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Iron Warriors 1.0 - updated list 8th September http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=20837 |
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Author: | Steve54 [ Sat Jun 04, 2011 4:30 pm ] |
Post subject: | Iron Warriors 1.0 - updated list 8th September |
New list up - big thanks to Onyx. Relevant proposed BL changes added (helltalons, oblit costs, Warlord, vindicators, terminators cost) Basilisk+Predators added to upgrades Grand battery point reduced Defiler, Vindicator formations points reduced Siegehammer - rhinos removed, dreadclaws added as upgrade Dreads - dreadclaws added as upgrade Latest list - http://onyxworkshop.files.wordpress.com ... s-v1-0.pdf (September 8th2012) I've been working on this for a while. It combines elements of several other IW lists into a attacking siege list IRON WARRIORS Strategy 4 Initiative 1 (navy+spacecraft 2+) CORE Iron Warriors Company 300pts 1 IW character upgrade 6 Chaos Marines and 2 Havocs Upgrades: Daemon Prince, Chaos Dreadnoughts, Chaos Siege Dreadnoughts, Obliterators, Chaos Land Raiders, Chaos Vindicators, Chaos Rhinos, Warsmith, Cult Marines, Havocs, IW Assault Marines Defiler Assault Pack 275pts 4 Defilers Upgrades: Defilers, Chaos Dreadnoughts, Chaos Siege Dreadnoughts, Chaos Vindicators Grand Battery 9 Chaos Basilisks 700pts Upgrades: Emplacements Armoured Assault Company 300pts 6 Chaos Vindicators Upgrades: Chaos Vindicators, Defilers SIEGE SUPPORT 0-2 per CORE Super Heavy Company 1-3 Chaos Stormswords or Decimators 225pts per tank Upgrades: Chaos Vindicators, Chaos Basilisks, Defilers Battery 3 Chaos Basilisks 300pts Upgrades: Emplacements Armoured Company Four to Eight Chaos Predators and/or Chaos Land Raiders 50 per Predator, 75 per Land Raider in any combination Upgrades: Chaos Vindicators, Chaos Basilisks, Defilers Daemonic Artillery 3 Daemonic Artillery units 350pts Upgrades: Emplacements SIEGE ASSAULT 0-1 per Core Raptors 175pts One IW Lord Character and four Raptors Upgrades Raptors Dreadnoughts Siegehammer Company 275pts 1 IW Lord Character upgrade, 6 IW Assault Marines and 3 Rhinos Chosen Four Chaos Marine Chosen Units 125pts Upgrades: Dreadclaws, Chaos Rhinos, Chaos Dreadnoughts Terminators One IW Lord Character and four IW terminators 275pts Upgrades: Chaos Dreadnought, Defilers, Chaos Land Raiders, Obliterators, Daemon Prince, Warlord, IW Terminators DARK MECHANICUS Siegelord 800 Ravager 650 Ordinatus Chaotica - Horus Pattern 600 NAVY Hellblades Helltalons Harbinger Spacecraft UPGRADES Rhinos 10pts each Obliterators 85pts each Chaos Dreadnought 50pts each Siege Dreadnought 75pts each Chaos Land Raider 0-4 at 75pts each Defilers 0-3 at 75pts each Dreadclaws 5pts per unit in the formation Havocs 4 Havocs for 150pts 0-1 Daemon Prince Replaces the character in a formation for 50pts Chaos Vindicators 50pts each Emplacements 3 gun emplacements for 50pts, you cannot take more emplacements than vehicles in the formation IW Assault Marines 4 Assault Marines for 150pts Raptors Up to 4 for 35pts each ORDINATUS CHAOTICA - HORUS PATTERN War Engine 10cm 5+ 6+ 4+ 2xHeavy Bolter 30cm AP5+ 2xLascannon 45cm AT4+ Sonic Disruptor 100cm 10BP, Ignore Cover, Disrupt Critical Hit: The Ordinatus’s plasma reactor explodes in a roiling blast of energy, the war engine is destroyed and all units within 15cm suffer a hit on a 4+ Damage Capacity 4, 4 Void Shields, Reinforced Armour. SIEGELORD War Engine 15cm 4+ 2+ 3+ 