I don't know how much my ideas will help with this list, seeing as E&C has already had a very effective stab at it. I'll repeat my previous contribution, bearing in mind I was thinking in terms of how the current 40k IG Codex could be adapted to make Renegade Guard:
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I'm in favour of this list. Not quite L&tD, which is kind of 'Cultist/Mutant Rabble with Renegade Guard Allies'.
A proper Renegade army, with all the special skills and training that entails, with serious Chaos leanings, a la the Blood Pact is what I've currently got a hankering for. Given that Guard forces fled with the Corsairs in to the Maelstrom, they will likely be as curropted by Chaos as the Red Corsairs are. This gives scope for a proper Renegade army that isn't just rabble, with additional Daemon Engine and daemonic units, if neccessary.
I've been thinking of ways in which the current 40k Codex would be adapted for doing this sort of army, without the daemonic elements anyway - thinking of how I might take allies for my 40k Chaos Marine army.
To start with, certain units would be off limits, or only available in limited numbers, representing that when an army turns rogue they lose the support of the Munitorum to replenish their vehicles and supplies. But it doesn't stop them turning to darker forces to supply these...
So, I would drop Valkyries from the list, and make all tanks a 0-1 choice, as would Storm Troopers and Ogryns.
Then it's a case of 'count-as' units. Commissars would be the Enforcers or Dictators that keep the forces doing the will of the dark gods. Priests would be fanatical, rabid zealots (nothing new there!), only to the dark gods. Conscript PLatoons would be Cultist mobs, the general citizenry that have grabbed/looted small arms and are fighting as part of the larger army. And so on, and so forth.
Some units would need weapons options changing, e.g. make Cultists (conscripts) equipped with CCW, then additional points for Laspistols or Lasguns. Ogryns would be limited in how many Ripper Guns the sqquad can take, representing them having broken down or run out of ammo long since.
So, I'm just throwing these ideas out there, whilst they're to do with the current 40k Guard Codex, I hope that something might prvide a seed of an idea that contributes to the Traitor Guard list.
Having looked at v.1.00 that E&C has come up with, I can't see much that I would change/alter, apart from one thing that grabs me straight away:
Why would this army only have Ragnaroks? I think they may still have Leman Russes, granted they would be rare, so why not allow them to use a mix in their armour formation?
Also, would they have Daemon Princes? I know there's no precedent that says that a Traitor Guard leader
couldn't ascend to Daemonhood, it seems more likely that, in the universe of the 41st millennium, Marines would be more likely to survive long enough to acheive what is neccessary for this to happen. So perhaps there's a case to keep the DP, but make it 0-1..?
Otherwise, I can't see anything I'd do too differently - the Thaumaturge Coven is such a clever idea it needs several smileys

In fact I think it'd be worth putting in the 40k version of a renegade guard list, in lieu of Battle Psykers...
Speaking of which, do you think there's space for a sort of 'Rogue Alpha Psyker', either as an upgrade for a commander, or as a unit to add to a formation?
In terms of stats, I've never seen the 40k rules for a Stalk Tank, I always imaginesd they were just a slightly larger version of a Sentinel, more heavily armed - so wouldn't it be in that case an LV like the Sentinel?
Finally, I could actually play test this list, as I have a L&tD force I made using Exodus Wars minis, plus various assorted Guard & Chaos Marine stuff, so I could cobble together a decent force of this.
My only problem - no one to test it against...
