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Emperor's Children discussion

 Post subject: Emperor's Children discussion
PostPosted: Wed Jan 23, 2008 6:34 pm 
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Okay, the EC list needs updating.

I'm going to push towards a V3 list with background and maybe even photos. Unfortunately I don't have a whole heap of time to devote to the lists these days (teaching, taking classes, trying to do research and with my family demanding time) so I realise updates have been few and far between. But I mean it this time.

So, issues I've seen:

1) Make them SR4 for deployment, SRD6 for the remainder of the game.

2) Legionnaires need to lose either Scout or Fearless.

3) The scout titans need updated points values.

Let me know what you think of these and any other suggestions (rpr, I think you've a list, right?)


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 Post subject: Emperor's Children discussion
PostPosted: Wed Jan 23, 2008 6:52 pm 
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My current proposed change list is as follows:
a. Retinue 275, Havocs 350, Bikes 325
b. Questor 275, Subjugator 225
c. Debaser 2x ultrasonic attacks, no blastmaster, FF 3+
d. Land Raiders 85 (as transport upgrade +70)

Of these, I haven't used c and d, so they are more like guts.
a and b is based on costs on other lists and compared to other units/formations.
c. because debaser sucks when compared to Defiler. But some
other AA might be more interesting especially now that Defiler is under design (although that thread has died lately... =)
d. because of the similar change in cost in other lists.

Also I have been using SR4/d6 for a while.
And new flier tests, but that is general chaos change.

(bigger titans might also need changes but that is another story)

For other changes: I'm not familiar enough to comment on that if the transports/land raiders and legionnaires should be fearless in EC army. If they could be fluff-wise, then I'd remove fearless from Legionnaires and make them 'fresh chaos scouts' (200 for 6 maybe).

If fearless could also been removed from transports then 30 for 3 rhinos and 75 per transport (or +65 for upgrade) I guess.

(but I would still prefer generic rule changes instead of changing the Legionnaires as there will always be other problematic armies as long as current rules stay...)

If single scout titan is needed to be more expensive, I would go for: 500 for 2 Questors, 275 alone. Dunno about Subjugator tho', on all battles it has sucked that much that it has been more like a harassment - I would have loved a Landa or Thunderhawk anyday =]


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 Post subject: Emperor's Children discussion
PostPosted: Wed Jan 23, 2008 7:35 pm 
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(Hena @ Jan. 23 2008,17:45)
QUOTE
NH spoke about Knights losing scout?

I think that was a misunderstanding.

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 Post subject: Emperor's Children discussion
PostPosted: Thu Jan 24, 2008 10:42 am 
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So, where to begin.....

1st of all.

Scout titans in singles costing +25. All are eager to get this done with marines, so it also has to be done in all other lists. Else the marine change is not worth a penny.

2nd) Please drop fearless scouts. It is no fun to play against fearless armies and it is much more no fun to play against fearless scouts, which block large pieces of terrain without loosing anyone from Blasmarkers.(Hey you are happy if you got broken after your activation, a free double move anywhere just to be nasty). It does not care which units they are, Fearless and scout is a NO GO.

If you want to make the EC cheaper, make the units worse not better. I do not see the point why they should have FF3+. 5 Marine also host special weapon and heavy weapon and they bring on the same firepower as 5 Noisemarines with 1 Blaster. You do not have to change something just for the reason of changing and because the are "cooler" if they do not have the same profile as loyal marines. (Big issue in fan lists I fear)

Drop the fearless. I have no problem with the Termies getting fearless as they are the Elite of the Elite, but normal Chaos marines should not be fearless at all. I do not know who brought this up but I am really eager to slap him with a rulebook for that idea (hopefully he does NOT like it :D )
Give them the rule they need one BM more than their unit size to get broken or something similar. Then you also get back considerable formation sizes because you do not have to pay dozen of special abilities..

as always only my 0,002 cent.

