Quote: (alakazam @ 15 Aug. 2009, 18:00 )
I am not so sure that 'forgetting' a rule is reason enough to remove it from the game, especially as, in this case, if you forget to use Nurgles Rot it only benefits your opponent.
As to it having only a small effect? Well, yes, it does only have a small effect - but it can add greatly to the whole and the small effect could mean the difference between defeat and victory (it actually won me an assault in my game). The DG do not pack the punch of some Chaos Marines (particularly as they are a 'defensive assault' army) and the Nurgle's Rot can help to ifset some of that.
Perhapse I just fail to see where you are comming from, but the reasons stated for its removal simply do not justify doing so.
Perhapse you could enlighten me further and help me to understand what I fail to see?
In all games I’ve played it hade very little impact or mostly no impact at all, it was just another rule to try to remember that didn’t give anything to the game. Sure sometimes it destroyed another unit, but mostly it was just an annoying thing that not me or my opponent found to be of use. I play epic for its relative simplicity and streamlined way; to add a rule that does mostly nothing is not what I seek.
For some people this might be exactly what they want from the guys in green but for me it's not.
This is why I liked having it removed, but at the same time I am sad that the rotening presence is not shown in any way, but I'd like it to be another way than the current rule.