Typically, I wade in to this discussion long after it has died down; probably with nothing to add, but hey, it's feedback, right?
Anyhoo, whilst I cannot comment upon the Daemon Summoning rules in either this or their previous iteration (having not yet had the opportunity to use Daemons in a game of Epic), I wanted to comment upon the change to generic daemons.
Basically, I'm someone who loves their fluff; when I do an army, I like to take all the themed options, like if I'm going to have Noise Marines in my CSM army, I want Daemonettes and a Keeper of Secrets to complete the feel! So, on one hand, I am disappointed that with these changes I can't have a Khornate CSM army that feels Khornate, with Bloodletters, a 'Thirster, etc.
BUT (but, but!) I
am in favour of the change. Epic benefits from the kind of streamlining that 40k seems to be pursuing to some extent, and I must admit that I am surprised the 40k army list went down the generic daemons route before the Epic one did.
It does seem to make things simpler for everyone, especially from the point of view that if a Chaos player only has resources to only buy one of the Epic Chaos Horde sets, they can still get 10 units of random, generic daemons.
Also, from the point of view of my own armies, this means I can give my Epic Legion of Taurus army (based on the 40k army I am currently building) the same Daemons (they are aligned with a non-major Chaos power-based entity).
However, I would still prefer it if the variety of daemons are kept for the L&tD army list, and for each of the Choas-aligned Traitor Legions (e.g. World Eaters) - if only for the reason that my basing over a dozen each of Berzerkers, Daemonettes, Flesh Hounds, etc etc has been a bit of a waste of time!
I also disagree with the suggestion by a couple of people to drop daemonic beasts - as I said, I'll be rather narked if, after spending lots of time basing and painting 8 units of Flesh Hounds I can no longer use them!
