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[fanlist] Irondeath?s World Eaters 1.5
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=12476
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Author:  Irondeath [ Tue Apr 29, 2008 10:09 pm ]
Post subject:  [fanlist] Irondeath?s World Eaters 1.5

With Neal linking my World Eaters list in the "Current Chaos Lists" thread I?ve given my dated try an overhaul. Lord I?s is much prettier, but I do believe my thoughts back then on taming all-fearless were the best ever ?:;): and provide a more balanced list. Feel free to comment, if there is sufficient interest I?ll make a major overhaul.

WE1.0 Irondeath?s World Eaters Chaos Space Marine Legion v1.5

WE1.1 Chaos Special Rules
The following special rules apply to World Eaters Legion armies.

WE1.1.1 Initiative & Strategy Rating

Initiative:
World Eater Legionnaires.1+
Legio Sanguinus Titans...1+
Daemon Engines....... ....2+
Chaos Navy............ ? ...3+

All World Eater Legionnaires and Legio Sanguinus Titans formations have an initiative rating of 1+.
All Khorne Daemon Engine have an initiative rating of 2+.
All Chaos Navy formations have an initiative rating of 3+

World Eaters Chaos Space Marine Legion armies have a strategy rating of 1.

Khorne is quick to punish or reward his champions. In the strategy phase if the World Eaters player rolls a 6 they are rewarded for their tactical acumen with an additional Sacrifice point. If the World Eaters player rolls 1 Khorne withdraws his support and the World Eaters player ?must remove a Sacrifice from one of his/her formations. If the World Eaters player has no remaining Sacrifice points then there is no further effect.


WE1.1.2 Summoned Units

Formations that purchase the Daemonic Pact upgrade (see the army list below) are able to summon daemons to the battlefield. In order to summon daemons a players must first purchase a single Daemon Pool from which all formations with the Daemonic Pact upgrade will summon. Daemons in the Daemon Pool are purchased and noted only as being lesser or greater daemons, not by their faction. The summoning formation?s faction dictates what types of daemons may be summoned (see below). Players should either write down the contents of their Daemon Pool or use tokens to indicate the number of each lesser and greater daemon they have available to summon during a game. The Chaos player?s opponent is always able to view the number and type of daemons remaining in the Daemon Pool. The Daemon Pool is kept off the board and daemons are removed from it as formations summon daemons onto the board.

At the start of that formation?s action, before the action test dice roll is made, the formation may summon daemonic units from the Daemon Pool. Summoning allows you to call 2D3 summoning points worth of daemonic units to the battlefield (the number of summoning points it costs to summon a unit will be listed on its data sheet, but as a general rule greater daemons cost 8 summoning points and all other units cost 1 summoning point each). Summoning points must be used to summon daemonic units from the Daemon Pool and summoned units are brought into play immediately.

If for any reason any summoning points generated are not used, they are lost and may not be carried over into subsequent turns. You may only summon as many daemons as you have left in your Daemon Pool. Left over daemonic units may be summoned during a later turn. Daemonic units that are destroyed are removed from play and are not put back into the Daemon Pool. Formations that have not bought a Daemonic Pact may not summon daemons.

Players may only have one greater daemon on the board at one time. For example, if you already have a summoned Bloodthirster on the board you are not allowed to summon another Bloodthirster until that first greater daemon has been removed from play.Summoned units must be set up with their base within 5cm of any unit from their formation, apart from other summoned units that have already been placed (i.e. you cannot place a "chain" of summoned units). They may not be set up in the Zone of Control of an enemy unit or in impassable terrain.


The following daemons can be summoned by units in the World Eaters Legion Army:

Bloodthirster, Bloodletters, Daemonic Beasts

Summoned units count as part of the formation for all rules purposes as long as they remain on the battlefield. The only exception to the normal rules is that the loss of a summoned unit does not cause a blastmarker to be placed on the forrmation. They are otherwise counted as normal units, and are included when working out if a formation outnumbers an opponent in an assault or is broken by blast markers,etc.

Note that Daemons that are killed in an assault do count towards the number of units killed by the enemy when working out modifiers tothe result dice roll.

Summoned units remain on the battlefield until the end phase of the turn in which they are summoned. In the rally phase, after a formation has attempted to rally, all summoned units in the formation vanish back to the warp and are removed from play unless the formation has a unit with Daemonic Focus (see WE1.1.3 below). Summoned units that are removed from play are not put back into the Daemon Pool. Note that this may lead to the formation breaking if the number of Blast Markers on the formation is greater than the number of units left in play after the
summoned units have been removed. Any summoned units will vanish back to the warp when a formation breaks.

Special Rule
WE1.1.3 Augment Summoning


Some chaos units are noted as having Augment Summoning (+x). Units with this ability add a number of summoning points equal to "x" when the formation they are in summons daemons (see 1.1.2 Summoning Units). For example, a unit noted as having Augment Summoning (+2D3) would allow a formation with a Daemonic Pact to roll 4D3 for summoning points as opposed to the usual 2D3. Note you only receive the augment summoning bonus if you bought a Daemonic Pact for the formation.


