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[Experimental] Chaos Titan Cult Union 0.7

 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Tue Feb 17, 2015 2:18 pm 
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like most of the more ridiculous things this list allows, the challenge is finding a big enough target...

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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Mon May 18, 2015 9:52 am 
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Got a question about the Epithets: Is ther a reason they cost more on a Reaver than a Warlord?

Looking to try out a few combinations in some upcoming games.

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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Mon Jun 01, 2015 9:54 am 
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reavers are faster, so have a greater effective range. That's probably the main reason.

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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Mon Jun 01, 2015 9:57 am 
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Ah gotcha!

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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Sun Oct 11, 2015 7:41 am 
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So I just ran this list at the Sydney Titans tournament

Chaos Reaver – Rocket Launcher, twin hell mortar, energy flail, Brutal (rocket launcher and energy flail) – 770 points
Chaos Reaver – 2x Rocket Launcher, twin hell mortar, Ancient (twin hell mortar) – 755 points
Chaos Reaver – Energy Flail x2, twin hell mortar, Hulking (energy flail and twin hell mortar)– 665 points
Warhound – Talons, cluster missile, Brutal (cluster missile and talons)- 310 points
Hellblades – 200 points
Demon Knights – 2x hell mortar, 2x cluster missiles – 275 points

2975 points

This was really fun and I had a blast running them

I'll post up more a of a report later but I won 1 and lost 2 due to going up against several death strike shadowswords and ork odd boys


Is there any movement ahead for the list as I feel it could do with a few tweaks


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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Sun Oct 11, 2015 6:38 pm 
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Bloody hell, somebody actually ran it ! :)
very happy boy sitting in cardiff right now.

What tweaks would you like to see?

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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Mon Oct 12, 2015 4:40 am 
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Streamlining the epithets into maybe being upgrades like khorne slaanesh tzeentch and nurgle with an undivided option as well
The other idea is to have a bunch of little upgrades and make them take like 3 e.g plus 1 dc, plus 2 attacks on a ccw etc

I feel strongly that they should have a supreme commander upgrade somewhere in the list

And make the planes a 2+ to activate not the 4+ this could be achieved by removing some of the support options to make it a more Titan heavy list

Everyone I played loved the upgrade side of it and I do to as the lack of the long range MW or Tk shots other Titans have is made up for here


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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Mon Oct 12, 2015 4:42 am 
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And obviously the upgrades would suit the mark
So khorne being like +4 attacks with 2 mw in cc but half the shots on a gun
Etc


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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Mon Oct 12, 2015 7:28 am 
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Also is there a reason why the knights are DC1 id like to see them brought into a similar state as the imperial knights at dc 2

I dont think they need the shields or anything fancy but just their ability to survive would be beneficial for their option


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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Mon Oct 12, 2015 7:38 pm 
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hmm, in shortest order;


Supreme commander. yes. It needs to be in there. Apply to most expensive titan?
Demon knights are taken from Lost and the Damned, so their statline is controlled there. Would you take them again if you were going up a non-titan list?

Epithets: reduce and simplify. Coming back to the list after a long gap, yup, I agree entirely. I'll post that sepretly in more detail.

Planes to bump in activation, reduce number of support slots to compensate. hmm. they are practically obligatory already because of their range. as well as interception duties. bumping their activation and removing slots means we may as well get rid of most of the cult formations in the list, since the slots would always be planes.

Perhaps move aircraft and spacecraft to a new section and allow one slot per 3 Chaos Titan Formations taken?

More radically, we remove planes altogether. The list is supposed to be Titans&worshippers to give it design space from the Admech Titan list. This forces people to take obliterators for AA and not rely on planes for placing a cheap BM prior to assault. It seems like a poor design choice though. I think I'd rather go for planes in a separate section.

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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Mon Oct 12, 2015 8:43 pm 
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On epithets:

I would like to stay away from overt mono god ones. That's what the titans in the legion lists should be doing.

There are currently 9, including Traitor (no special rules)
In order of perceived simplicity (my subjective choice):

Traitor
Ghastly
Blasphemous
Corrupted
Ancient
Barbaric
Spectral
Brutal
Hulking

I've managed to find my old balancing spreadsheet. I've also realsied I should have focused more on reavers, since they are the 'core' choice of the list. It suggest Brutal is the least balanced of the 9, followed by Spectral, Hulking then Barbaric

Interesting that that is what you've picked up on. Interesting that they are the least balanced and the most complex. I suspect I kept adding bits to the to try and balance it out.

