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World Eaters List - Be Scared!

 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Aug 23, 2009 3:18 am 
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What more can you say about these guys? They are Fearless and hard as nails. A definate addition to any World Eater list. If you boaught two units, you could use the Commander ability to have both charge the one unit. Nothing bar a larger Titan should stand up to that type of Punishment.

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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Aug 23, 2009 3:32 am 
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Berzerkers

I have left the Berserkers to last as they have the most scope to work with.

At present you have them foot-slogging it across a table. Any Rhino that dioes will also slow the unit down. If you get unlucky and have alot of shots directed at these guys, they may be spending a round trying to Marshal to prevent becoming broken. In this case, if you fail the Blood Rage, you are then looking at a future CC severely disadvantaged, or 1 BM away from being broken.

Footslogging is fine if you have the numbers, and I guess this may be where the Daemons come in?

Berzerkers are a very niche formation and what they excell at is CC. Now with the current list, they will not be in CC by 2nd turn if lucky, or 3rd turn if they are not shot up by then. The 40 points you spend on Rhinos in this case could be seen as limited when for 10 extra points, you could have Dreadclaws that could almost guarantee a 1st turn use for these guys.

I know, that is 150 points for a strike cruiser as well, yet by reducing the Daemons by 6 and dropping the Rhinos, you can buy the Dreadclaws and a Cruiser for a mkore effective Assault force. The only issue is having to declare where they land before seeing the force, however judging by the objectives (which are used predominately to help with the game), you should be able to get a good drop. With a 1+ initiative, you are assured (barring your opponent also taking a Cruiser), that they arrive on the turn you want.

This is also a major headache for your opponent.

Also, look at the dreadnoughts as an upgerade option. They are awesome in CC, or if you want to foot-slof the force, I have added another Dreadnought option just for this other type of force

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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Aug 23, 2009 3:33 am 
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I hope the above helps to provide further clarity or help in designing a force with these lists. I am yet to take a monster of a force as I am playtesting, yet I may try and take a force soon that makes the opponent quail in fear to see if I can 'break' the list.

Cheers...   :D

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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Aug 23, 2009 10:17 am 
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Well it was a game of tears and tough-talk throughout the afternoon. The balance of the battle went from one side to the other, and in the end there was 1 winner, because in the house of the Frogbear, there can only be one.

Who was that one?

Battle report will be out hopefully within the next 2-3 days

Cheers....

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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Aug 23, 2009 11:20 am 
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Thanks for all your comments regarding my post, Frogbear.  As regards to the Skull Champs, I would be using them for a bit both - focus AND extra summoning dice.

I've had a rummage through my hard-drive and fournd the list I wrote up about a year ago under Lord I's initial WE list:

World Eaters Retinue (Champion, Daemonic Pact, Icon Bearer, Rhinos): 555 points
World Eaters Retinue (Champion, Daemonic Pact, Icon Bearer): 475 points
World Eaters Armoured Company (6x Predators, 2x Land Raiders): 650 points
Lesser Daemons (x16): 320 points
Daemonic Beasts (x8): 160 points
Greater Daemon: 75 points
World Eaters Chosen Retinue (Daemonic Pact, Daemon Prince, Icon Bearer, Warlord): 525 points
World Eaters Bike Company: 500 points
Feral Scout Titan: 300 points

Total: 3,560


So, under the new lists (PH & PS) I could re-allocate the Predators & Land Raiders - I've also got 4 Blood Slaughterers to add.

I might take some Daemon Engines - at the moment I haven't considered it because the current models for things like the Tower of Skulls etc are a)too rare and expensive, and b) not to my tastes anyway.

As Apoclocyntosis is making something that could suitably proxy a Greater Brass Scorpion  :;): I'll add one or two of them.

If I used the PS list, I've also got some Beastmen that I could use as Bloodgors.

Anyway, I'm not looking for too much in the way of feedback on the list - rather I hope a comparison between the different versions will open up ideas as to what the advantages and potential limitations on diversity are created by the two lists.