Special Rule
WE1.1.4 Daemonic Focus


Certain Chaos units are noted as having Daemonic Focus. Units with this ability may keep any or all summoned units that belong to the formation in play. Summoned units do not vanish back into the warp after the formation has attempted to rally. Chaos units with Daemonic Focus may not be used to keep summoned units in play if the formation is broken.

Special Rule
WE1.1.5: Blood for the Blood God!


World Eaters Legionnaires are infamous for their utter ferocity in combat and the determination of their attacks. These frenzied warriors are known to push onwards even in the face of withering fire, their feared battlecry "Blood for the Blood God! Skulls for the Skull Throne!" piercing the din of explosions and the chatter of weapons fire. Their unit records claim that it was they, and not the Sons of Horus, that first breached the Outer Walls of the Imperial Palace during the Heresy.

To represent this drive to get at the enemy and slay in Khorne?s name, all formations in the World Eaters Legion list, including Titans and Daemon Engines, receive a +1 modifier to engage action intiative tests.

The same thirst for blood and combat extends to Chaos Navy formations attached to Word Eaters armies: Chaos flyers and receive a +2 modifier to their action test roll when attempting to carry out interception or ground
attack actions.

Special Rule
WE1.1.6 World Eaters Teleport

With every conscious thought focused on doing Khorne?s work some of the finer techniques of warfare have suffered.

The Teleporters that are used to tranport the elite Chosen of Khorne into battle lack the refined targetting computations commonly employed and their use is a precarious affair. Hence, the coordinates of the teleport must be planned carefully and cannot be easily adapted to a changing battlefield.

Write down the area and the turn you want to teleport your Chosen of Khorne in before the battle, as for a formation using drop pods. The formation is then placed before iniative rolls are made on its turn of arrival.

Since teleporting is an inherently dangerous business, and doesn?t always go as planned. To represent this roll a D6 for each unit that teleports into play. On a roll of a 1 the formation that the unit belongs to receives a Blast marker.


WE2.0 World Eaters Chaos Space Marine Legion Army List

WE2.1 Using The Army List
The following army list allows you to field a Chaos Space Marine army based on the World Eaters.


Chaos Space Marines are organised into formations called retinues or companies. Each retinue or company is made up of four or more units, and may also include a number of extra units called upgrades. The companies that may be taken are shown on the chart below. The chart also shows what units comprise the company, what upgrades are allowed, and its points cost. For example, an Berzerkers Retinue consists of eight Berzerker units and a Chaos Lord character for 300 points, and may include a number of upgrades at an additional cost in points.

Each upgrade that is taken adds to the cost of the retinue or company, as shown on the upgrade chart. The upgrade chart also lists the units that make up the upgrade. Note that these will sometimes replace units in the detachment they are taking for, and sometimes take the form of additional units for the detachment. Any number of upgrades may be taken for each formation, but each upgrade may only be taken once per formation.

World Eaters Legion armies may be supported by Legio Sanguinus Titans, Daemon Engines, Aircraft and Spacecraft. Up to a third of the points available to the army may be spent on these formations. A number of units is taken from the BL list, use the stats given there for reference. New units are profiled below.

WE2.1.1 Chaos Warlord
One Chaos Lord character in the army must be upgraded to a Chaos Warlord character. This additional upgrade does not cost any additional points.

World Eaters Legion Formations
Formation Type
Units
Upgrades
Cost

0-1 Chosen of Khorne
One Chaos Lord character upgrade and eight Chosen of Khorne units
Dreadnought, Chaos Land Raiders, Dreadclaws,
Daemonic Pact, Champion, Icon Bearer, Daemon Prince
500 points

Berzerkers Retinue
One Chaos Lord character upgrade and eight Berzerkers units.
Rhinos, Dreadnought, Dreadclaws, Chaos Land Raiders, Daemonic Pact, Champion, Icon Bearer, Daemon Prince
300 points

Juggers of Khorne Warband
One Chaos Lord character upgrade and eight Juggers of Khorne units
Daemonic Pact, Champion, Icon Bearer
350 points

0-1 World Eaters Forlorn Hope per Berzerkers Retinue
Four Berzerkers
Dreadclaws, Rhinos,Daemonic Pact
150 points

World Eaters Berzerker Bikers
One Chaos Lord character upgrade and eight World Eaters Berzerker Bikers units
Daemonic Pact, Champion, Icon Bearer
350 points





Daemon Engine Formations

Lord of Battles
One or two Lord of Battles
450 points each

Daemon Assault Engines
Four Daemonic Assault Engines
350 points




Legio Sanguinus Titans

Banelord Titan 800 points each
Ravager 650 points each
Feral 300 points each



Chaos Navy and Aerospace Units

HellBlade Interceptors 225 points for three
HellTalon Fighter-Bombers 200 points for two