I am quite happy to delete Brutal, Spectral and Hulking and Barbaric.
That would leave Ancient (leader), Ghastly (BP specialist), Blasphemous (demons summoner with inbuilt AA), Corrupted (host formations), and Traitor (vanilla).

I think that would still work quite well as a range of choices. It seems the list might be short of MW or TK though.
What do you think?

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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Tue Oct 13, 2015 7:19 am 
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I actually like the idea of moving planes and spaceships to a seperate section. Fluffwise I think spaceships would link well as they would drop the Titans in.

The idea of running Oblits for AA is a nice idea to which im happy to trial.

As for Epithets Brutal I think is the strongest but i would drop the ccw effect and just leave the shooting side of it. This balances out the no MW Tk shots i feel. Again Hulking is great as you the fact that getting into CC is hard for a Titan to get that far so when it does the TK is a nice bonus and the DC will allow it to survive to get there unless there is Deathstrikes haha
This is where its hard you want to simplify yet dont want to get rid of anything.
I think maybe 5 or 6 upgrades max but i think we need to keep an inspiring option in there. unless you add an option to add inspiring and leader for 50 points each or something.

Also as for supreme commander i think 0-1 and onto a reaver or bigger titan.

Im happy to keep playing the list and options to get this list going


Can I ask what you think is an Optimal list.


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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Thu Oct 15, 2015 12:41 am 
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What does carpace hive do?


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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Thu Oct 15, 2015 12:43 am 
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And leg bastions while we are at it?


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 Post subject: Re: [Experimental] Chaos Titan Cult Union 0.7
PostPosted: Thu Oct 15, 2015 10:04 am 
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As promosied here is my write up of my games

Game 1 vs Orks

Ghazgkhull Thraka's Warhorde / Ghazgkhull Thraka's Warhorde Final Version 2012

(BTS)Uge Blitz Brigade- 12 Gunwagons(350) Oddboy(50) Flakwagon(35)-435

Uge Blitz Brigade- 11 Gunwagons, 1 Flakwagon(350) Oddboy(50) -400

Uge Blitz Brigade- 11 Gunwagons, 1 Flakwagon(350) Oddboy(50) -400

Uge Blitz Brigade- 11 Gunwagons, 1 Flakwagon-350

Big Blitz Brigade- 7 Gunwagons, 1 Flakwagon-250

Kult of Speed- 8 Warbikes-200

Kult of Speed- 8 Warbikes-200

Kult of Speed- 8 Warbikes-200

Warband- 2 Nobz,6 Boyz,2 Grotz(200) Warlord(free) Oddboy(50) Big Gun(25)-275

Warband- 2 Nobz,6 Boyz,2 Grotz(200) Oddboy(50) Big Gun(25)-275


Thats what my opponent used

So my objective set up was as per normal for titans, blitz rather central with my 2 on the half way mark 30 cm apart (used this tactic in all 3 games)

Turn 1 I moved up basically a double or triple on all titans trying to set up the big plays for turn 2 and trying to use the LOS blocking terrain as he had alot of TK shots. Nothing really exciting happened this turn except for the orks moving up and shooting with usual ork accuracy :)

Turn 2 was fun

Basically every time I opened up fire on a ork unit and broke and fled which was glorious to be hold. Titan 3 in my list continued its charge down the flank to capture his blitz and tie up his flank which it achieved nicely. my other 2 reavers continued to lash out punishment however in return the orks were lucky and sniped out the warhound.
At the end of the turn the Orks all rallied and set up and exciting turn 3

Turn 3 started with orks wounding the BTS reaver which marshaled in return and broke another unit. This was seen as a success until the orks retaliated killing the BTS, bummer. Reaver 3 managed to engage and intermingle two ork units on the blitz and won combat breaking the two units. The turn ended with the daemon knights trying to scout move from the blitz to one of their objectives to attempt to hold and break the unit contesting that objective. The plan went excellently until i realised I fucked up and measured 20 cm from my blitz not 15 allowing my opponent the chance to swoop in for the victory only to fail the 2 plus roll needed to activate and fluff his chance of victory.

