Tactical Command
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Helltalons
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=17510
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Author:  Steve54 [ Sat Dec 26, 2009 7:50 am ]
Post subject:  Helltalons

The current change proposal is

Fighter Bomber Armour 5+
Twin Lascannon 30cm AT4+/AA4+ Fixed Forward
Havoc Launcher 45cm AP4+ Fixed Forward
Bombs 15cm 1BP Ignore Cover Fixed Forward

200 for 2

As I understand it this has been reported as underpowered/an inferior choice - what change suggestions do people have?

Author:  frogbear [ Sat Dec 26, 2009 8:26 am ]
Post subject:  Helltalons

With no AA protection (FxF does not count IMO), they always get shot down. They are not really an option to take in a list.

Proposals?

- Add a third unit and bump points to 300
- Allow Twin Lascannon to swivel with a 360 arc

These are the only ones I can think of for now....

They are only useful where the opponent has not taken any aircraft to CAP or Intercept. Then they may have a chance depending on the Flak

Author:  Honda [ Sat Dec 26, 2009 3:09 pm ]
Post subject:  Helltalons

Actually, I might disagree here. I think the 30cm AA4+ is not bad at all, so if you wanted an all rounder, the Helltalon is the way to go vs. Hellblades.

I see them as being more resilient.

Also, they are hands down the coolest looking of the two, but that's just asthetics.  :)

Author:  Dobbsy [ Sat Dec 26, 2009 3:49 pm ]
Post subject:  Helltalons

I agree with Honda. They perform fairly well when they've been used against me so I can only go by this. Plus most aircraft lack a 360AA, only the Barracuda and the Ork FBs do IIRC.

Author:  Evil and Chaos [ Sat Dec 26, 2009 3:54 pm ]
Post subject:  Helltalons

I think the stats are fine but they mildly underperform. Lacking a third plane like the Hellblades, they find it hard to fly through flak.

My suggestion : Drop points cost by 25pts.




Author:  frogbear [ Sat Dec 26, 2009 11:57 pm ]
Post subject:  Helltalons

I have made a mistake on this one.....  I did not realise it was a fighter-bomber. I have not used it for that at all   :;):

I would then go with E&Cs recommendation   :handshake:

Author:  The_Real_Chris [ Sun Dec 27, 2009 11:28 am ]
Post subject:  Helltalons

Part of the problem is the need for flak. The Hellblade gives more for the same cost. Then again this gives great all round ability - but in Epic that is rarely rewarded.

Author:  frogbear [ Mon Dec 28, 2009 7:44 am ]
Post subject:  Helltalons

Is there any reason why the Hell Talon Lascannon is only 30cm and not 45cm like every other Lascannon in the game?

Author:  BlackLegion [ Mon Dec 28, 2009 11:16 am ]
Post subject:  Helltalons

It's the magic 30. No aircraft is allowed a greater range because they would be immune to ground AA.

Author:  frogbear [ Mon Dec 28, 2009 11:30 am ]
Post subject:  Helltalons

Quote: (BlackLegion @ Dec. 28 2009, 19:16 )

It's the magic 30. No aircraft is allowed a greater range because they would be immune to ground AA.

The Marauder bomber has 45cm

So what does that do for your magic?     :oo:

Author:  BlackLegion [ Mon Dec 28, 2009 11:42 am ]
Post subject:  Helltalons

It's the only aircraft. And it is in the rulebook = it was set before the community decided that no aircraft should have a range greater than 30cm.

To me a further proof that the whole Aircraft system needs an overhaul.

Author:  frogbear [ Mon Dec 28, 2009 12:15 pm ]
Post subject:  Helltalons

Quote: (BlackLegion @ Dec. 28 2009, 19:42 )

To me a further proof that the whole Aircraft system needs an overhaul.

We were just discussing this today

We were discussing the possibilities of Bombers gaining an escourt of fighters for a run which causes CAP capping CAP.

But your right, it does need to be reviewed, but it is all we have for now...    :grinning:

Author:  Dobbsy [ Mon Dec 28, 2009 4:23 pm ]
Post subject:  Helltalons

Quote: 

We were discussing the possibilities of Bombers gaining an escourt of fighters for a run which causes CAP capping CAP

I've played a couple of games now where CAP engages CAP and while it seems realistic it seems to actually remove a bit of the fun from the air rules. I admit the air rules are a bit too basic at times and could possibly need a couple of tweaks, but I'm of the belief that they should be a bit more abstract than the ground war as otherwise they start to dominate the game more and that starts an air meta-game situation. Epic shouldn't go this way IMO as it should be more about the ground game.

Getting back to the Hell talons, I just realised they intercept on 3+! Are they now one of the best in game interceptors?




Author:  stompzilla [ Tue Dec 29, 2009 1:53 am ]
Post subject:  Helltalons

glad it wasn't just me that realised this!  3+ is absolutely ridiculous, especially in flights of 3.

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