Apocolocyntosis wrote:
Critical could be the hole thing exploding, or what about serious damage to the 'balloon' forcing it to drop altitude? removing pop-up attacks and allowing CC assaults vs it once critical'd.
Always popped up+transport seems like an awkward combo, i would see the ziggas (whether you envisage them as choppers or Zeppelins) would do the troop ferrying as they would be smaller, more agile and less of an asset to risk for dropping troops into direct combat. While the bigger Zeppelin could carry a lot of troops, im not sure i see it being of much use within the scope of EA (too slow to land/take-off, and you'd need a lot of ladders otherwise and i don't see the CS having grav chutes). The hellbore already provides a means of mass transport for the list.
I like the idea of having it as fire-power dedicated, some AA, some guns and a limited ammo barrage sounds good.
I agree with most of this.
Critical could be the same as the Reaver/Warlord system. Could go along the lines of keeping any fires away from inflamable areas.
Always popped up/transport doesn't really work (I've had a bit of practice with this using Tau Mantas). I'd also much rather a mid sized Zepplin War Engine was a gun ship.
I've had a bit more of a play with my Zepplins.
I really liked PompeyPierre's idea so I cut the engines in half and moved them underneath.
This had the happy side effect of making more space for guns... always a good thing
!
I think I'll still put a few more details (spikes or something similar) on these things... we'll see.
Cheers.