nealhunt wrote:
Decadents might be something to watch. They're slightly upgunned CSMs but the cost is about the same per-unit. Smaller formation size might add fragility to offset that. I assume they should have a Deamonic Pact upgrade?
By my points there is a 10 point margin which is made up by the purchase of Dreadclaws or Noise Marines. The DP puts them to ~231 points. Put them in a role taking advantage of either of the two mentioned upgrades and they come in at about correct. It's 6 points that I thought was not worth taking to 250 points.
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What's the scoop on Sonars' move? Are you just giving them a non-jump pack option so they can use Dreadclaws?
That is a mistake after deleting the Possessed. The Sonar are just Raptors with a First Strike and reduced CC to even them out in combat potential. The Sonar name was adopted in line with their Doom Sirens. I have just uploaded another copy with this mistake removed. Thanks for that
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Noise Marines might be a bit expensive. The per-unit cost in BL would come out to 225. With a 50 point Lord, that's still only 275. Did you bump them up to reduce the temptation to go all-Fearless?
No. I bumped the 25 point cost due to a unit of 4 Fearless going to 6 Fearless has a whole dynamic change (they do not break as easily for one thing). For this purpose I placed in the extra cost. With the ability to take on upgrades as well, wouldn't that be a fair assessment in preparation for playtests?
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Knights might be a bit cheap. For the same price as Land Raiders, they are better - weaker armor but Fearless, better CC, better firepower, faster + walker. I know you bumped the per-unit price compared to L&D, but they have better SR, initiative, accessibility and formation composition options in this list so it might not be enough. One option might be to make them unruly and drop their Initiative to 2+.
Yes, I hear you. I will start to work on their points costs this week. Rather than touch initiative, it would be less disruptive and confusing to merely effect their points for now I think.
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I think you could move Terminators and Daemon Engines to a support section for flavor reasons. I don't expect they will be a major problem with respect to balance but I do think if you are going to allow some extreme builds that they will need to be tested.
I could just add the dreaded 0-X restriction. That way I have done away with the tiers. Any real issue with that proposal?
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What's the goal behind the Noise Marine upgrade? (I'm not harassing you about mixed formations; I'm just curious about the design concept)
I just thought it would be neat to have a mixed formation available
if the player required it. It does not seem disruptive (mind the pun), and allows some Noise Marines to Drop pod. I think it is worth playing, and being an option, it is not forcing anyone to take them.
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I disagree with Hena on the Ignore Cover in assaults. That's fairly easy to work out.
Well they are there for now until playtests or opinions show otherwise
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Just a spitball idea...
I know you like the mutant/possessed concept. Another option to include that instead of Sonars might be 20cm move/Infiltrate CC unit representing snake bodies and such. They could be Scouts if you feel the list needs a Scout unit. Bikes still give you a fast infantry option if you replace Sonars.
As stated above, that was a mistake. No Possessed in this list for now. I was against the Scout idea, however your snake idea is awesome!! I wonder if models are a problem? I will definately consider it as long as they have a role in the force. At present, everything fits nicely IMO. Leave that one with me however.
Thanks for taking the time to give me the observations.
