As I?ve posted before:
Here is my take:
Greater Daemons:
I occasionally use them in air assault/infantry focus lists to get a stab at enemy AV/WE, but it is a huge gamble. IF you don?t summon them when exactly when you need them, the formation positioning for them is usually toast. A Lord of Change recently won a battle for me all, due to saving like 10+ hits without a scratch while overunning a flank with the attached shooty LatD coven, but that?s both unseen before and fielding cultists.
Overall, in the BL list, GDs are just a little too hard to get, it?s not the price but rather the uncertainty. 8 is one summoning point to many, 7 would do.
As there has been criticism of the summoning system, I think it is, all said and done, okay and balanced. Notice how no one is complaining about Lesser Daemons anymore?
"Free" Chaos Lords:
My suggestion: BL retinue goes to 250 + Chaos Lord upgrade +25 or 0-1 Chaos Warlord +75
(and price IG Comissars at +25, but that?s another topic)
Bikers:
Could use a -25 decrease, they are slightly too expensive for what they can do in addition, they are ?overshadowed by the plain more useful Raptors.
Ravager:
It?s weaponry isnt?s worth 650 points. I can?t even speak from gameplay experience as on this matter on this issue as it obviously sucks...
For the same cost as an Imperial Reaver, you get shorter range on 2 weapons (only 45cm Death Storms instead of 60cm Turbo Lasers). The Doomburner is something of a sawed-off Volcano Cannon with half the range and only TK(1) which has gained Ignore Cover in the exchange.
But: The Ravager has a Battle Head adding 2xFF attacks and a Tail with 75cm AP4+/AT4+ shooting and +1CC attack.
IMO this equals either the shorter range on the Death Storms or the measly stats of the Doomburner, but not both.
I?d suggest upping the Death Storms to 60cms (which would affect the Lord of Battles in the LatD list as well, which is fine and would need its cost increased by +25) or changing the Doomburner by increasing TK(1) to (TK3), which would also give the Ravager a distinct role in the army as mid-range anti-WE platform.
Deathwheel
I love mine. Their shooting isn?t great, but both in a (supported) assault as well as supports they do nicely. The crit is nasty, though, and I?ve seen plenty of DWs taking it.
Chaos Air
Hellblades are okay with the revised stats, Hell Talons suffer from formation size and a weak save. In a larger formation, they just _might_ merit 100 Pts a piece, but in a formation of 2 they are overpriced. I love the models though, and field them whenever possible, but hardly for bang-for-buck.
Chaos Armour
Both the Pred and the LR are slightly too expensive IMO. As moving away from 25 points intervals is .. fiddly I?d suggest something like:
Armoured Company:
250 4x Chaos Land Raider or 175 4x Chaos Predator
plus the usual upgrades.
With regards to Obliterators, the old review thread IMO demonstrated that, while it seems a steal @75 points, list restrictions (e.g. adding Oblits to already expensive formations, scarce activations in BL armies) effectively limit them to 2-3 in a 3k army.
The main issue with them I believe to be the last-man-standing issue, with them being Fearless and 4+RA, they are commonly the last unit left from a broken formation, while being fully capable of summoning daemons to get back into the fight when rallied. Perhaps tieing the Pact to a stand might help, say the Chaos Lord, Sorceror or Icon Bearer as applicable.
On the minimal changes front, cutting MW from the Feral might be necessary, with Jervis sinking the AT-to-AP MW column shift I believe the Decimator to be okay, it is so damn slow after all.
Yes, it kills SM but with their in-built mobilty they have no business camping near one either, and the Rhinos should easily survive now.
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