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Discussion on LatD changes

 Post subject: Re: Discussion on LatD changes
PostPosted: Mon Jan 30, 2012 2:50 pm 
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I haven't played L&D for a very long time, but I pulled out my old lists. Most of mine consisted of covens with a handful of IG vehicles attached (Hydras for AA, Hellhounds for FF), with daemon engine formations as support choices. Even my "traitor" themed Tzeentch lists were mainly Cultists (as degenerate IG/PDF) with just a few attached vehicles.

In fairness, that may be due to the minis I happen to own. With Silver Towers for on-ground fire support and lots of Doomwings for Intercepting and hitting infantry in cover, that reduces the need for more conventional IG armor, AA and artillery.


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 Post subject: Re: Discussion on LatD changes
PostPosted: Mon Jan 30, 2012 5:15 pm 
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5k and one hydra in each coven.

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 Post subject: Re: Discussion on LatD changes
PostPosted: Tue Jan 31, 2012 2:37 am 
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ahhhhhhhhhhhhhhhhhhhhh.

that explains why you are so worried about the list being restricted - at 5K you really can take a bit of everything, whereas an army doc that's perfect at 3k would be a bit repetitive at 5k.
definetly something I'll bear in mind for future design work.

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 Post subject: Re: Discussion on LatD changes
PostPosted: Tue Jan 31, 2012 12:20 pm 
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madd0ct0r wrote:
ahhhhhhhhhhhhhhhhhhhhh.

that explains why you are so worried about the list being restricted - at 5K you really can take a bit of everything, whereas an army doc that's perfect at 3k would be a bit repetitive at 5k.
definetly something I'll bear in mind for future design work.


Bingo!

Lists are supposed to be balanced and interesting from 2k to 5k points.

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 Post subject: Re: Discussion on LatD changes
PostPosted: Tue Jan 31, 2012 1:31 pm 
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I would more work on the 2.7k to 5k bracket myself. But this is why I put out these feelers and see how people react.


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 Post subject: Re: Discussion on LatD changes
PostPosted: Tue Feb 07, 2012 12:07 am 
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Steve54 wrote:
Rather than just repeatedly saying that, demonstrate it


Demonstrate what exactly?

It's a question of theme more than it is a question of balance, so battle reports won't help if that's what you're referring to.

I've had these discussions with you before about making changes to LatD which are not necessary when you tried to impose unnecessary changes regarding factions. In my view, it is up to those who wish to make the changes to demonstrate good reasons behind them, not the other way around, so perhaps you would care to explain why LatD armies need to be restricted, rather than putting the onus onto those who don't see the need to make any alterations to the unit choices which are available.

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 Post subject: Re: Discussion on LatD changes
PostPosted: Tue Feb 07, 2012 8:05 am 
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Already been explained repeatedly - as the list is bloated, tries to represent to many things, has redundant options and goes against the design ethos of EA. IMO those outweigh 'No, it will make me change my list'

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 Post subject: Re: Discussion on LatD changes
PostPosted: Tue Feb 07, 2012 10:44 am 
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Steve54 wrote:
the list is bloated, tries to represent to many things, has redundant options and goes against the design ethos of EA


And yet, it seems to work and play in a more balanced way than many other lists.

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 Post subject: Re: Discussion on LatD changes
PostPosted: Tue Feb 07, 2012 10:17 pm 
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Steve54 wrote:
Already been explained repeatedly - as the list is bloated, tries to represent to many things, has redundant options and goes against the design ethos of EA. IMO those outweigh 'No, it will make me change my list'


These points have already been questioned, but let's take them in turn:

1. The list has a lot of options, that's what makes it attractive to play, and different from other lists. Why should all lists be homogenised? Having a wide variety of options does not mean that a list is bloated.

2. Redundant options is a rather subjective point in this context. They may be redundant to you because you don't take them, but is this proven for all LatD players? If there is a consensus on this, then I would be interested to see it, because it's certainly not being established in this thread.

A truer test of redundant options would be if there were rules which meant that certain units could not be fielded.

3. How does it go against the design ethos of EA? The list was designed for EA. I simply don't agree with you on this.

4. You're simplifying the argument somewhat when you say 'it will make me change my list'. It's certainly true that I like my list as it is, but it's also a question of necessity. Why does the list need fewer options? Why can't it just be left alone? Does it include unbalanced and game breaking options which need to be removed? No it does not.

A lot of changes seem to be proposed, particularly by you I have to say, that revolve around pretty subjective points. That's all well and good, and you're entitled to make those points, but presenting them as fact is simply distorting the argument in my opinion, especially when you either don't have the evidence to back it up, or seem unwilling to present the evidence.

What I mean by evidence is a clamour of voices calling for the list to be altered? Where is the mass stampede saying that the LatD list doesn't work or needs revisions, or isn't balanced? I haven't seen any lengthy list of complaints about the need to remove units from the army.

