Jaggedtoothgrin wrote:
my memory is that the IW have very close ties with the raptor cult, and they generally dont have daemons (except, according to the latest GK FAQ, for obliterators which now count as daemons)
Nightlords are more Raptor-tastic. IW's, while they do use Raptors, are all about the Oblit cult.
nealhunt wrote:
Siegehammer: I would ballpark this at about 250 points, but 275 is definitely close enough to start testing.
275 is way overpriced. I'd say 250 is probably as well. Compared to a basic Retinue, for the same points per base, you're giving up all ranged attacks, and all upgrade options bar Rhinos, in exchange for an extra pip of CC. The only way I can see to use these guys to take advantage of their strength is to use the final activation of a turn to move them into assault range, leave them inside their Rhinos, and to hope to get the initiative the next turn and assault with them in the first activation. With some short range weapons (15cm heavy flamers or multi-meltas), infiltrator, or with a points reduction, they'd be more useful.
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Armor companies: I'm not quite sure of the purpose of splitting them into Vindicators/all-other-armor. Could there be a single armor formation with all the options (or most of them)?
Storm of Iron, for instance, has instances of all-Vindy assault formations pulverising walls. But, as you say, they could be incorporated into the general Armoured formation.
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Daemons: No daemons at all?
Nope. IW's bind demons to their vehicles, weapons and to their bodies, or ascend to demon-prince-hood, but they don't summon them so they can run around loose.
I've got some Siegehammer marines on the conversion table (Berserkers who will be losing their bunny ears), a trio of Doomblasters on the painting table, and some Dark Realm "dreadnoughts" in blisters to do something with, so I'm hoping to try out some of this on the table at some point in the next couple of months.