Turn 4 Yay i won priority wooooo

Reaver 2 positioned itself nicely between two objectives for T&H and breaking his BTS unit. Reaver 3 stood resolute over his blitz breaking another unit with BP. The planes came on and broke his bike unit that could move into contest my blitz. The demon knights moved in to try to finish off his BTS but failed by 3 models but was enough to secure victory for the Titans

end result 2-1 win (Blitz and T&H) - (BTS)


Game 2 vs Cadians

Cadian Shock Troopers (NetEA v1.5 *DEVELOPMENT*)
Cadian Regimental Headquarters 600
1 Imperial Guard Supreme Commander unit
7 Kasrkin units
1 Leviathan Mobile Command Centre
Sanctioned Psykers (2 Sanctioned Psyker units)

Kasrkin Infantry Company 225
1 Imperial Guard Commander unit
7 Kasrkin units
Sanctioned Psykers (2 Sanctioned Psyker units)

Kasrkin Infantry Company 225
1 Imperial Guard Commander unit
7 Kasrkin units
Sanctioned Psykers (2 Sanctioned Psyker units)

Kasrkin Infantry Company 200
1 Imperial Guard Commander unit
7 Kasrkin units
Sanctioned Psykers (1 Sanctioned Psyker unit)

Sentinel Squadron 100
6 Cadian Sentinels

Sentinel Squadron 100
6 Cadian Sentinels

Sentinel Squadron 100
6 Cadian Sentinels

Deathstrike Battery 200
2 Deathstrike Missile Launchers

Super Heavy Tank Platoon 200
Shadowsword

Flak Battery 150
3 hydras

Airborne Kasrkin 300
1 Imperial Guard Commander unit
7 Kasrkin units
4 Valkyries

Airborne Kasrkin 300
1 Imperial Guard Commander unit
7 Kasrkin units
4 Valkyries

Thunderbolt Fighters 150
2 Thunderbolts

Thunderbolt Fighters 150
2 Thunderbolts

now this was an interesting game that both of us thought would be determined by the effectiveness of one unit... the pesky gosh darned deathstrikes. His army of 14 activations would be a tough nut to crack with all the titans let alone losing one early. But I digress onto the game

Turn 1 - I lose priority :(

And you guessed it first activation deathstrikes activate and shoot at BTS reaver doing 8 hits so 4 shields and 4 DC. He then attempted to break it with TBOLTs but failed. Here is were I may have thrown the game. Instead of marshaling the reaver for shields i stupidly put my planes on CaP. as a result the shadowsword trundled up and killed off my BTS :(. Turn 1 ended with the titans moving forward shooting where possible and breaking 2 units. The cadians swept across the battlefield in waves leaving the titans with not many options all ready.

turn 2 - I lose priority again.

This turn again saw the titans unleash hell on the cadians breaking units left right and centre only to have them be replaced by another unit. The Shadowsword managed to kill off the warhound with Reaver 3 moving into positin to strike for the Blitz next turn by assaulting a unit of cadians breaking them with ease.

Turn 3 saw me lose priority again

This turn was rather quick and painless. The Cadians swept around and captured objectives all over the board while i tried to contest where i could.

Result - 3-0 loss - BTS Blitz and T&H

Was a great game even though I was on the back foot all game.


Game 3vs Steel Legion.

I dont have his list available atm but it included a unit of 3 shadowswords and a unit of deathstrikes.

Turn 1 - yes i got prioity and quickly moved to burn activations on my plane which failed. He spent the whole turn unloading everything into my BTS reaver. he was woefully unlucky only stripping shields which i marshaled back (lesson learned :) ) i was able to break a warhound of his and break a inflict some wounds on his Russ Bts unit. However the game turned on the last activation with his death strikes shooting at the reaver and rolling an 11 killing the titan out right :(

Turn 2 saw the titans inflict huge damage on his BTS unit killing 7 of 10 in one volley (his rolls sucked) only to see the shadowswords find their range and wipe another reaver off the board. They were dealt with swiftly as reaver 3 was now in engage range and killed 2 in CC breaking the unit.

Turn 3 showed me why the list needs a Sup Comm.

With Blast markers on all my units i failed 2 of them (yes i know supp comm only works once but i only needed one unit to go to turn 4)

My warhound managed to kill the deathstrikes holindging its blitz thus capturing it. Reaver 3 failed to activate which meant it couldnt hunt down his BTS and the demon knights failed which meant they couldnt run to take contest my own blitz. My last reaver was holding 2 objectives but was contested by his mech infantry.

end result 2-1 loss - BTS AND BLITZ - Blitz


So yes I had some bad match ups but what can you do. game 3 was still very close and came down to some dice rolls here and there. game 2 was always going to be hard as my opponent is very skilled and his list always had activation to burn to allow him control of the board.

Anyway onto list development and progress we go


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