Devastation Class Cruiser 150 points
Despoiler Class Battleship 250 points


New Units

Chosen of Khorne
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 2+ 5+
Weapon Range Firepower Notes
Combi-bolters (15cm) Small Arms
Power Weapons (base) Assault Weapons Macro Weapon, Extra Attacks(+1)
Notes: Fearless. Reinforced Armour. Thick Rear Armour. World EatersTeleport

Juggers of Khorne
Type Speed Armour Close Combat Firefight
Infantry 20cm 3+ 3+ 5+
Weapon Range Firepower Notes
Bolters (15cm) Small Arms
Crush (base) Assault Weapons, Extra Attacks(+1)
Notes: Fearless. Infiltrators. Mounted

World Eaters Berzerker Bikers
Type Speed Armour Close Combat Firefight
Infantry 35cm 4+ 2+ 5+
Weapon Range Firepower Notes
Bolters (15cm) Small Arms
Chainswords (base) Assault Weapons
Notes: Fearless. Mounted

Hell Talon
Type Fighter-Bomber
Armour 5+,

Weapons
Twin Lascannon 45cm AT4+ Fixed Forward
OR 30cm AA4+ Fixed Forward
Havoc Launcher 45cm AP4+ Fixed Forward,
Bombs 1BP Ignore Cover Fixed Forward


Hell Blade
Type Aircraft
Speed: Fighter
Armour -

Weapons
2x Twin-linked Autocannons 45cm AP4+/AT5+ Forward Arc
OR 30cm AA5+ Forward Arc




Appendix Model

Angron, Daemon Primarch of the World Eaters Legion
Type Speed Armour Close Combat Firefight
War Engine 30cm 3+ 2+ -
Weapon Range Firepower Notes
Murderous Rage (base) Assault Weapon, Macro Weapon
Huge Daemon Sword (base) Assault Weapon, EA+1 (TKD6)

Notes: Damage Capacity 4. Augment Summoning. Fearless. Inspiring. Invulnerable. Leader. Reinforced Armour. Thick Rear Armour. Wings (Count as JumpPack)

CriticalHit: With a tremendous roar and a deafening crash the Primarch goes down in the most spectacular fashion, bursting into flames, howling in frustration and bloodlust unquenched, fading into a thick red mist as his phyiscal manifestations is shattered. All World Eater formations within 45 cms receive a BM, all enemy formations on the table receive a +1 Inspiring bonus during Combat Resolution for this turn only until the End Phase.

No points are given, scenario use only. Probably ~500+ points, could feasibly have a Daemonic Pact and do his own summoning. Don't add to a formation, let him fight on his own.
Yes, the DC-CC attacks are MW and the Sword attack is EA+1-TK(D6). The Crit is rather nasty, but so is 3+RA +Invulnerable






Designer?s Notes:

The list is based on BL 3.6 and LatD3.1 as well as an old Index Astartes 3rd Ed. 40k World Eaters army list (11/2001). A quick study of the 40k list gleaned the following information:

-Pretty much everything would be fearless (Blood Frenzy)
-There is little armoured support (0-1 Predator)
-There are Berzerker Bikers
-Juggernauts are available
-No Havocs

Of course, something had to go from the BL list:

-The Defilers are 13th Crusade gear, and have no place in a generic WE list
-Obliterators and Raptors are independant cults, no reason to include them in a khornate list
-Doomwheels and Decimators out, Lord of Battles and Daemon Engines of Assault in
-Armoured Companies are eliminated as they detract from the focus of the list. Land Raiders are still allowed as troop transports.

Khorne?s sacred number is eight, which translates easily into formations of eight units. Having fixed formation sizes also allowed for pricing whole formations instead of individual stands, resulting in ?even costs (300, 350, 500). Prices were generally rounded up ?to compensate for Fearless and Blood for the Blood God.

Blood for the Blood God: I wanted to keep the special rule as simple as possible, and after thinking about extra charge move cm, bonus hits and even better CC decided on a flat +1 to engage actions. Result is that World Eater ?formations and Legio Sanguinus Titans will not have to roll for engage actions even when having Blast Markers, while LoBs and DEAs are at 2+.
Looks good to me.


Edit: Changed Daemon Engines to 1/3 allowance to better focus the army

Edit: Juggers CC went from 2+ to 3+ to balance against Bikers

Edit: Angron added for scenario use

Edit 1.3->1.4: Updated Summoning to match the new system intorduced in BL3.6 and LatD3.1.
Helltalons priced as in BL3.6
Nerfed Chosen of Khorne teleport. They were just too easy to use.

Edit 1.4->1.5: Updated flyers to most recent incarnations and modified "Blood for the Blood God" to cover them as well. This update is a quick ?n dirty one, on top of my list for 1.6 would be a proper Ravager, maybe stealing the larger 8-strong DEAs formations from Lord I?s list and adding Destroyer-Defilers




Feel free to critique/comment!

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