits form Hack Down. Only Fearless protects in that situation. The Defilers will be increased to 275pts for 4 as a core formation. I have already edited the Armyforge Army Builder list and will be submitting it to Adam77 as soon as possible. Many thanks for the report and your thoughts, it is greatly appreciated! I hope to see more soon |
Author: | Spectrar Ghost [ Sun Nov 17, 2013 6:44 am ] |
Post subject: | Re: Iron Warrior V2 battle reports (lots of photos). |
Infantry on Overwatch always get a 5+ cover save and the attendant to hit modifier. See Terrain Effects: Open Ground (EA 1.8.4). |
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