Nice wrap up Neal. Alot of informations to digest and I know I am going to have to come back to it when I am not at work.
You have alot of scope there for non-fearless units so that is a great start. I will try to offer some formation suggestions for you (probably on the weekend) to compare against other ideas you may have.
In regards to the Rubric - it is all guess work I guess till the novel comes out. History states that the armour was sealed shut. I would think that as long as the full armour (majority) was retrieved, then it could be re-activated. Anything that was just a fragment (a glove perhaps) is stretching the idea of these guys a little too far IMO.
I like the idea that the TS would keep to the ways that they know. This makes sense and will form a basis to what I present to you for ideas.
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To try to keep a nod to the sacred numbers and at the same time keep the formation sizes somewhat under control for the problematic units (like massed Rubric Marines) I was thinking 3*3 = 9, 3*9 = 27. 3 squads of 9 would break down into 6 infantry units.
You have lost me on this one. Can you please explain that in another way that a pleb like me can understand?

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No titans. I'll include them in the doc with point costs so they can be used, but they aren't part of the core concept of the list.
Interesting. Wasn't there talk of a Jump Packing Titan?

I like the different thought on this. It will be interesting to see what you come up with
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I'm considering cutting Dreadnoughts.
Does FW make TS Dreads? Interesting point you make however. I will start the search via the 'Visions of Horus Heresy' book. I am sure I saw evidence of older red Dreads in there...
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Unless someone comes up with a tremendously compelling argument against it, I'm going with the Tower/Spire/Palace series of units because the towers are so iconic to the TSons. AV/DC3/DC6.
Like I stated before, Interesting. I would ask that the
AV Towers themselves are not as available as any Troop Core unit. Whether that be through cost or restriction, I do not mind, however they are a very good formation, yet extremely hard to find in any number (I have 9 myself I believe).
I also do not believe it is in the interests of the list to have an army full of these things. They may be a major and iconic part of the Thousand Sons, but I have a hard time believing that they would show up in great numbers. I also believe that they should favour the person playing and be bought in units less than 9, but be upgraded with more units to a total of 9 if the player wishes. Just some alternative views
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I'm currently waffling on the "Ahriman's Chosen" idea.
It is easily added or removed. It is a very unique aspect to the list, yet if you deem it 'problematic' leave it out for a future addition after all the rest has been tested
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I've come to the conclusion that Primarchs should be more powerful than typical greater daemons, so I'm making Magnus DC4.
As much as I love Daemon Princes being DC (I have made Angron for the World Eaters after all and am looking at doing Fulgrim), it does belong in as a 'fanboy' addition only at present - hence only when agreed on by an opponent. With so much else to play-test in the list, this could be left to a later time when/if we ever get agreement to include the Primarchs. I would stick with the standard Daemon Princes for this next release. It just makes sense at this time to keep it simple.
Like I said, when I come back to this I will have had time to digest it all properly. It is looking very promising and you appear to be thinking about alot of stuff that may be seen as contraversial - which is one thing I like. A little bit of chaos is what is needed. Just need to know where and when to stop.