If it isn't broken, don't fix it.

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 Post subject: Re: Discussion on LatD changes
PostPosted: Wed Feb 08, 2012 2:24 am 
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Balanced?

I think the issue is internal balance. Some units seem to be a 'must take' and others are a bit of a waste of points.

Hence Tim experimenting with the current list, trying to use it without the traitor guard elements. As he gets more practice, his use of the seemingly sub-par elements are improving.
That's what he means (I think) when he says demonstrate it.
Talk about some games you've played, what units you took and why and how they performed.

The original accusation for bloated came, i think, from the way you couldn't fit all of the units into a 2 page reference sheet. Something as simple as that.
Nealhunt also has a dislike for the silver towers and possibly the knights devine being in the general list. Both are faction specific, but also highly specific to one place and time which, for the silver towers at least, wasn't in a Latd force.

There's also no plans to retire the old list, simply to see if there's a better way of doing things. What he was talking about earlier on in the thread was trying a new list with a different structure: two core formations - one for traitor guard and one for cultist rabble.

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 Post subject: Re: Discussion on LatD changes
PostPosted: Wed Feb 08, 2012 9:21 am 
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Don't worry, I'm keeping abreast of this discussion. Whilst I do feel that the list is bloated, where else do we have 'see another army list for half the units that you can choose' printed, I am also of the opinion that there might be room for some new dedicated LatD units. However, I am still playing with lists and will not start to open this up until I'm happy with what I want to proceed with.


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 Post subject: Re: Discussion on LatD changes
PostPosted: Wed Feb 08, 2012 2:33 pm 
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madd0ct0r wrote:
Nealhunt also has a dislike for the silver towers and possibly the knights devine being in the general list. Both are faction specific, but also highly specific to one place and time which, for the silver towers at least, wasn't in a Latd force.

This is definitely true, but I don't see it changing any time soon. Both the knights and the towers have a dual "generic daemon engine" role in practice and that has its own momentum which will compete with the background fiction for a long time to come.

If I had a magic wand, on the other hand... ;)


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 Post subject: Re: Discussion on LatD changes
PostPosted: Mon Feb 27, 2012 12:45 am 
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madd0ct0r wrote:
Balanced?

I think the issue is internal balance. Some units seem to be a 'must take' and others are a bit of a waste of points.


Surely the best plan would, in that case, be to look at changing the rules for some of the problematic units ;)

Just to be clear, I'm happy to keep reading Tim's reports, as they have been interesting so far, and if he does find evidence that suggests we need to re-think the list, then I'll be more receptive, I just haven't seen any evidence yet.

My post was more aimed at Steve54's stance, which I feel is more of a 'take it or leave it' position, which I personally find very unhelpful.

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 Post subject: Re: Discussion on LatD changes
PostPosted: Mon Feb 27, 2012 9:18 am 
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Irisado wrote:
madd0ct0r wrote:
Balanced?

I think the issue is internal balance. Some units seem to be a 'must take' and others are a bit of a waste of points.


Surely the best plan would, in that case, be to look at changing the rules for some of the problematic units ;)

Just to be clear, I'm happy to keep reading Tim's reports, as they have been interesting so far, and if he does find evidence that suggests we need to re-think the list, then I'll be more receptive, I just haven't seen any evidence yet.

My post was more aimed at Steve54's stance, which I feel is more of a 'take it or leave it' position, which I personally find very unhelpful.

I find it very unhelpful continually saying No the changes will affect my list. I'm in no way wanting to force changes through, and neither is Tim, the purpose of this thread is to judge whether the problems with the LATD -that it goes against the design ethos of specialised armylists to be a more generalist representing the full range of traitor IG to cultists+daemon engines andthat it is bloated and has unecessary/competing options are sufficient that they require the lists too be split, another option as Tim has outlined or just minor changes.
Therefore what would be helpful is players TESTING if the list works as cultist army or traitor iG etc and what over options could be added to seperate lists to make them viable, or suggesting what changes could be made to the list as it is or what or other options could be pursued. Not just popping up every page to say 'No change, No change it would make me change my list, leave it alone' and repeating ad nauseam.

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 Post subject: Re: Discussion on LatD changes
PostPosted: Mon Feb 27, 2012 9:36 am 
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I think that characterisation is a little unfair. Most people against the changes not because it would force them to change their list - but because we haven't been shown a driving need for the changes. The list works well as it is, and is pretty well externally balanced against other 'standard'-style lists. OK, internal balance if fairly bad (the auto-include of hydras for example) but it is no worse than say codex marines and thier warhound problems. Surely this means that all that is really needed is a tweaking of stats rather than wholesale change?

I play traitor IG most commonly, relying on daemons to make up for its shortcomings when compared with regular IG.

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