Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 4 posts ] 

Swiss Decimator

 Post subject: Swiss Decimator
PostPosted: Tue Sep 25, 2012 11:34 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Aug 21, 2011 1:32 pm
Posts: 695
Location: Geneva, Swizerland
Just for information and as the Decimator issue has caused a lot of debate over here, we have to decided to keep the same list structure but to try out the following stats:


1-3 Decimator: 225 pts. each, Initiative 3+ (with Faction rule)

Move: 15 cm
Armor: 4+
CC: 6+
FF: 4+
Weapons:
2x Reaper Autos: 30 cm AP4+/AT6+, left arc
2x Reaper Autos: 30 cm AP4+/AT6+, right arc
Decimator Cannon: 45cm 3BP, MW, Ignore Cover, Fxd Frontal.

Reinforced Armor, Fearless

The reasoning behind the lower initiative is that its a daemon engine, thats why its fearless.

_________________
"War is not about who is right, but about who is left". - B. Russell


Top
 Profile Send private message  
 
 Post subject: Re: Swiss Decimator
PostPosted: Thu Mar 07, 2013 11:20 pm 
Brood Brother
Brood Brother

Joined: Tue Jul 24, 2007 12:50 pm
Posts: 102
Location: Bristol
But all other daemon engines are Initiative 1+


Top
 Profile Send private message  
 
 Post subject: Re: Swiss Decimator
PostPosted: Fri Mar 08, 2013 1:50 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
LordotMilk wrote:
Just for information and as the Decimator issue has caused a lot of debate over here,

Please explain.

I notice you guys like to change things a lot.


Top
 Profile Send private message  
 
 Post subject: Re: Swiss Decimator
PostPosted: Wed Mar 13, 2013 12:00 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Aug 21, 2011 1:32 pm
Posts: 695
Location: Geneva, Swizerland
Dobbsy wrote:
LordotMilk wrote:
Just for information and as the Decimator issue has caused a lot of debate over here,

Please explain.

I notice you guys like to change things a lot.


People in our playgroup are fully against the idea of moving the Decimator to allies. The arguments against this change are fully described in the thread on the latest BL changes.

Also, the trend is actually for daemon engines to have init 2+, not 1+.

After a lot of playtesting of this, we actually like this change to init 2+, as well as the other stat changes. Decimators are now an unlimited support choice in the BL List, along with terminators and chosen.

We are thinking of moving the Death Wheel back to support, for the same point cost as right now, but with 5+ armor and 2+ init.

We find these changes much more satisfactory than the allies dump.

edit: Actually we have changed very little from the netea lists, though we do wish for some more evolution.

The only lists that we now are moving completely away from are the Chaos lists, for which we are writing our own codex, as we find none of the existing lists satisfying.

_________________
"War is not about who is right, but about who is left". - B. Russell


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net