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Helltalons http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=17510 |
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Author: | Steve54 [ Sat Dec 26, 2009 7:50 am ] |
Post subject: | Helltalons |
The current change proposal is Fighter Bomber Armour 5+ Twin Lascannon 30cm AT4+/AA4+ Fixed Forward Havoc Launcher 45cm AP4+ Fixed Forward Bombs 15cm 1BP Ignore Cover Fixed Forward 200 for 2 As I understand it this has been reported as underpowered/an inferior choice - what change suggestions do people have? |
Author: | frogbear [ Sat Dec 26, 2009 8:26 am ] |
Post subject: | Helltalons |
With no AA protection (FxF does not count IMO), they always get shot down. They are not really an option to take in a list. Proposals? - Add a third unit and bump points to 300 - Allow Twin Lascannon to swivel with a 360 arc These are the only ones I can think of for now.... They are only useful where the opponent has not taken any aircraft to CAP or Intercept. Then they may have a chance depending on the Flak |
Author: | Honda [ Sat Dec 26, 2009 3:09 pm ] |
Post subject: | Helltalons |
Actually, I might disagree here. I think the 30cm AA4+ is not bad at all, so if you wanted an all rounder, the Helltalon is the way to go vs. Hellblades. I see them as being more resilient. Also, they are hands down the coolest looking of the two, but that's just asthetics. ![]() |
Author: | Dobbsy [ Sat Dec 26, 2009 3:49 pm ] |
Post subject: | Helltalons |
I agree with Honda. They perform fairly well when they've been used against me so I can only go by this. Plus most aircraft lack a 360AA, only the Barracuda and the Ork FBs do IIRC. |
Author: | Evil and Chaos [ Sat Dec 26, 2009 3:54 pm ] |
Post subject: | Helltalons |
I think the stats are fine but they mildly underperform. Lacking a third plane like the Hellblades, they find it hard to fly through flak. My suggestion : Drop points cost by 25pts. |
Author: | frogbear [ Sat Dec 26, 2009 11:57 pm ] |
Post subject: | Helltalons |
I have made a mistake on this one..... I did not realise it was a fighter-bomber. I have not used it for that at all ![]() I would then go with E&Cs recommendation ![]() |
Author: | The_Real_Chris [ Sun Dec 27, 2009 11:28 am ] |
Post subject: | Helltalons |
Part of the problem is the need for flak. The Hellblade gives more for the same cost. Then again this gives great all round ability - but in Epic that is rarely rewarded. |
Author: | frogbear [ Mon Dec 28, 2009 7:44 am ] |
Post subject: | Helltalons |
Is there any reason why the Hell Talon Lascannon is only 30cm and not 45cm like every other Lascannon in the game? |
Author: | BlackLegion [ Mon Dec 28, 2009 11:16 am ] |
Post subject: | Helltalons |
It's the magic 30. No aircraft is allowed a greater range because they would be immune to ground AA. |
Author: | frogbear [ Mon Dec 28, 2009 11:30 am ] |
Post subject: | Helltalons |
Quote: (BlackLegion @ Dec. 28 2009, 19:16 ) It's the magic 30. No aircraft is allowed a greater range because they would be immune to ground AA. The Marauder bomber has 45cm So what does that do for your magic? ![]() |
Author: | BlackLegion [ Mon Dec 28, 2009 11:42 am ] |
Post subject: | Helltalons |
It's the only aircraft. And it is in the rulebook = it was set before the community decided that no aircraft should have a range greater than 30cm. To me a further proof that the whole Aircraft system needs an overhaul. |
Author: | frogbear [ Mon Dec 28, 2009 12:15 pm ] |
Post subject: | Helltalons |
Quote: (BlackLegion @ Dec. 28 2009, 19:42 ) To me a further proof that the whole Aircraft system needs an overhaul. We were just discussing this today We were discussing the possibilities of Bombers gaining an escourt of fighters for a run which causes CAP capping CAP. But your right, it does need to be reviewed, but it is all we have for now... ![]() |
Author: | Dobbsy [ Mon Dec 28, 2009 4:23 pm ] |
Post subject: | Helltalons |
Quote: We were discussing the possibilities of Bombers gaining an escourt of fighters for a run which causes CAP capping CAP I've played a couple of games now where CAP engages CAP and while it seems realistic it seems to actually remove a bit of the fun from the air rules. I admit the air rules are a bit too basic at times and could possibly need a couple of tweaks, but I'm of the belief that they should be a bit more abstract than the ground war as otherwise they start to dominate the game more and that starts an air meta-game situation. Epic shouldn't go this way IMO as it should be more about the ground game. Getting back to the Hell talons, I just realised they intercept on 3+! Are they now one of the best in game interceptors? |
Author: | stompzilla [ Tue Dec 29, 2009 1:53 am ] |
Post subject: | Helltalons |
glad it wasn't just me that realised this! 3+ is absolutely ridiculous, especially in flights of 3. |
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