Beefcake4000 wrote:
kyussinchains wrote:
I think that if you're playing codex marines effectively, (ie. Recycling them with a second thunderhawk) the termies are usually off the table again before they pick up many blast markers, its certainly the case that if I'm doing well with marines, ATSKNF rarely comes into effect with my terminators, same with chaos termies if you pull off the recycling technique or like in my last EC batrep you kill everything within reprisal distance
See I think you are brushing over the fundamental difference between loyal and chaos marine termies. You can use my most recent bat rep to show what I'm talking about. In my case it went:
Termies teleport in (taking 1 blast marker)
Chaos marines lose strat roll off (loyal would have won because of the extra +1
Chaos marines take 1 casualty and break (Loyalists wouldn't have broken)
Chaos marines fall back.
They then get shot by a BP3 barrage which kills one automatically (Loyalists wouldn't have lost any) and because one died the three remaining termies were wiped out (loyalists would have lost 2/3)
Frankly if you manage to teleport them in (odds are taking a blast marker) then fight the combat in the first activation then survive long enough to get a Thawk to them you're opponent isn't playing it right. Such small units are easy to break and go to pieces in seconds afterwards.
but that's the point I'm making though, teleporting them exposes them to all that stuff, they are costed perfectly well at 275 points in a list without access to thunderhawks, that was never what I was trying to say
in your example above, you're not factoring in the fact that had you thunderhawked the termies in rather than teleporting, you wouldn't have had to roll for blast markers, nor would you have been a sitting duck if you'd lost the strategy roll, sure if you'd bought them on early in the turn you'd be in the same situation, plus you would probably have lost the thunderhawk (but that might well have happened with a loyal thawk too) but that's not how to get the maximum out of terminators in a thunderhawk.... to do so you need to use everything else at your disposal to knock out ground AA and cut enemy activations, only when your opponent is unable to react do you commit the terminators
I did this in my last EC batrep and it worked like a charm, my knghts and orbital assets worked their magic and put me ahead of the activation curve, leaving the terminators to come on and dish out some pain unopposed