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 Post subject: Emperor's Children discussion
PostPosted: Thu Jan 24, 2008 11:03 am 
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Proposed changes slightly changed from rpr's suggestions:
a. Retinue 275, Havocs 350, Bikes 325
b. Questor 275, Subjugator 225
c. Debaser 2x ultrasonic attacks, no blastmaster, FF 4+ (Keep at 4+)
d. Land Raiders 85 / +75 as a transport Upgrade

SR4/d6 for subsequent turns

Remove fearless from Legionnaires and make them 'fresh chaos scouts' (200 for 6 maybe). Or even use Falorn Hope from BL list

Removed Fearless from Rhinos and reprice at 30pts for 3.
Leave Land Raider's as Fearless.

I would happy accept these proposed changes, although I have never tested with variable SR.

If you can put something together Lord I then we can spend the next couple of months testing this list and seeing if the revised costs are now too cheap.

Cheers

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 Post subject: Emperor's Children discussion
PostPosted: Thu Jan 24, 2008 11:07 am 
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(Soren @ Jan. 24 2008,09:42)
QUOTE
Drop the fearless. I have no problem with the Termies getting fearless as they are the Elite of the Elite, but normal Chaos marines should not be fearless at all. I do not know who brought this up but I am really eager to slap him with a rulebook for that idea (hopefully he does NOT like it :D )

Thanks for the comments,

The problem with dropping Fearless from Noise Marines is that they are then being changed from the BL, this is the same with FF 3+.

Tiny

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 Post subject: Emperor's Children discussion
PostPosted: Thu Jan 24, 2008 2:29 pm 
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Ah before I forget it:

Retinue for 275?

6 units of marines with a FREE Lord AND fearless for 275, thas 75 pts cheaper than loyal marines with a better FF value. Only 30cm shooting but disrupt to compensate. Sure not. Drop fearless and we can talk about this for sure.

Sorry guys, but if you keep this really good stats and fearless, you will never see a discount on the points, because they are simply worth their points. If you cannot do a decent amount of activations (which is possible) think about downgrading unit size.

We all know fearless is better than ATSKNF, at least this is my experience.

I cannot believe that all other suggestions (beside of hena) only want to make them cheaper, but do not downgrade their abilities. This would mean the list is weak now, which , sorry, I really do not believe.

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 Post subject: Emperor's Children discussion
PostPosted: Thu Jan 24, 2008 3:42 pm 
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(Hena @ Jan. 24 2008,10:38)
QUOTE
My original proposal would be to change the core formations from pure special marines to 50% special, 50% regular space marines.
http://www.tacticalwargames.net/cgi-bin....t=10512

I really like the idea of "mixed" Retinues... "standard" Chaos Marines mixed with Cult Marines in the core Retinue would be good.

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 Post subject: Emperor's Children discussion
PostPosted: Thu Jan 24, 2008 4:04 pm 
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(Soren @ Jan. 24 2008,15:29)
QUOTE
6 units of marines with a FREE Lord AND fearless for 275, thas 75 pts cheaper than loyal marines with a better FF value. Only 30cm shooting but disrupt to compensate.

Your calculations are wrong. That is 25 cheaper. They have to pay 50 for Rhinos.

We all know fearless is better than ATSKNF, at least this is my experience.


Your experience then differs.

Anyway, if that is fluff-wise okay, the mixed formation sounds nice idea. Something like 3 CSM, 3 Noise Marines, Lord for 250  (BL costs)
Legionnaires could be as Forlorn is in BL. Havocs.. I dunno - are they needed?

If non-fearless units make entry then rhinos for 10 each, non-fearless, is a logical change. Would also help to cut down the size of fearless formations.






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 Post subject: Emperor's Children discussion
PostPosted: Thu Jan 24, 2008 4:05 pm 
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(Soren @ Jan. 24 2008,13:29)
QUOTE
Retinue for 275?

6 units of marines with a FREE Lord AND fearless for 275, thas 75 pts cheaper than loyal marines with a better FF value. Only 30cm shooting but disrupt to compensate. Sure not. Drop fearless and we can talk about this for sure.

Cross-army comparisons are especially problematic.  It requires careful consideration of all factors.  If you're going to compare it, compare all of it and pay careful attention to both army context and in-game factors that don't show up in straight number-crunching comparisons.  In fact, I'd say that for cross-army comparisons, it's far better to consider them in general terms and forgo direct number-crunching altogether.


