MikeT wrote:
madd0ct0r wrote:
MikeT wrote:
AMTL Titan Legion lists have Reaver/Warlord Close Combat Weapons being EA+3, TK(D3). I'd suggest using that and a lesser variant for Warhound sized titans.
Maybe try out variants (swap TK(D3) for macro but add in first strike as an example) as well.
The Admech one is TK(D3) (and 25pts), but i looked at it's performance across 5 common enemies - ork boyz, guardsmen in cover, rhinos, leman russ and against a warhound. The chaos titan's have slightly better CC stats too, so 3 attacks be them against the softer targets weigh heavier then the Admech's edge against the heavier ones.
I would like to keep special rules off the base weapons - that's what the epithets are for, and it's what distiguishes the list from the Admech Legion.
I'm literally looking at the most recent AMTL3.22 list and the titan CC weapon is EA+3 TK(D3).
Sorry, typo - I did test at EA3+ TK(D3). For Chaos warlord and Chaos reaver (with their better cc stat), across a typical range of enemy's*, it's equivalent to no TK but EA(3.48) and EA(3.66). That's for a 25pt weapon, and a speed boost is availble via an epithet so rounding down in both cases seems fair.
The macro weapon part of the TK is much more important in an all comers situation, and then we're comparing an increased probability of hitting (from Chaos CC stat) vs an increased probability of damage (by preventing the armour save).
Mathematically, in this case they're close to equivalent.
*of course, if you only look at WE targets, yeah, the admech one is far superior, but with a slow titan it's rare you'll have the chance to pick your target. Speed, base size and range were taken into account in the balancing model.