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World Eaters 2.0

 Post subject: World Eaters 2.0
PostPosted: Wed Sep 30, 2009 1:32 am 
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 Post subject: World Eaters 2.0
PostPosted: Wed Sep 30, 2009 1:47 am 
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Quote: (Dobbsy @ Sep. 30 2009, 10:32 )

So anyway, this is a mostly theory hammered change but with a small bit of play testing (1 game vs Frogbear.....

?  it was?

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 Post subject: World Eaters 2.0
PostPosted: Wed Sep 30, 2009 2:14 am 
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 Post subject: World Eaters 2.0
PostPosted: Thu Oct 01, 2009 1:02 am 
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 Post subject: World Eaters 2.0
PostPosted: Thu Oct 01, 2009 2:06 pm 
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Make the ignore more blast markers thing clearer?

Include the tower of skulls (is that a khorne thing?) from games day? :)

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 Post subject: World Eaters 2.0
PostPosted: Thu Oct 01, 2009 2:12 pm 
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That's a great modern reinterpretation of the tower of skulls.

Looks very much like Iron Warriors though.

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 Post subject: World Eaters 2.0
PostPosted: Thu Oct 01, 2009 11:16 pm 
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Indeed, why would you build that and then paint as iron warriors  :oo:




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 Post subject: World Eaters 2.0
PostPosted: Thu Oct 01, 2009 11:42 pm 
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 Post subject: World Eaters 2.0
PostPosted: Fri Oct 02, 2009 12:51 am 
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Yep thats an Iron Warriors Tower of Skulls. It looks pretty similar to the one depicted in Apocalypse Reload.
Here is a blurry picture of it:
http://2.bp.blogspot.com/_4nzgPb....001.jpg




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 Post subject: World Eaters 2.0
PostPosted: Thu Oct 08, 2009 9:02 am 
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 Post subject: World Eaters 2.0
PostPosted: Thu Oct 08, 2009 12:34 pm 
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Add that Angron is keeping a low profile after getting grey knighted as he is now the laughing stock of the Legions.

'Who are those idiots in silver? You, you and you, deal with them!'
zap
'What you dare challenge Angron!'
zap
Later in the warp
'I hope no-one tells Kharn'
In fact maybe he got striped of his demon princedom!

Yes I'm all for fearless dropping. If you wish it to return something like 'do not take hack down hits in close combat' but all other rules affect them normally. Still dropping it means less points so more models so more blood for etc.

I would however replace the invulnerable saves on the characters with fearless. Seems both appropriate for them and highlight the high mortality rate in popcorns army.

I'd change Khorne Dedicated to Khorne Renegages or somesuch but thats fairly irrelevant.
What is important though is these chaps are basically marines. I would make them have no heavy weapons, like grey wolves. Then introduce a heavy weapons stand as an upgrade.

The idea being Khorne is about all forms of warfare taken to an extreme.
So berserkers CC2+/FF5+ - extreme close combat
Renegades CC4+/FF4+ - Very keen infantry
Heavies - CC5+/MWFF5+ 3 heavy weapon shots - addicted to laying waste from firepower (cannon of khorne, all those shooty warmachines etc)

The renegades would be a support formation and the heavies a general upgrade. I'd give them 1 multi melta, 1 heavy bolter, 1 lascannon.

List wise I would consider moving all WE to an allied slot, otherwise I'd be tempted - no idea if it would work - 3 fighter, 2 fighter bomber, 3 berserkers, 6 big skorpions, 125 for upgrades, demon prince etc.

Hellblades - I believe they are 15cm range and forward arc. I would still personally prefer 1 twin reaper shot AP3+/AT4+/AA4+ and 3 for 150, but thats me (otherwise no banelord and fighters).

Should make it clear how buying demons as an upgrade works.

Also maybe consider giving anything with a demonic pact, demonic focus for free. To indicate that unlike the BL who don't take the demons seriously these chaps are mono mission enough to sustain the demons for longer. If that's to good then have them stay for 2 turns and remove the focus upgrade?




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 Post subject: World Eaters 2.0
PostPosted: Thu Oct 08, 2009 11:08 pm 
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Hey those are some nice ideas TRC thanks.  :yay:


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