2x Siege Launcher 60cm BP3 Powerclaw (base) Assault Weapon Extra Attacks (+3) Titan killer (D3) OR Ironfist Assault pod - Transport (10) Terminators and Dreadnoughts take 2 spaces Gatling Blaster 60cm 4xAP4+/AT4+ Tail (base) Extra Attack (+1) Damage Capacity 8, 6 Void Shields, Crit Notes: Fearless, Reinforced Armour, Walker, Thick Rear Armour DAEMONIC ARTILLERY AV 15cm 4+ 4+ 6+ Daemonic Barrage 45cm 1BP Ignore Cover Notes: Fearless, Invulnerable Save IW LORD Character - - - - Daemon Weapon (base) Assault Weapon, Macro Weapon, Extra Attack (+1) Servo Arms (base) Assault Weapon, Extra Attacks (+2) Notes: IW Lords can be one of two types : Warsmith or Lord. All are characters and have the Leader and Invulnerable Save abilities. Lords have the Commander ability, Warsmiths have the Supreme Commander ability. Both types may choose either the Daemon Weapon or Servo Arms. CHAOS SIEGE DREADNOUGHT AV 15cm 3+ 4+ 4+ Siege Hammer (base) assault weapon MW Extra Attack (+1) Siege Drill (base) assault weapon Extra Attack (+1) Notes: Reinforced Armour IRON WARRIOR ASSAULT MARINES Infantry 15cm 4+ 3+ 4+ Bolters (15cm) small arms Hand Weapons (base) assault weapons IRON WARRIOR TERMINATORS Infantry 15cm 4+ 3+ 3+ Combi-bolters (15cm) Small arms Power Weapons (base) Assault weapons Macro Weapon, Extra Attacks (+1) Reaper Autocannon 30cm AP4+/AT6+ Heavy Flamer 15cm AP4+ Ignore Cover and (15cm) Small Arms Ignore Cover Notes: Reinforced Armour, Thick Rear Armour, Teleport. Heavy Flamer confers the Ignore Cover ability on the units FF attack CHAOS STORMSWORD War Engine 15cm 4+ 6+ 4+ Siege Cannon 45cm 3BP Disrupt, Ignore Cover, Fixed Forward Arc Heavy Bolter 30cm AP5+ 2xTwin Heavy Bolter 30cm AP4+ 2xTwin Heavy Flamer 15cm AP4+ Ignore Cover Notes: DC3, Crit |
Author: | BlackLegion [ Sat Jun 04, 2011 8:43 pm ] |
Post subject: | Re: Iron Warriors 0.2 |
Looks very interesting. But shouldn't be the two "OR" weapons of the Sieglord 0-2 choices? It feels odd that he can take only 3 weapons. |
Author: | Mephiston [ Sat Jun 04, 2011 8:45 pm ] |
Post subject: | Re: Iron Warriors 0.2 |
2 x Siege launchers so it is 4 weapons as far as i can tell. |
Author: | BlackLegion [ Sat Jun 04, 2011 8:55 pm ] |
Post subject: | Re: Iron Warriors 0.2 |
I read: 2 x Siege Launchers 1 x Powerclaw OR 1 x Ironfist Assault Pod |
Author: | dptdexys [ Sat Jun 04, 2011 9:18 pm ] |
Post subject: | Re: Iron Warriors 0.2 |
BlackLegion wrote: I read: 2 x Siege Launchers 1 x Powerclaw OR 1 x Ironfist Assault Pod Isn't there also a Gatling blaster and Tail weapon. Looks like a very interesting list, I know there are a few IW fans that will be interested in it. |
Author: | BlackLegion [ Sat Jun 04, 2011 9:21 pm ] |
Post subject: | Re: Iron Warriors 0.2 |
AH! I could swear this wasn't there a few minutes ago.... ![]() |
Author: | Evil and Chaos [ Sat Jun 04, 2011 9:39 pm ] |
Post subject: | Re: Iron Warriors 0.2 |
Excellent to finally see an Iron Warriors list moving forwards. Isn't the Ordinatus basically the Ordinatus Mars without the AA shot? (Or isn't that on the online version yet, heh) How about swapping it out for a new Ordinatus? IIRC didn't the Iron Warriors end aquiring some massive artillery pieces that were basically Ordinatus Siege Cannons in one of the Horus Heresy books? It mightn't be a stretch to say they still have the same kind of indirect firing "artillery" ordinatus engine available? |
Author: | BlackLegion [ Sat Jun 04, 2011 9:50 pm ] |
Post subject: | Re: Iron Warriors 0.2 |