To make those formations as close to identical as possible, the EC would also have to buy transport that the marines get for free.  The difference is ~25 points, not 75.

As far as contextual elements, You did not take into account that the SMs have better strategy, substantially better strategy during play (assuming the 2d6 change).  The overall per-unit cost of the EC is higher, meaning the army as a whole will have fewer models and (Scout issues aside) have less power to control territory.  The area control issue is further aggravated by the generally lower ranges for EC.  Players who take the scout titans or aircraft to boost activations also make that issue more of a problem as those formations have even less ability to hold territory.

That looks like they are in the same ballpark.   A 25 point difference seems like a reasonable point cost to test.


Also, if you're going to do cross-army comparions, it helps to compare them to similar formations in as many armies as possible to gain additional perspective on  the contextual issues.

For example, 6 EC versus 8 CSM for the same (theoretical) price of 275.  Both have a Lord.  The EC have less range.  They have more resistance to destruction after breaking but considerably less durability against breaking and outright kills.  The higher FF does not compensate for the difference in numbers.  The EC have lesser range and fewer shots.  Disrupt makes up for that, but only if the range does not force additional movement, reducing the chances to hit.  Obviously, the EC have the ability to do the Fearless-blocking tactic.

As far as context, the EC have the same SR for setup but a lower effective SR for game play.  EC have fewer options for upgrades and if they were to purchase transport, the EC would actually be more expensive.  The comparison of overall area denial for the EC versus CSM looks worse than it is when compared to loyal Marines because CSM armies have a lower per-unit cost.

That looks pretty close to me as well.  It certainly doesn't seem unreasonable to try 275.

On top of all the evidence from more extensive "theoryhammer" comparisons pointing to it being a reasonable point cost, the changes people are recommending are based on playtest experience, which is, ultimately, the best authority.

We all know fearless is better than ATSKNF, at least this is my experience.


We don't "all know" that.  I agree with this assertion for larger formations but, personally, I think that for small formations TSKNF is just about as good as Fearless.  A small formation is a snap to break, Fearless or not.  Late in the game, small formations are definitely more common.

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 Post subject: Emperor's Children discussion
PostPosted: Thu Jan 24, 2008 4:37 pm 
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Anyway, how much upgrade Lord Inquisitor is about to do?
There is two paths: bigger rework (mixed formations, dropping and adding units in list etc.)
or some little changes to point costs and units.

On my opinion the first one could wait major Chaos work which is coming as these general fearless problems are in all chaos lists - at least all cult marine lists. Thus them all should be reworked if we want to get rid of all-fearless CSM formations for good.
Meanwhile the second choice would be just tuning and more playtesting will come before chaos rework.

(at least in case of EC, many things seem strong - all fearless, fearless scouts, scout titans - but on the other hand, the list has very major weaknesses - low activation count, poor weapons against armour, no air assaults, practically no macro-weapons etc. - thus so far the track record is average. They are just different army, but not that different as tyranids for example)


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 Post subject: Emperor's Children discussion
PostPosted: Sat Jan 26, 2008 10:14 am 
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Before this all discussion dies...
To get rid of 'cheap feasrless scouts' and 'all are fearless', I suggest that Legionnaires are changed to be similar to Forlorn Hope, i.e.

0-1 Legionnaires (4 CSM with scout) for each Retinue or Havoc Retinue   (125 pts)

and all EC Rhinos to standard non-fearless  (10pts each).

Other changes as earlier, like EC Land Raiders would still be fearless, cost 85 or +75 as upgrade

This would cut down the fearless scouts and the possibility to take big all-fearless formations for "cheap" cost. It would be still possible to have say like 6 Noise Marines with Land Raiders, but that would cost over 500 points.

If you want to stick to sacred number, then 185 for 6
(200 sounds too much, 175 a bit cheap)


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 Post subject: Emperor's Children discussion
PostPosted: Sun Jan 27, 2008 6:53 pm 
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(rpr @ Jan. 26 2008,09:14)
QUOTE
If you want to stick to sacred number, then 185 for 6
(200 sounds too much, 175 a bit cheap)

No I would like to go with a tested Scout formation and work on the other elements with play testing.

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