Certainly, I think that the PS list lends itself to a multitude of focusses, pure Berzerkers/Initiates, or Mutants & Daemon Engines, etc...

Thanks for reading :cool:

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 Post subject: World Eaters List - Be Scared!
PostPosted: Mon Aug 24, 2009 1:20 pm 
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Hi All

I am happy to advise that below are 6 playtest games so far with the World Eater list - the Game vs Orks is included at the end of the V0.9 playtests. I am happily testing the Post Skalathrax list which gives the World Eaters some opportunities to gain more activations (non-fearless) and opens up a few options for the list with these units.

Also happy to advise that the Blood Rage rule is playing fine and is as much a hindrance as it is a bonus as I have trouble removing blast markers which can be a real pain. Interesting to note, that the Blood Rage rule in all played games has never once been used as a bonus. This may be chance, but these are the findings so far.

3rd Skalathrax game will not be too far away.

Total Playtests: 6 Games

Version 0.9 Playtests

World Eaters Post Skalathrax - 2 Games
- vs Feral Orks - as a player vs Blish
- vs Orks - as a player vs Blish


World Eaters Heresy/Post Heresy - Coming soon
- Due September


Version 0.8 Playtests - 4 games
- vs Marines - as an opponent vs Morgan
- vs Tau - as a player vs Morgan
- vs Eldar - as a player vs Drew
- vs Feral Orks - as a player vs Blish


Regards...




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 Post subject: World Eaters List - Be Scared!
PostPosted: Mon Aug 24, 2009 1:30 pm 
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I have been able to secure the next game tomorrow as a friend has the day off. The World Eaters Post Skalathrax list will have it's 3rd playtest as below:



Battle report to come out before the end of the week.

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 Post subject: World Eaters List - Be Scared!
PostPosted: Mon Aug 24, 2009 11:43 pm 
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Looking over the Post Skalathrax list, I am unsure whether the Initiate or Bloodgors should be effected by the Blood Rage rule.

Personally I wanted Blood Rage to represent the cerebral implants that the World Eaters use, and although I am sure they would start to experiment on the Bloodgors, or use them on some of the initiates at the initial stages, I wonder whether it would be enough to be representative of the force on an Epic scale.

I know I have it for most other things in the force, however most of that are daemon oriented, and therefore I feel would go off the basic energies of the force they are a part of. The Bloodgors and Initiates however are a little separate to this.

Anyone able to provide their views to this?

Thanks in advance

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 Post subject: World Eaters List - Be Scared!
PostPosted: Mon Aug 24, 2009 11:52 pm 
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Quote: (firestorm40k @ 23 Aug. 2009, 21:20 )

Anyway, I'm not looking for too much in the way of feedback on the list - rather I hope a comparison between the different versions will open up ideas as to what the advantages and potential limitations on diversity are created by the two lists.

Certainly, I think that the PS list lends itself to a multitude of focusses, pure Berzerkers/Initiates, or Mutants & Daemon Engines, etc...

Thanks for reading :cool:

This feedback is definately noted firestorm40k

Other than Bloodgors, I was also looking at the prospect of mutants.

I am also considering the role of the Bloodslaughterers and Slaughterfiends as their Infiltrator rule does not have an effective use in their current role as an upgrade.

I have also been thinking about starting work on the version2 of each list that does away with the older daemon Assault engines and re-introduces them as the War Engines as per current Apocalypse set up.

So alot to work on, yet I believe that the play-test games are necessary to get a feel as to how the army plays. So far, even though I am losing games, I am pretty happy with how things are going.

Morgan also needs to get back from prancing overseas to help us out with his thoughts.

Cheers....