Evil and Chaos wrote: IIRC didn't the Iron Warriors end aquiring some massive artillery pieces that were basically Ordinatus Siege Cannons in one of the Horus Heresy books? Yes they did. IIRC they look like Protoss Reavers from Starcraft and are armed with one or two Vulcan Megabolters and a big siege cannon. |
Author: | dptdexys [ Sat Jun 04, 2011 9:58 pm ] |
Post subject: | Re: Iron Warriors 0.2 |
Quote: How about swapping it out for a new Ordinatus? Are there any recommendations of what is more suitable. |
Author: | Onyx [ Sun Jun 05, 2011 12:51 am ] |
Post subject: | Re: Iron Warriors 0.2 |
Excellent stuff Steve! I quite like the ORDINATUS CHAOTICA - HORUS PATTERN myself. The stats suit an Iron Warriors Siege style quite well. I'm really looking forward to taking this list for a spin but it might have to wait until our campaign is finished (or I'll lose focus on my Necrons). Why no Warhound Titan equivalent? *Edit - The Iron Warriors Terminators look GREAT. IC FF and EA+1 MW Close combat. They may be worth a little more than standard Terminators. Also the mix of Teleporting Terminators and effective artillery is going to be interesting. Both MUST be allowed in an Iron Warriors army to keep it themed but I'm sure someone will complain ![]() **Another edit - I think it should be stipulated that Artillery that take emplacements must be deployed in the emplacement. I've seen Krieg armies take emplacements and then put other units in them. It seems a little gamey to me. |
Author: | Dobbsy [ Sun Jun 05, 2011 12:52 am ] |
Post subject: | Re: Iron Warriors 0.2 |
I concur with E&C, it's great to see the IW on the move. |
Author: | frogbear [ Sun Jun 05, 2011 6:57 am ] |
Post subject: | Re: Iron Warriors 0.2 |
Steve54 wrote: Strategy 4 Initiative 1 SIEGE SUPPORT 0-2 per CORE Daemonic Artillery 3 Daemonic Artillery units 350pts ---------------- DAEMONIC ARTILLERY AV 15cm 4+ 4+ 6+ Daemonic Barrage 45cm 1BP Ignore Cover Notes: Fearless, Invulnerable Save Anyone else think that this formation could be cheaper? Without Indirect Fire, 350 pnts just seems like a big points sink. |
Author: | Jaggedtoothgrin [ Sun Jun 05, 2011 7:09 am ] |
Post subject: | Re: Iron Warriors 0.2 |
yeah, i'd think 300 would be a better jumping-off point for them |
Author: | Steve54 [ Sun Jun 05, 2011 7:17 am ] |
Post subject: | Re: Iron Warriors 0.2 |
Thanks for the upbeat response+feedback Terminators - I agree they might need a points increase in time Ordinatus - the HH book (Fallen Angels?) is the inspiration for it. I'll dig the book out today and check the weapon as its some time since I wrote that out. Daemonic artillery - would they be better with indirect or is there enough indirect already? Wahounds - I left them out to try and avoid the ubiquitous fast WEs that most lists end up using if they are available to them. Also there is no reference to them in Storm oF Iron where a large titan contingent is used. Furthermore the idea of the list is that it is for storming a fortress and I thought warhounds wouldn't really fit that. Emplacements - Indeed a note that their formation must be deployed in them would be a good idea |
Author: | frogbear [ Sun Jun 05, 2011 8:20 am ] |
Post subject: | Re: Iron Warriors 0.2 |
Steve54 wrote: Daemonic artillery - would they be better with indirect or is there enough indirect already? If not, I think 300-325 points would be good starting point for these engines. |
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