Quote: (Ginger @ 16 Sep. 2008, 02:34 )
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Some other thoughts:-
1) What are the strategies you envisage either side using?
2) How important is the Strategic initiative to those strategies?
3) Is this a 'solo' game like I presume the others were?
Thanks for the exhaustive reply!
1.
BL:
Garrison Warlord, use it as the anchor for a spearhead with the Decimator, Armoured-Assault and Raptors. All-out attack in T2 with the Chosen teleporting unless they have found a weakness in T1. Keep an eye on knocking out the Falcon Troupes, with some luck this will shut down enemy AA.
Eldar:
Knock out the Decimator, then switch to Armoured. There´s plenty of firepower for that. Defend the Wraithgate, if BL overruns it the Nightspinners and Falcons will lack the depth to operate effectively. Flank with a Windrider Host, the FH should not be able to stop it.
2.
BL: Winning initiative on T2 is absolutely critical, as always. Occasionally the incoming fire is not sufficient to stop the allmighty assault or is botched by failing activations, but usually BL gets beaten up badly when things go wrong. That´s why I aim at redundancy / multiple threats.
3.
It is.
I´d usually be spamming internet forums and playing Supreme Commander 2 and/or Combat Mission via email in the evenings, but my SC2 opponent is moving house and I´m plain bored...
Plus, I´ve got an extra room in my place since I quit TV last year, that´s where my gaming table has been sitting unmolested for weeks, can´t allow that. Warphead is planning to come over with his Siegers this weekend, so I´ll get a "proper" battle going as well!
The armoured assault formation just got hit early, nothing to do against those pesky Hellstrikes, there was no terrain to hide behind in the last game, at least on that flank.
Dropping the HellBlades would leave me 100 points short of another Decimator+Desecrator, I´d have to drop a Defiler and a LD to make it, or go pure Decimator for a LD. However, the list is supposed to be balanced, and I would not got that light on AA if I did not know what I was facing.
I always go for the maximum number of Forlorn Hopes, BL with its few activations has problems screening against flank marches, and it will take the enemy at least minimal effort to shift them, more if a couple of daemons are present.
Agree on the LD numbers, that´s my aim as well.
Eldar Titans: The Warlock is a true terror, my "tactics" with this monster are to shove it straight at the enemy and see them scatter like chaff!
Seriously, not only is it a well-protected assault monster, but with it in support (easy to set up with Eldar consolidation) the next 1-2 Windrider Engages are sure wins as well. I´ve seen them turn entire flanks in 2 turns, you just have to keep making Holofield saves.
That´s actually why I´m looking at a Phantom here, I´ve only seen one fielded when we did a Lugganath playtest with variant weapons, and I´m curious whether the additional 100 points for a Warlock are always worth it.
I´ve been subjected to Wraithship-bombardments, IMO they are the best orbital option around, in a tournament where you might face 1-3 horde armies they´ll make opponents quite nervous. Even against BL they should be worth it, though I´ll have to randomize the coordinates for the strike (see below).
4 Rangers as that´s all I could fit in!
Guardians: I never had difficulties getting them into cover. One formation got slaughtered in the earlier game when they got too bold and tried to occupy an objective and were assaulted before they made it into cover, but barring such mistakes they perform. And +50 points for 3 more units and 3x MW5+ is a steal IMO.
Your thoughts on BL objective placement will be taken into account, I can promise you that!