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Aug 25, 2009 9:48 am 
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3rd game played with the Post Skalathrax list against the Space marines and reported below in the v0.9 playtests

I am having to go back to tactics101 as this list is getting too many losses with no real chances of actually winning a game. I am putting this down to me as a strategist at the moment, as well as someone that is trying out different units. Hopefully I will be able to provide a win soon   :sigh:

Total Playtests: 7 Games

Version 0.9 Playtests

World Eaters Post Skalathrax - 3 Games
- vs Feral Orks - as a player vs Blish
- vs Orks - as a player vs Blish
- vs Space Marines - as a player vs Drew


World Eaters Heresy/Post Heresy - Coming soon
- Due September


Version 0.8 Playtests - 4 games
- vs Marines - as an opponent vs Morgan
- vs Tau - as a player vs Morgan
- vs Eldar - as a player vs Drew
- vs Feral Orks - as a player vs Blish


Regards...




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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Aug 25, 2009 10:30 am 
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Just grabbing the 100th reply to this thread while it is still there   :p

Immediate thoughts to the progression of these lists:

- Bloodslaughters and Slaughterfiends to be given their own unit (as a support option)
- Mutants and Big mutants to be looked at as an inclusion (makes sense that World Eaters would utilize such examples of pure strength - although unwieldy - in combat as potential fodder)
- Review the role of World Eater Initiates and determine whether a longer ranged weapon is appropriate for a price increase or a drop in CC
- Potential review of Doom Blasters and Cannons of Khorne merging as one support option rather than being two separate choices - whilst still keeping the numbers as 3 and 4 respectively.
- Greater Brass Scorpion to be added (hopefully soon)
- Review all titan weapon fit-outs
- Review whether Bloodrage is appropriate for the Initiates and Bloodgors

Errors to be fixed up:
- Transport capacity for the Despoiler

That is all I can think of right now.




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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Aug 25, 2009 10:45 am 
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Quote: (frogbear @ 25 Aug. 2009, 10:30 )

Just grabbing the 100th reply to this thread while it is still there   :p

Immediate thoughts to the progression of these lists:

- Bloodslaughters and Slaughterfiends to be given their own unit (as a support option)
- Mutants and Big mutants to be looked at as an inclusion (makes sense that World Eaters would utilize such examples of pure strength - although unwieldy - in combat as potential fodder)
- Review the role of World Eater Initiates and determine whether a longer ranged weapon is appropriate for a price increase or a drop in CC
- Potential review of Doom Blasters and Cannons of Khorne merging as one support option rather than being two separate choices - whilst still keeping the numbers as 3 and 4 respectively.
- Greater Brass Scorpion to be added (hopefully soon)
- Review all titan weapon fit-outs
- Review whether Bloodrage is appropriate for the Initiates and Bloodgors

Errors to be fixed up:
- Transport capacity for the Despoiler

That is all I can think of right now.

I would give the option of Bloodgors to take Mutants or Big Mutans this would make a lot of sense to me.

I don't think that blood rage should be a option for Bloodgors.

8v)


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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Aug 25, 2009 10:53 am 
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Quote: (Blish @ 25 Aug. 2009, 20:45 )

I would give the option of Bloodgors to take Mutants or Big Mutans this would make a lot of sense to me.

That is what I was thinking. I will take a look at some other lists and see what they do as well

I don't think that blood rage should be a option for Bloodgors.


Thinking much the same. I will put it to the group as well to see what they think.

Thanks for the imput.   :agree:




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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Aug 25, 2009 4:26 pm 
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If Slaughterfiends would have Transport (as they should be able to transport one unit of Khorne Berzerkers)then their Infiltrators ability would make more sence ;)
Infiltrate 40cm inthe opponents formation and unleash the Berzerkers just in the middel of it instead just only at the front.

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Aug 25, 2009 9:55 pm 
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Quote: (BlackLegion @ 25 Aug. 2009, 16:26 )

If Slaughterfiends would have Transport (as they should be able to transport one unit of Khorne Berzerkers)then their Infiltrators ability would make more sence ;)
Infiltrate 40cm inthe opponents formation and unleash the Berzerkers just in the middel of it instead just only at the front.

That seems a little too good for my liking.

8v)


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